Complete Android Programming with KitKat 4.4
Complete Android Programming with KitKat 4.4 , available at $19.99, has an average rating of 4.5, with 86 lectures, based on 55 reviews, and has 3259 subscribers.
You will learn about Become a master in developing Android Apps using Kitkat 4.4 Learn to make apps using the latest version of android. This course is ideal for individuals who are Beginners and advanced level developers who want to learn android with kitkat 4.4 It is particularly useful for Beginners and advanced level developers who want to learn android with kitkat 4.4.
Enroll now: Complete Android Programming with KitKat 4.4
Summary
Title: Complete Android Programming with KitKat 4.4
Price: $19.99
Average Rating: 4.5
Number of Lectures: 86
Number of Published Lectures: 86
Number of Curriculum Items: 86
Number of Published Curriculum Objects: 86
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Become a master in developing Android Apps using Kitkat 4.4
- Learn to make apps using the latest version of android.
Who Should Attend
- Beginners and advanced level developers who want to learn android with kitkat 4.4
Target Audiences
- Beginners and advanced level developers who want to learn android with kitkat 4.4
Android Kit Kat 4.4 is both Beautiful & Immersive.It has a more polished design, improved performance, and a TON of new features.In fact, this latest Android Update from Google is all set to match Apple’s iOS 8
In our Complete Android Programming Course, we will walk you through the fundamentals of Android app development in Java. You will learn ALL the skillsneeded to develop exciting and powerful Android mobile apps using the latest versions of the SDK and the new Android Studio development environment.
If you are truly interested in learning mobile app development for the Android platform, then this is the course for you.
What You Will Learn
We’ll start with the basics: activities and layouts. You’ll learn how to create user interfaces and how to drive them from activities, and how to harness the power of intents to link activities into a compelling user experience.
Of course, an app is nothing without its data, and Android has some pretty powerful tools to store that data.
We’ll talk about SQLite, the mobile version of the popular SQL relational database management system. You’ll learn how to store data in SQLite databases, and how to retrieve that data later and use it to populate several different types of user interface controls. Making your apps sparkle with 2D and 3D graphics will also be covered. You’ll learn some basic animation techniques to use with any view in the course, but you’ll also learn how to animate any object – that is, to change its properties over time! This is a powerful technique that can be used not just for traditional animation, but for any time-bound task. We’ll also discuss the OpenGL-ES 3D graphics library.
We’ve included a bonus One Hour – Live Webinar Introductory Session where Rick will walk you through the basics and advanced features that are covered in the course… at the end of which there will be an open Q&A session.
Pretty much anything a developer can do to an Android mobile device is covered in this course.
A brief Outline of the Course Structure & Units
Approximately 25 hours of High Quality Video Training, Source Code, Workbooks and Exercises taught over 12 Sequential Units.
[Unit 1] Installation of Java and developer tools Two options are available: ADT and Android Studio. This course will use Android Studio, even though it is still in early access beta. First App (Hello, Android). Activities and the activity lifecycle.
[Unit 2] First Steps The Model – View – Controller design pattern, and how it applies to android apps. The relationship between views and activities. Using Intents with activities. The android manifest file.
[Unit 3] User interaction and controls Active and passive controls. Writing callback methods for active controls. XML resource files for strings and other control values.
[Unit 4] List views and list activities We’ll start with list activities, which should be used unless the list view is a part of another activity. Presenting a new activity when a row on the list view is tapped. Spinners will also be covered.
[Unit 5] SQLite SQLite and providing relational data to list views and other controls. Discussion of the Structured Query Language (SQL) as it pertains to Android. Creating a database. Modelling the data in an app’s classes. Providing the data to controls, with special attention given to list type controls.
[Unit 6] Services, Content Providers, and Broadcasts Part 1 & 2
Intents in depth. A look at threading, and its relationship to services. Content providers are discussed as a way to access data present on the device but not within the app itself. Broadcasts are a way for one activity or app to inform others that an event has occurred.
[Unit 7] Audio and video
Playing and recording audio and video. The camera and microphone devices. Supported file formats and file storage.
[Unit 8] View and property animation Includes a discussion of images and how they are used in controls. View animation allows us to move views over time, but does not change the underlying properties of the view (the view “snaps back” when the animation is finished.) To change the actual properties of objects, we use property animation.
[Unit 9] Location and sensors Finding the latitude and longitude of a device using the IP address, wireless connection information, and GPS. Accelerometer, gyro meter, and other hardware sensors are covered.
[Unit 10] Intro to OpenGL – ES
Versions and API levels. Setting up the environment and simple rendering. Shaders and the programmable graphics pipeline. Simple animation with matrix transforms.
[Unit 11] Best practices for app development Team and solo approaches to app development. Organizing the workflow. Case studies are included.
[Unit 12] Debugging, and the Google Play store Using the debug bridge and other tools. Debugging on an actual device. Preparing your app for deployment on the Google play store, with suggestions for supporting your app going forward and how to approach change requests and updates.
Alongwith this course you get the following Bonuses to keep!
