Complete C# Unity Developer: Create Games and Learn to Code
Complete C# Unity Developer: Create Games and Learn to Code, available at $69.99, has an average rating of 4.55, with 159 lectures, 7 quizzes, based on 1009 reviews, and has 6098 subscribers.
You will learn about Learn the powerful programming language C# from scratch. Gain best practices knowledge of game development and design. Get used to Unity. Create 2D, 2.5D and 3D games in Unity. Learn advanced programming techniques like object oriented programming. Transfer your knowledge to other programming languages. Learn to solve problems. This course is ideal for individuals who are Anyone who wants to learn to code by making games. or Experienced programmers who want to gain new skills in game development. or Anyone who wants to create awesome games. It is particularly useful for Anyone who wants to learn to code by making games. or Experienced programmers who want to gain new skills in game development. or Anyone who wants to create awesome games.
Enroll now: Complete C# Unity Developer: Create Games and Learn to Code
Summary
Title: Complete C# Unity Developer: Create Games and Learn to Code
Price: $69.99
Average Rating: 4.55
Number of Lectures: 159
Number of Quizzes: 7
Number of Published Lectures: 159
Number of Published Quizzes: 7
Number of Curriculum Items: 166
Number of Published Curriculum Objects: 166
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the powerful programming language C# from scratch.
- Gain best practices knowledge of game development and design.
- Get used to Unity.
- Create 2D, 2.5D and 3D games in Unity.
- Learn advanced programming techniques like object oriented programming.
- Transfer your knowledge to other programming languages.
- Learn to solve problems.
Who Should Attend
- Anyone who wants to learn to code by making games.
- Experienced programmers who want to gain new skills in game development.
- Anyone who wants to create awesome games.
Target Audiences
- Anyone who wants to learn to code by making games.
- Experienced programmers who want to gain new skills in game development.
- Anyone who wants to create awesome games.
If you want to learn coding the fun way, unity game development is your choice! Learn to make your own games and grab a job in the tech or gaming industry! Start this course now to get there in just a few weeks!
The Complete C# Unity Developer course is completely project based. You are going to create 6 fully featured games from scratch using the Unity 3D Game Engine.
Have you ever had an idea for a game, or wanted to work as a game developer?
Then you are at the right place!
You will love Unity 3D and will even learn to love C#!
In this course you are going to discover how to make games with Unity 3D – arguably the best game development engine in the world. Which allows you to create amazing indie titles but also triple A games for nearly every platform.
What will I get from this Unity 3D course?
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Advanced C# coding skills
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Advanced Unity 3D game development skills
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Basic blender skills to create your own 3D assets
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Support in the discussion forums
Which projects will be covered?
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Pong Clone
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Endless Runner (e.g. Zig Zag Clone)
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Minesweeper
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Fruit Ninja Clone
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Farm Ville Clone
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Bitblaser XL Clone
What you will learn:
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Use and adjust the Unity interface
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Advanced C# programming
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Import assets from the asset store and use the work of others to your advantage
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Create and Play sounds
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Move objects dynamically or manually
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Character Animations
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Using user input in many different ways, e.g. klick, button taps, keyboard taps, touchscreen input etc.
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Using scores and highscores
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Swap and reset scenes
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Using physics materials to bounce or slow down objects
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Using different types of colliders
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Using Raycast to check which element is selected
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Make objects follow the mouse of the player
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Create a 3D map with beautiful 3D assets from the Unity Asset Store
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Create a beatifull UI
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Create 3D models with Blender
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Rotate gameObjects on middle button press
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Implementation of a “hover” functionality
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Using Unity Ads to make money with your games
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Exporting a game to Android
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Game Development Concepts
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and much more
Who is your instructor?
I’m Denis Panjuta, an Instructor who taught over 40k Students how to code already and my mission is to teach coding to 100k students by 2019! I received my bachelor degree in engineering at the HTWG Konstanz in Germany and love making video games with Unity and teaching others how to do the same.
How you will get from zero to hero in game development with Unity 3D:
Bringing an Idea to life is one of the best feelings one can have. But the path to get there is often full of challenges. So we have created a course that makes this path as easy as possible!
You start off by learning the basics of Unity Physics and player movement. Then you learn to code in C# one of the most advanced and best programming languages available, within a couple of hours.
Once you are learned the basics of C# you will start off with Pong a huge success. This will teach you how to create UIs, basic physics, player movement and even a basic AI. This is already the basis for nearly every game you’re ever going to make.
So you can start the course with no coding experience what so ever. Having the desire to make games is the only prerequisite to start with this course and make that desire reality.
We live in a world, where knowledge and work is shared more than ever, so using assets provided by others is a huge boost to your progress. You will learn how to use 3D assets to make an endless runner in Unity 3D. Then you’ll use animations, reset the game, use particle systems and finally create a map procedurally. That’s quite some advanced stuff right there.
As coding is an extremely important skillto make your own complex games, you will get a huge boost to your coding skills in the third game, Minesweeper, a huge success of the nineties and still a highly addictive game. You learn to build random fields, make dynamic User interfaces, use timers and much more. Equipped with those skills, you’re already able to build far more complex games on your own
I know that learning to code and making games can be hard at times, and sometimes you just get stuck. But no worries, we are there for you. We answer each question as quickly as we can and make sure that you reach your goal of becoming a game developer.
This Unity 3D and C# course teaches you how to make use of stunning graphics and effects, available as “ready to use” assets from the internet. In addition, you’re going to learn how to create and modify them on your own, so you can build every single aspect of your game on your own by then.
