Complete guide: Action horror 3D game in Unity 2020
Complete guide: Action horror 3D game in Unity 2020, available at $39.99, has an average rating of 4.35, with 13 lectures, based on 30 reviews, and has 162 subscribers.
You will learn about Game development basics Use Unity 2020 and Rider for C# development Code a basic 3D player controller Import 3D models from Sketchfab Use Unity Asset store Import animations from Mixamo Handle input controls Implement gravity Design gameplay and add special powers Code TELEKINESIS as a special power Add zombie enemies Code enemy spawner/generator Code basic enemy AI Code a health system for the player Tweak the game to look amazing Use sound effects and create a sound system Model the terrain, paint trees and grass Add atmosphere with the lighting system Enable CLOTH SIMULATION for the player's cape Design GUI elements for health etc. Import extra fonts, sounds and music Create a score system, win and lose scenarios Build the game into an executable This course is ideal for individuals who are Beginning and Intermediate game developers or Unity beginners or Curious artistic types It is particularly useful for Beginning and Intermediate game developers or Unity beginners or Curious artistic types.
Enroll now: Complete guide: Action horror 3D game in Unity 2020
Summary
Title: Complete guide: Action horror 3D game in Unity 2020
Price: $39.99
Average Rating: 4.35
Number of Lectures: 13
Number of Published Lectures: 13
Number of Curriculum Items: 13
Number of Published Curriculum Objects: 13
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Game development basics
- Use Unity 2020 and Rider for C# development
- Code a basic 3D player controller
- Import 3D models from Sketchfab
- Use Unity Asset store
- Import animations from Mixamo
- Handle input controls
- Implement gravity
- Design gameplay and add special powers
- Code TELEKINESIS as a special power
- Add zombie enemies
- Code enemy spawner/generator
- Code basic enemy AI
- Code a health system for the player
- Tweak the game to look amazing
- Use sound effects and create a sound system
- Model the terrain, paint trees and grass
- Add atmosphere with the lighting system
- Enable CLOTH SIMULATION for the player's cape
- Design GUI elements for health etc.
- Import extra fonts, sounds and music
- Create a score system, win and lose scenarios
- Build the game into an executable
Who Should Attend
- Beginning and Intermediate game developers
- Unity beginners
- Curious artistic types
Target Audiences
- Beginning and Intermediate game developers
- Unity beginners
- Curious artistic types
Hi, my name is Jan Jileček and I am a professional game developer with master’s degree in computer science and I’ve been developing games since 2011. My most well known game is Jung’s Labyrinth, a kind of a psychological exploration game, developed in Unity.
We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch.
This course will teach you how to:
Prepare your environment
-
Install Unity 2020 and Rider for C# development
-
Set up your game development environment
Create your first game
-
Use Unity Asset store
-
Import 3D models from Sketchfab
-
Import animations from Mixamo
-
Control animations from a script
-
Handle input controls
-
Code a basic 3D player controller
-
Implement gravity
Design gameplay and add special powers
-
Add zombie enemies
-
Code enemy spawner
-
Code basic enemy AI
-
Code a health system for the player
-
Code TELEKINESIS as a special power
Tweak the game to look amazing
-
Use sound effects and create a sound system
-
Model the terrain, paint trees and grass
-
Add atmosphere with the lighting system
-
Enable CLOTH SIMULATION for the player’s cape
-
Design GUI elements for health etc.
-
Import extra fonts, sounds and music
-
Create a score system, win and lose scenarios
-
(Optional) AURA 2: Add fog and volumetric light
and finally build the game into an executable and have some fun with it!
Course Curriculum
Chapter 1: Introduction, objectives and preparing your workspace for development
Lecture 1: Introduction
Lecture 2: Install Unity 2020 and Rider for C# development
Chapter 2: Create your first game
Lecture 1: Animate your first 3D model: import animations, models and use unity asset store
Lecture 2: Code a basic 3D player controller: handle input, control animations from script
Lecture 3: Advanced animation states and gravity
Chapter 3: Design gameplay and add special powers
Lecture 1: Add zombie enemy spawner and code simple artificial inteligence
Lecture 2: Code TELEKINESIS as a special power
Lecture 3: Zombie attacks, player health system, death animations and UI
Chapter 4: Tweak the game to look amazing
Lecture 1: Enable CLOTH SIMULATION for the player's cape, use better models for the player
Lecture 2: Atmosphere: Model the terrain, paint trees and grass
Lecture 3: Design GUI elements, create a score system and win/lose scenarios
Lecture 4: Use sounds effects and create a sound system. (Optional: Add fog with AURA 2)
Lecture 5: Final build: Tweak the gameplay and the sounds of walking and build the game!
Instructors
-
Jan Jileček
Professional game developer with master's degree in CS
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 17 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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