Bonus 1 – Android Smart Watch and Wearables Programming Bonus 2 – Primer on Amazon’s hot new Fire OS Bonus 3 – Live Android Programming Webinar
Course Curriculum
Chapter 1: Installation of Java and Developer Tools
Lecture 1: Introduction
Lecture 2: Android Applications Overview
Lecture 3: A Simple Hello World App with Source Code
Lecture 4: The Activity Lifecycle
Lecture 5: Activity Lifecycle Demo with Source Code
Lecture 6: Assignment – Section 1
Chapter 2: First Steps
Lecture 1: Model/View/Controller
Lecture 2: Model/View/Controller Demo with Source Code
Lecture 3: Activities and Layouts
Lecture 4: Activities and Layouts Demo with Source Code
Lecture 5: Intents
Lecture 6: Intents Demo 1 with Source Code
Lecture 7: Intents Demo 2 with Source Code
Lecture 8: Intents Demo 3 with Source Code
Lecture 9: Assignment – Section 2
Chapter 3: User Interaction and Controls
Lecture 1: Layout Discussion
Lecture 2: Layout Demo 1
Lecture 3: Layout Demo 2 with Source Code
Lecture 4: Fragments Discussion
Lecture 5: Controls Discussion
Lecture 6: Event Handling with Source Code
Lecture 7: Listening For More Than One Event On a Single Control with Source Code
Lecture 8: Using String Resources from Code, Localization with Source Code
Lecture 9: Assignment – Section 3
Chapter 4: List Views and List Activities
Lecture 1: List View Overview
Lecture 2: First List View Demo with Source Code
Lecture 3: Second List View Demo with Source Code
Lecture 4: Second List View Demo with Source Code
Lecture 5: Second List View Demo with Source Code
Lecture 6: Spinner Demo with Source Code
Lecture 7: Assignment – Section 4
Chapter 5: SQLite
Lecture 1: SQLite Overview Discussion
Lecture 2: SQL Statement Syntax
Lecture 3: SQLite with Android
Lecture 4: Simple Database App with Source Code
Lecture 5: The Simple Cursor Adapter Class
Lecture 6: Putting it all Together with Source Code
Lecture 7: Assignment – Section 5
Chapter 6: Services, Content Providers, and Broadcasts – Part I
Lecture 1: Services: An Overview
Lecture 2: Started Service with Source Code
Lecture 3: Intent Service with Source Code
Lecture 4: Getting a Result back from a Service
Lecture 5: Using a Result Receiver with Source Code
Lecture 6: Assignment – Section 6
Chapter 7: Services, Content Providers, and Broadcasts – Part II
Lecture 1: Bound Services
Lecture 2: Bound Services Demo with Source Code
Lecture 3: Implicit Intents
Lecture 4: Demo Implicit Intent to run activity from another App with Source Code
Lecture 5: Demo of Implicit Intent with Source Code
Lecture 6: Content Providers
Lecture 7: Demo of accessing the Contact List with Source Code
Lecture 8: Assignment – Section 7
Chapter 8: Fragments
Lecture 1: Fragment Overview
Lecture 2: Fragment Demo 1 with Source Code
Lecture 3: Fragment Communication
Lecture 4: Fragment Demo 2 with Source Code
Lecture 5: Orientation Changes
Lecture 6: Demo of Automatic Orientation Change with Source Code
Lecture 7: Demo of Swapping Fragments on Configuration with Source Code
Lecture 8: Assignment Section 8
Chapter 9: View and Property Animation
Lecture 1: View Animation
Lecture 2: View Animation Demo with Source Code
Lecture 3: Property Animation
Lecture 4: Simple Property Animation with Source Code
Lecture 5: Using Animator Set with Source Code
Lecture 6: Assignment Section 9
Chapter 10: Location and Sensors
Lecture 1: Location Discussion
Lecture 2: Location Demo with Source Code
Lecture 3: Sensor Discussion
Lecture 4: Using Sensors with Source Code
Lecture 5: A simple step counter app with Source Code
Lecture 6: Assignment Section 10
Chapter 11: Intro to OpenGL – ES
Lecture 1: OpenGL-ES overview Discussion
Lecture 2: Setting up the Environment with Source Code
Lecture 3: Shape Coordinates Discussion
Lecture 4: Setting up the Coordinates and Buffers with Source Code
Lecture 5: Shaders and Drawing Discussion
Lecture 6: Vertex and Fragment Shaders, Drawing a Square with Source Code
Lecture 7: The model – View – Projection Matrix Discussion
Lecture 8: How to Make The Square Look Square with Source Code
Lecture 9: Assignment
Chapter 12: Best Practices for App Development
Lecture 1: Best Practices Part 1
Lecture 2: Best Practices Part 2
Chapter 13: Debugging, and the Google Play Store
Lecture 1: Debugging
Lecture 2: Google Play Store
Lecture 3: Assignment
Instructors
-
EDUmobile Academy
Programming Made Easy
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 7 votes
- 4 stars: 17 votes
- 5 stars: 28 votes
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