Complete Action Game Development in UNITY for Beginners 2024
Complete Action Game Development in UNITY for Beginners 2024, available at $54.99, has an average rating of 5, with 55 lectures, based on 27 reviews, and has 147 subscribers.
You will learn about Unity Fundamentals: Learn Unity basics and navigation Sword Mechanics: Implement player movement, sword attacks, and combat systems. 2D Environment Design: Create immersive 2D environments using Unity's Tilemap system. Polished Gameplay: Enhance gameplay with visual effects and audio cues. Enemy AI Integration: Incorporate AI behaviors for engaging enemy encounters. Audio Atmosphere Design: Craft immersive audio experiences for heightened gameplay immersion. This course is ideal for individuals who are Individuals new to game development looking to learn Unity and create their first 2D action game. or Developers with some experience in Unity seeking to expand their skills in creating action-packed gameplay mechanics. or Those interested in understanding the intricacies of designing and developing 2D action games, from mechanics to level design. or Anyone passionate about game development as a hobby or potential career path, eager to delve into the specifics of creating sword-based action games in Unity. It is particularly useful for Individuals new to game development looking to learn Unity and create their first 2D action game. or Developers with some experience in Unity seeking to expand their skills in creating action-packed gameplay mechanics. or Those interested in understanding the intricacies of designing and developing 2D action games, from mechanics to level design. or Anyone passionate about game development as a hobby or potential career path, eager to delve into the specifics of creating sword-based action games in Unity.
Enroll now: Complete Action Game Development in UNITY for Beginners 2024
Summary
Title: Complete Action Game Development in UNITY for Beginners 2024
Price: $54.99
Average Rating: 5
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- Unity Fundamentals: Learn Unity basics and navigation
- Sword Mechanics: Implement player movement, sword attacks, and combat systems.
- 2D Environment Design: Create immersive 2D environments using Unity's Tilemap system.
- Polished Gameplay: Enhance gameplay with visual effects and audio cues.
- Enemy AI Integration: Incorporate AI behaviors for engaging enemy encounters.
- Audio Atmosphere Design: Craft immersive audio experiences for heightened gameplay immersion.
Who Should Attend
- Individuals new to game development looking to learn Unity and create their first 2D action game.
- Developers with some experience in Unity seeking to expand their skills in creating action-packed gameplay mechanics.
- Those interested in understanding the intricacies of designing and developing 2D action games, from mechanics to level design.
- Anyone passionate about game development as a hobby or potential career path, eager to delve into the specifics of creating sword-based action games in Unity.
Target Audiences
- Individuals new to game development looking to learn Unity and create their first 2D action game.
- Developers with some experience in Unity seeking to expand their skills in creating action-packed gameplay mechanics.
- Those interested in understanding the intricacies of designing and developing 2D action games, from mechanics to level design.
- Anyone passionate about game development as a hobby or potential career path, eager to delve into the specifics of creating sword-based action games in Unity.
Embark on an exhilarating journey into the world of game development with our comprehensive course on creating 2D action sword games in Unity. Whether you’re an aspiring game developer, a seasoned programmer, or simply a gaming enthusiast eager to bring your ideas to life, this course is designed to equip you with the skills and knowledge needed to develop captivating sword-based gameplay experiences.
Throughout this immersive learning experience, you’ll delve deep into Unity, the industry-standard game development platform, mastering its essential features and tools. From setting up your project to navigating the Unity interface, you’ll build a solid foundation in game development that will serve you well throughout your career.
But the heart of this course lies in the creation of dynamic sword mechanics. Guided by expert instructor, you’ll learn to implement a wide range of swordplay mechanics, including player character movement, attacks and damage calculation. With hands-on projects and practical exercises, you’ll gain invaluable experience in developing fluid and responsive combat systems that will keep players engaged and immersed in your game.
In addition to mastering sword mechanics, you’ll explore the art of level design, crafting immersive 2D environments using Unity’s powerful Tilemap system. From designing terrain and obstacles to integrating background elements, you’ll learn to create visually stunning worlds that enhance the overall gaming experience.
But we don’t stop there. This course goes beyond gameplay mechanics, teaching you how to polish your game with captivating visual effects and immersive audio. You’ll discover how to add particle systems, animations, dynamic lighting, and sound effects to breathe life into your game world, creating an unforgettable gaming experience for your players.
Whether you’re dreaming of creating your own indie masterpiece or pursuing a career in the gaming industry, our course on 2D action sword game development in Unity provides the perfect launching pad for your journey. Enroll now and unlock the secrets to creating thrilling sword-based adventures that will leave players craving for more.
This course is suitable for beginners and intermediate game developers alike. No prior experience with Unity or game development is required; however, familiarity with programming concepts is beneficial. Get ready to unleash your creativity and embark on an epic quest to become a master game developer!
By the end of this course, you will:
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Master the fundamentals of Unity game development, including project setup and navigation.
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Implement intricate swordplay mechanics, such as player movement, attacks, combos, and blocking.
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Design immersive 2D environments using Unity’s Tilemap system, including terrain, obstacles, and background elements.
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Enhance gameplay immersion with visual effects, animations, dynamic lighting, and sound effects.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Player
Lecture 1: Adding the Player
Lecture 2: Basic Programming
Lecture 3: Player Movement
Lecture 4: Jumping
Lecture 5: Fix Jumping
Lecture 6: Changing Directions
Lecture 7: Adding Animations
Lecture 8: Setting up Animator
Lecture 9: Animations code
Lecture 10: Attack Animation
Lecture 11: Detecting enemies
Lecture 12: Fixing bugs
Chapter 3: Camera
Lecture 1: Camera
Chapter 4: Enviroment
Lecture 1: Tile Pallete
Lecture 2: Creating Enviroment
Lecture 3: Decorations
Chapter 5: Health
Lecture 1: Setting up Health
Lecture 2: Health Mechanics
Lecture 3: HealthUI
Lecture 4: Health System
Lecture 5: Immortality
Lecture 6: Visual Effects
Chapter 6: Respawning
Lecture 1: Respawn
Lecture 2: CheckPoint
Chapter 7: Scoring
Lecture 1: Scoring system
Lecture 2: Scoring UI
Chapter 8: Enemies
Lecture 1: Setting up enemy
Lecture 2: Patrolling
Lecture 3: Damaging Player
Lecture 4: Enemy Health
Lecture 5: Death Animation
Lecture 6: Setting up Boss
Lecture 7: Boss AI
Lecture 8: Fixing Movement
Lecture 9: Boss health
Lecture 10: Destroy Boss enemies
Lecture 11: Damaging player with Boss enemies
Lecture 12: Challenge
Lecture 13: Solution
Chapter 9: Menu
Lecture 1: Main Menu
Lecture 2: Pause
Lecture 3: Fixing bugs
Chapter 10: Levels
Lecture 1: Adding more levels
Lecture 2: Level Transition
Chapter 11: Audio
Lecture 1: Adding sounds
Lecture 2: Background Music
Chapter 12: More Level Mechanics
Lecture 1: Dash
Lecture 2: One way Platform
Lecture 3: Falling Platform
Lecture 4: Fixing Attack
Chapter 13: Environment Details
Lecture 1: Lights
Lecture 2: More environment details
Lecture 3: Particle System
Lecture 4: Building Game
Instructors
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Giorgi Luarsabishvili
Game Developer
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 26 votes
Frequently Asked Questions
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