Complete C# Unity 2D & 3D Game Development Masterclass 2020
Complete C# Unity 2D & 3D Game Development Masterclass 2020, available at $39.99, has an average rating of 4.1, with 151 lectures, based on 65 reviews, and has 5460 subscribers.
You will learn about Be able to create ZigZag clone Be able to create flappy bird clone Be able to create augmented reality food menu app like KABAQ Be able to create side scroller ninja game This course is ideal for individuals who are Beginner C# students interested to learn about game development or Beginner Unity 3D students or Anyone interested in learning how to make augmented reality apps It is particularly useful for Beginner C# students interested to learn about game development or Beginner Unity 3D students or Anyone interested in learning how to make augmented reality apps.
Enroll now: Complete C# Unity 2D & 3D Game Development Masterclass 2020
Summary
Title: Complete C# Unity 2D & 3D Game Development Masterclass 2020
Price: $39.99
Average Rating: 4.1
Number of Lectures: 151
Number of Published Lectures: 151
Number of Curriculum Items: 151
Number of Published Curriculum Objects: 151
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Be able to create ZigZag clone
- Be able to create flappy bird clone
- Be able to create augmented reality food menu app like KABAQ
- Be able to create side scroller ninja game
Who Should Attend
- Beginner C# students interested to learn about game development
- Beginner Unity 3D students
- Anyone interested in learning how to make augmented reality apps
Target Audiences
- Beginner C# students interested to learn about game development
- Beginner Unity 3D students
- Anyone interested in learning how to make augmented reality apps
Complete C# Unity 2D & 3D Game Development Masterclass 2020 & Augmented Reality Using Vuforia
Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you’ll be amazed what you can achieve right from the first moment you start the course.
Benefit from our world-class support from both other students, and the Mir Imad team who are regularly engaged in the forums and Q&A section. Go on to build several games including:
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ZigZag Clone: A Top-Down Endless Ball Movement Game with tiles to run the ball on;
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Ninja Warrior: A Side Scrolling Platformer game with Unity’s Tilemap tool, Animations, Movement and much more;
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Flappy bird Clone: An endless bird flying game similar to flappy bird;
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Achievements system: A full fledged achievements system to be used in any game or app;
In Augmented Reality using Vuforia you will learn to build:
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AR Concepts: How to display 3d models, 2d animations, videos in augmented reality
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Cloud Recognition: How to utilize the cloud recognition to display videos on target images in runtime
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AR Menu: An Augmented Reality food menu application like KABAQ;
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AR Poems: A simple Augmented Reality Poem applicationfor kids;
Apart from full projects there are concept videos as well, where you will be able to learn about different concepts and components in Unity Engine that can be used in different game development scenarios. You will learn how to use the following:
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Creating 2D and 3D animtations
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Rigidbody both 2D and 3D
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Colliders and their usage
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3D path finding of AI
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Standard Assets & Assets store
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& much more
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students. Check out our reviews to see how people love this feature.
The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are quality screencasts and more.
For each demo game you build you will follow this process
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Be challenged to build the entire game yourself.
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Be shown step-by step how to build it.
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Be challenged to apply, and re-apply your knowledge regularly.
You will get full lifetime access for a single one-off fee. The creator is qualified and experienced coder and professional game developer, so is able to explain complex concepts clearly, as well as entertain along the way.
You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more.
What this course DOESN’T cover…
Whereas this course is already huge, we can’t possibly cover everything in that time. Here are some things we will not be covering…
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Performance optimization.
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Editor plugins or modifications.
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Physics engine modification*
Anyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!
If you’re a complete beginner, we’ll teach you all the coding and game design principles you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you game design principles.
Dive in now, you won’t be disappointed!
Who is the target audience?
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Competent and confident with using a computer.
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Artists who want to learn to bring their assets into games.
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Some programming experience helpful, but not required.
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Complete beginners who are willing to work hard.
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Developers who want to re-skill across to game development.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Who am I?
