Complete Godot 2D: Develop Your Own 2D Games Using Godot 4
Complete Godot 2D: Develop Your Own 2D Games Using Godot 4, available at $94.99, has an average rating of 4.79, with 83 lectures, based on 1190 reviews, and has 7549 subscribers.
You will learn about Get the most out of the new Godot 4 game engine by making 2D video games Make 3 different awesome games, while learning the fundamentals and key concepts of Godot 4 Learn key concepts of Godot such as using Nodes, Scenes, Scripting & Signals Use Godot’s built-in scripting language, GDScript, to create interesting game mechanics Learn the fundamentals of programming such as if statements, loops, functions, coroutines, and more Discover how to use the new Tilemap, the animation player and other important nodes you need to know to make amazing games This course is ideal for individuals who are Absolute beginners to Godot and programming or Absolute beginners to Godot who know some programming or Beginner and lower intermediate users of Godot It is particularly useful for Absolute beginners to Godot and programming or Absolute beginners to Godot who know some programming or Beginner and lower intermediate users of Godot.
Enroll now: Complete Godot 2D: Develop Your Own 2D Games Using Godot 4
Summary
Title: Complete Godot 2D: Develop Your Own 2D Games Using Godot 4
Price: $94.99
Average Rating: 4.79
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Get the most out of the new Godot 4 game engine by making 2D video games
- Make 3 different awesome games, while learning the fundamentals and key concepts of Godot 4
- Learn key concepts of Godot such as using Nodes, Scenes, Scripting & Signals
- Use Godot’s built-in scripting language, GDScript, to create interesting game mechanics
- Learn the fundamentals of programming such as if statements, loops, functions, coroutines, and more
- Discover how to use the new Tilemap, the animation player and other important nodes you need to know to make amazing games
Who Should Attend
- Absolute beginners to Godot and programming
- Absolute beginners to Godot who know some programming
- Beginner and lower intermediate users of Godot
Target Audiences
- Absolute beginners to Godot and programming
- Absolute beginners to Godot who know some programming
- Beginner and lower intermediate users of Godot
Learn how to get the most out of the new Godot 4 game engine by making 2D video games.
We take you through the fundamentals and key concepts of Godot. You’ll use Godot’s built-in scripting language, GDScript, to create interesting game mechanics.
Plus, you’ll learn the fundamentals of programming such as if statements, loops, functions, coroutines, and more.
By the end you know how to use the new Tilemap, the animation player and other important nodes to make amazing games!
You’ll create 3, yes 3!, games in Godot 4…
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Speed Saucer: a Collision Avoidance Game where you’ll learn Godots fundamentals, scenes, nodes, instancing, scripting and more
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Alien Attack: 2D Side Scrolling Space Shooter Game covering physics, movement logic, creating UI (user interface), particles and more. You’ll be shooting projectiles and keeping score!
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Martian Mike: 2D Platformer Game packed full of new skills including animations, scene management, tilemap and many more
Whether you’re a complete beginner or have dabbled in Godot before, this course will have something for you.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Godot 4 is an amazing engine and this course is the perfect place to dive into it! ?
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Downloading Godot
Lecture 3: Create A Project
Lecture 4: Exploring Godot’s Interface
Lecture 5: More Interface Exploration
Lecture 6: Community & Support
Lecture 7: Accessing Our Projects
Chapter 2: Speedy Saucer
Lecture 1: Section Intro – Speedy Saucer
Lecture 2: Project Setup
Lecture 3: Nodes & Scenes
Lecture 4: Rigidbody2D & Collision Shapes
Lecture 5: Instancing Scenes
Lecture 6: Editing Instances
Lecture 7: Parent & Child Relationship
Lecture 8: Draw Order & Z Index
Lecture 9: Intro To Scripting
Lecture 10: Functions & Printing Text
Lecture 11: Number Operations & More Printing
Lecture 12: Introducing Variables
Lecture 13: Function Parameters/Arguments
Lecture 14: Vector2 & apply_impulse( )
Lecture 15: Processing & apply_force( )
Lecture 16: If Statement & Comparison Operators
Lecture 17: Getting Input
Lecture 18: Variable Scope
Lecture 19: Function Return Values
Lecture 20: Following The Player With Camera2D
Lecture 21: Making The Maze
Lecture 22: Using Signals To Reset The Game
Lecture 23: Parallax Background & Text Labels
Lecture 24: Wrap Up – Speedy Saucer
Chapter 3: Alien Attack
Lecture 1: Section Intro – Alien Attack
Lecture 2: Project Setup & Player Scene
Lecture 3: Player Movement
Lecture 4: Clamping Players Position
Lecture 5: Rocket Scene & Movement
Lecture 6: Understanding Delta Time
Lecture 7: Shooting Rockets
Lecture 8: Creating References To Nodes
Lecture 9: Deleting Unwanted Rockets
Lecture 10: Enemy Scene & Movement
Lecture 11: Enemy Spawner Scene
Lecture 12: Spawn Enemy Function
Lecture 13: Shooting Enemies & Collision Layers
Lecture 14: Enemy Deathzone
Lecture 15: Lives & Custom Signals
Lecture 16: Scoring & Enemy Died Signal
Lecture 17: Score UI
Lecture 18: Lives UI
Lecture 19: Game Over Screen
Lecture 20: Adding Sound Effects
Lecture 21: Flame Particle Effect
Lecture 22: Path Enemy
Lecture 23: Adding Path Enemy To The Spawner
Lecture 24: Wrap Up – Alien Attack
Chapter 4: Martian Mike
Lecture 1: Section Intro – Martian Mike
Lecture 2: Project Setup – Martian Mike
Lecture 3: Animated Sprites
Lecture 4: Player Movement
Lecture 5: Boolean Operators
Lecture 6: Updating Animations
Lecture 7: Deathzone
Lecture 8: Jump Pad
Lecture 9: Traps
Lecture 10: Animation Player
Lecture 11: Arrays & Groups
Lecture 12: The For Loop
Lecture 13: Tilemap Basics
Lecture 14: Tilemap Terrains (Autotile)
Lecture 15: Scrolling Background
Lecture 16: Start Area
Lecture 17: Exit Area
Lecture 18: Changing Scenes
Lecture 19: More Levels
Lecture 20: Level Timer
Lecture 21: Timer HUD
Lecture 22: Win Screen
Lecture 23: Start Menu
Lecture 24: Level Design
Lecture 25: Autoloads (Singleton Pattern)
Lecture 26: One-Time Sound Effects
Lecture 27: Wrap Up – Martian Mike
Chapter 5: Bonus
Lecture 1: Bonus: Access to C# Conversions of GDScript Projects
Instructors
-
Kaan Alpar
Game Developer -
GameDev.tv Team
Learn to Make and Sell Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 39 votes
- 4 stars: 322 votes
- 5 stars: 826 votes
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