Complete Guide for Custom Inspectors & Windows in Unity!
Complete Guide for Custom Inspectors & Windows in Unity!, available at $44.99, has an average rating of 4, with 31 lectures, 3 quizzes, based on 87 reviews, and has 419 subscribers.
You will learn about Build your own customized inspectors from scratch Build windows inside Unity that communicate with your scripts by either getting or setting data Develop ways to make your code appear readable by designers so they have control over balancing the game This course is ideal for individuals who are Editing your code is always painful? Then this course is for you, because you'll learn ways to increase productivity by developing beautiful customized inspectors to facilitate this task or Those game designers always want you to balance the game? Well, this is their task, so give them a good reason to to that by creating readable inspectors and windows to control the entire game or Have no experience in Unity whatsoever? This course may not be what you're looking for, as you first should get comfortable with C# It is particularly useful for Editing your code is always painful? Then this course is for you, because you'll learn ways to increase productivity by developing beautiful customized inspectors to facilitate this task or Those game designers always want you to balance the game? Well, this is their task, so give them a good reason to to that by creating readable inspectors and windows to control the entire game or Have no experience in Unity whatsoever? This course may not be what you're looking for, as you first should get comfortable with C#.
Enroll now: Complete Guide for Custom Inspectors & Windows in Unity!
Summary
Title: Complete Guide for Custom Inspectors & Windows in Unity!
Price: $44.99
Average Rating: 4
Number of Lectures: 31
Number of Quizzes: 3
Number of Published Lectures: 31
Number of Published Quizzes: 3
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Build your own customized inspectors from scratch
- Build windows inside Unity that communicate with your scripts by either getting or setting data
- Develop ways to make your code appear readable by designers so they have control over balancing the game
Who Should Attend
- Editing your code is always painful? Then this course is for you, because you'll learn ways to increase productivity by developing beautiful customized inspectors to facilitate this task
- Those game designers always want you to balance the game? Well, this is their task, so give them a good reason to to that by creating readable inspectors and windows to control the entire game
- Have no experience in Unity whatsoever? This course may not be what you're looking for, as you first should get comfortable with C#
Target Audiences
- Editing your code is always painful? Then this course is for you, because you'll learn ways to increase productivity by developing beautiful customized inspectors to facilitate this task
- Those game designers always want you to balance the game? Well, this is their task, so give them a good reason to to that by creating readable inspectors and windows to control the entire game
- Have no experience in Unity whatsoever? This course may not be what you're looking for, as you first should get comfortable with C#
Exposing properties to the editor is useful, but it can’t be used to create complex things.
By creating custom inspectors and editors, you’ll have full control over how Unity looks and exposes itself to Game Designers and people who are there to balance the game and play around with your scripts. Your job is to make their job easier, and this can be a good start point!
This course expects some proficiency in programming, so you should be comfortable with C# for Unity before you get started.
This unique content will get you through the whole process of creating nice looking custom inspectors for your scripts, windows and custom properties, but it will also cover quick ways to change the appearance of a script’s inspector by using variable and method attributes.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction video
Chapter 2: Fast ways to improve your script's inspector readability
Lecture 1: What are attributes?
Lecture 2: Attribute #1: Range
Lecture 3: Attribute #2: Multiline
Lecture 4: Attribute #3: Tooltip, Space and Header
Lecture 5: Automatizing stuff using Context Menus
Chapter 3: Customizing The Inspector Of A Script
Lecture 1: How is a custom inspector organized + Understanding what we'll build
Lecture 2: Writing Our Base Script (Interpolator)
Lecture 3: Defining A Custom Inspector + Understanding GUI Layout
Lecture 4: Creating The 'Edit' Tab + Transforming A Game Object Through Its Inspector
Lecture 5: Creating The 'Simulate' Tab + Changing Colors
Lecture 6: Drawing Lines In The Scene
Lecture 7: Drawing Handlers In The Scene
Lecture 8: Drawing Buttons In The Scene
Lecture 9: Using Compiler Directives to Avoid Mobile Compilation Errors
Lecture 10: Creating a Coroutine to go Through the Path in Game
Chapter 4: Creating Windows and Menu Items
Lecture 1: How do Editor Windows work?
Lecture 2: Creating the Item class
Lecture 3: Creating a Manager Script
Lecture 4: Creating an Editor Window
Lecture 5: Creating a Toolbar to choose between 'Draw' and 'Create'
Lecture 6: Grabbing information from a EditorWindow
Lecture 7: Drawing the Create tab
Lecture 8: Avoiding ID conflicts and solving the non-serializable class issue
Lecture 9: Viewing/Removing current Items of the Inventory through the Window
Lecture 10: Viewing all the elements using a Scrollbar
Chapter 5: Writing Custom Attributes (Changing bool Default Look To A Toggle Button)
Lecture 1: How do custom attributes work?
Lecture 2: Property Drawer Refresh
Lecture 3: Defining our PropertyDrawer Class
Lecture 4: Writing Toggle Buttons (Custom Look) for bools
Lecture 5: Passing Extra Data to a Property Drawer
Instructors
-
José Augusto Thomas
Professional Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 6 votes
- 3 stars: 16 votes
- 4 stars: 24 votes
- 5 stars: 40 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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