Ever wanted to slice some fruits on your phone? Then you will love the fifth chapter, where you will learn to build a fruit ninja clone, a huge mobile success. In this chapter you will see how you can build such a successful game within less than two hours from scratch. In this chapter you will also learn how to prepare a game for mobile and export it to and test it on an Android device.Building a Bitblaster XL clone you will learn to make different enemy types, extend a game as you go, use multiple different shooting types, create random enemies, use tags and much more. You could even simply take that game and make it your own.
Making a construction game like Farmville or Anno 1800 is a huge dream of many developers, so we have created a whole chapter covering just that. You will learn how to make your own 3D House and Wind Mill assets, place buildings on the map, while in play mode, create a resource system, make a beautiful ui using assets from the asset store, upgrade buildings and of course how to save and load the game using serializable classes.
Upon completion of this course you will know C# perfectly and will be able to take your own ideas and make complete games from them with Unity 3D!
So don’t waste any more time and start to make your dreams and ideas come true by taking this course now!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: How To Get Most Out Of This Course
Lecture 3: Structure Of This Course
Lecture 4: Udemy Reviews Update
Lecture 5: Download And Installation Of The Required Software
Lecture 6: BONUS: What’s new in Unity 2020.1
Lecture 7: Get the most from Tutorials.EU
Lecture 8: New Feature: Learning Paths
Chapter 2: Unity 3D 2017 Basics
Lecture 1: The Unity 3D Interface
Lecture 2: Important note
Lecture 3: Creating Your Own Layout
Lecture 4: Our First Player And Movement
Lecture 5: Physics Basics – Theory
Lecture 6: Make Sure Changes Take Effect
Lecture 7: Rigidbody
Lecture 8: Collider
Lecture 9: Trigger Events
Lecture 10: The Concept Of Prefabs
Lecture 11: Components And Gameobjects
Lecture 12: Keeping The Hierarchy Tidy
Lecture 13: Challenge Physic Basics in Unity
Lecture 14: Cheat Sheet – Basics And Physics
Chapter 3: C# Basics
Lecture 1: Why C# And Not Javascript?
Lecture 2: Class Structure
Lecture 3: Variables And Data Types Int, Double, Float
Lecture 4: Variables And Data Types String, Char And Bool
Lecture 5: Functions / Methods
Lecture 6: Arithmetic Operations
Lecture 7: Logical And Comparison Operators
Lecture 8: If Statements
Lecture 9: Arrays
Lecture 10: Alternative ways to declare arrays
Lecture 11: For Loops
Lecture 12: While Loops
Lecture 13: Do While Loops
Lecture 14: For Each Loops
Lecture 15: Basics of OOP and Constructors
Lecture 16: Scope
Lecture 17: Mathf And Random Class
Chapter 4: Our First Game – Pong
Lecture 1: Pong Intro
Lecture 2: Basics – UI Elements
Lecture 3: Basics – Accessing Text Via Code
Lecture 4: Basics – Buttons
Lecture 5: Basics – Switching Scenes
Lecture 6: Basics – Using Sounds
Lecture 7: Project Outline – Pong
Lecture 8: Creating The Main Menu
Lecture 9: Switching Scenes And Using Buttons
Lecture 10: Building Our Game Scene
Lecture 11: 2D vs 3D Colliders And Rigidbody For Our Ball
Lecture 12: Moving Our Ball Left And Right
Lecture 13: Racket Movement
Lecture 14: Bouncing Off Correctly
Lecture 15: Scoring System
Lecture 16: Restarting A Round
Lecture 17: The Game Over Screen
Lecture 18: Adding Sound
Lecture 19: Adding A Basic AI
Chapter 5: Zig Zag Clone
Lecture 1: Zig Zag Intro
Lecture 2: Basics – Instantiating An Object
Lecture 3: Basics – Invoke And InvokeRepeating For Delayed Calls And Repeated Calls
Lecture 4: Basics – Playerpreferences – Saving Data
Lecture 5: Basics- Raycast
Lecture 6: Project Outline Zig Zag
Lecture 7: Setup For Zig Zag
Lecture 8: Setting The Perspective
Lecture 9: Moving The character
Lecture 10: Make Camera Follow Player
Lecture 11: Animate The Character
Lecture 12: Start The Game
Lecture 13: Restart The Game
Lecture 14: Collecting Crystals And Score
Lecture 15: Adding A Highscore
Lecture 16: Adding The Particle Effect
Lecture 17: Background Music Loop
Lecture 18: Procedural Creation Of Our Map
Chapter 6: Creating Your Own 3D Objects – Basics Of Blender
Lecture 1: Blender Intro
Lecture 2: What Is Blender And What Do I Need It For?
Lecture 3: Downloading And Installing Blender
Lecture 4: The Basic Functions
Lecture 5: Materials, Mesh and how to bring it together
Lecture 6: Creating A House
Lecture 7: Creating A Wind Mill
Lecture 8: Animate The Wind Mill
Lecture 9: Import The Wind Mill In Unity
Chapter 7: Fruit Ninja Clone
Lecture 1: Fruit Ninja Intro
Instructors
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Denis Panjuta
Teaches over 400,000 students to code -
Tutorials.eu by Denis Panjuta
Online Course Creation
Rating Distribution
- 1 stars: 13 votes
- 2 stars: 26 votes
- 3 stars: 112 votes
- 4 stars: 359 votes
- 5 stars: 499 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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