Lecture 3: Sneak Peak
Chapter 2: Introduction and setup
Lecture 1: Introducing The Unity Ecosystem
Lecture 2: Supported platforms
Lecture 3: Supported programming languages
Lecture 4: Installing Unity
Lecture 5: Quick tip about reviewing this course
Lecture 6: Unity, Your IDE and Your Files
Lecture 7: Unity 5.X and Unity 2017
Lecture 8: Introducing the Unity Editor
Lecture 9: Monodevelop Vs Visual Studio
Lecture 10: Monodevelop
Lecture 11: Saving And Closing Your Project
Chapter 3: Basic Scripting
Lecture 1: Introduction To Basic Scripting
Lecture 2: How scripts are used
Lecture 3: Debug class explained
Lecture 4: Using Variables
Lecture 5: Responding To Key Presses
Lecture 6: Scope And Context Of Variables
Lecture 7: Use of functions
Chapter 4: Unity Basics
Lecture 1: Introduction to unity basics
Lecture 2: Importing image assets
Lecture 3: Importing 3d objects
Lecture 4: Importing audio
Lecture 5: Importing video
Lecture 6: Adding objects to scene
Lecture 7: How to export Asset bundle
Lecture 8: How to download asset bundle from internet
Lecture 9: How to load image from internet
Lecture 10: Video Player Explained
Lecture 11: Play video on canvas
Chapter 5: User Interface
Lecture 1: Introduction To User Interface
Lecture 2: Buttons Explained
Lecture 3: Creating a full Menu and changing scene example
Lecture 4: Creating a progress bar
Lecture 5: Spiral progress ring
Lecture 6: Scroll View
Lecture 7: Grid Layout Group
Chapter 6: Animations
Lecture 1: Introduction to animations
Lecture 2: Animation controller explained
Lecture 3: Creating 2D Animations
Lecture 4: Creating 3D Animations
Lecture 5: Triggering Animations From Script
Chapter 7: Exporting
Lecture 1: Introduction to exporting
Lecture 2: Different exporting options
Lecture 3: Exporting for PC
Lecture 4: Exporting for Android
Lecture 5: Exporting for iOS
Lecture 6: Exporting for Web
Chapter 8: Complex Topics
Lecture 1: Introduction to chapter
Lecture 2: Rigidbody Explained
Lecture 3: Box Collider Explained
Lecture 4: Sphere Collider Explained
Lecture 5: Capsule Collider Explained
Lecture 6: 2D Colliders Explained
Lecture 7: Rigidbody 2D Explained
Lecture 8: Rotating Objects with Touch
Lecture 9: Rigidbody Velocity
Lecture 10: Wrap object to screen
Chapter 9: Lighting
Lecture 1: Introduction to chapter
Lecture 2: Directional lighting
Lecture 3: Spot Light
Lecture 4: Point and Area Light
Chapter 10: Monetization
Lecture 1: Monetization possibilities
Lecture 2: What is Admob and How it Works
Lecture 3: Creating App and Ad Ids on Admob
Lecture 4: Integrating Admob to Unity
Lecture 5: Admob Banner Ad
Lecture 6: Admob Interstitial Ad
Lecture 7: Admob Rewarded Video
Lecture 8: Unity Ads
Chapter 11: Asset Store
Lecture 1: How Asset Store Works
Chapter 12: Spawning System in Unity
Lecture 1: Introduction
Lecture 2: Code Setup
Chapter 13: Unity Sample Assets
Lecture 1: How to use Unity Sample Assets
Chapter 14: 3D Path Finding
Lecture 1: Creating 3D Path Finding System
Chapter 15: Setting keybinds and Controls
Lecture 1: Introduction
Lecture 2: Making UI
Lecture 3: The Code
Lecture 4: Saving Settings
Chapter 16: Health bars
Lecture 1: Introduction
Lecture 2: UI Setup
Lecture 3: Stats
Instructors
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Mir Imad Ahmed
Unity 3D and Augmented Reality Instructor
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 10 votes
- 3 stars: 14 votes
- 4 stars: 17 votes
- 5 stars: 17 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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