Complete Unity Artificial Intelligence & Android Development
Complete Unity Artificial Intelligence & Android Development, available at $19.99, has an average rating of 4.05, with 130 lectures, based on 12 reviews, and has 51 subscribers.
You will learn about Build Android apps and code in the Kotlin programming language. Build exciting and interactive apps, one of the most important skills an app developer can have. Build custom adapters to open unique user interface elements. Make games using the A Star algorithm, C#, and NavMesh artificial intelligence. Learn 2D and 3D game development with autonomous agents. This course is ideal for individuals who are Anyone who wants to be a game developer with unique skills. or Anyone who wants to make games with smart automated features. It is particularly useful for Anyone who wants to be a game developer with unique skills. or Anyone who wants to make games with smart automated features.
Enroll now: Complete Unity Artificial Intelligence & Android Development
Summary
Title: Complete Unity Artificial Intelligence & Android Development
Price: $19.99
Average Rating: 4.05
Number of Lectures: 130
Number of Published Lectures: 130
Number of Curriculum Items: 130
Number of Published Curriculum Objects: 130
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build Android apps and code in the Kotlin programming language.
- Build exciting and interactive apps, one of the most important skills an app developer can have.
- Build custom adapters to open unique user interface elements.
- Make games using the A Star algorithm, C#, and NavMesh artificial intelligence.
- Learn 2D and 3D game development with autonomous agents.
Who Should Attend
- Anyone who wants to be a game developer with unique skills.
- Anyone who wants to make games with smart automated features.
Target Audiences
- Anyone who wants to be a game developer with unique skills.
- Anyone who wants to make games with smart automated features.
Do you want to build video games and Android apps? This course is for you!
Pathfinding and Artificial Intelligence in Unity
Learn to program game characters with pathfinding algorithms and NavMeshes. Learn game development with the A star algorithm and NavMesh data structure in this ultimate pathfinding game development course.
Become an Android Developer
You’ll also start your path as an Android app developer with the cutting edge language Kotlin. You’ll build a to do list app for Android, step by step and over the shoulder style. No experience is necessary to take this epic Mammoth Interactive course.
Funded by a #1 Kickstarter Project from Mammoth Interactive
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
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Learn to Code in Kotlin by Building an Android App
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Machine Learning: Build Apps & Predictions & Analyze Data
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The Secret to Smoother Gameplay with Unity AI!
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Learn Unity AI by Making a Tank Game!
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Learn artificial intelligence by building games and apps
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The Complete 2D Unity & AI for Games with Algorithms Course
With artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.
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Learn to code for game development in Unity C#.
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Make a game that uses artificial intelligence.
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Make a path-finding algorithm.
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Use the A* algorithm to make a 2D game in Unity.
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Use a navigation mesh to add pathfinding logic to your game.
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Learn cutting-edge tools that will put you ahead of other game development.
Learn to Code by Building Projects
You’ll learn to build a fully functioning app from scratch in the #1 platform for Android app development: Android Studio. You’ll learn to code from the basics in Kotlin, the Android programming language taking Java by storm.
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Gain a practical understanding of coding in Kotlin and C#.
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Build your first Android app from a blank project.
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Learn to build and use SQL databases.
Enroll Now for Lifetime Access
Course Curriculum
Chapter 1: Intro to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Intro to Coding
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Intro to Inputs
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Intro to Prefabs
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects – Unity
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects – Unity
Lecture 6: Explosion Effects
Lecture 7: Adding explosion effects
Chapter 5: (Project) Pathfinding Algorithm Game
Lecture 1: Gameplay
Lecture 2: Introduction
Lecture 3: Motivation
Lecture 4: Project Setup
Lecture 5: Node
Lecture 6: String Map
Lecture 7: A-Star Setup
Lecture 8: A-Star Loop
Lecture 9: Auxiliary Methods
Lecture 10: Finishing the Algorithm
Lecture 11: Importing 2D Assets
Chapter 6: Building a Level
Lecture 1: Building a Level
Lecture 2: From console to Visual
Lecture 3: Adding Tanks
Lecture 4: Identifying Nodes
Chapter 7: Creating Movement
Lecture 1: Moving the Tank
Lecture 2: Visually Moving the tank
Lecture 3: Smooth Movement
Lecture 4: Smooth Rotation
Lecture 5: Ordering the Tank to move
Lecture 6: Speeding the Player up
Lecture 7: Spawning Logic
Lecture 8: Crate Visuals
Lecture 9: Adding Crates to Valid Positions
Lecture 10: Collecting Crates
Chapter 8: Game Interface
Lecture 1: Score Counting
Lecture 2: User Interface
Lecture 3: Starting the Game
Lecture 4: Game Over Screen
Lecture 5: Highscore
Chapter 9: Finale and Resources
Lecture 1: Sounds
Lecture 2: Challenge
Lecture 3: Source and Assets – Mammoth Interactive
Chapter 10: Game 2 – Steering Behaviors
Lecture 1: Game 2 – Gameplay
Lecture 2: Introduction
Lecture 3: Project Setup
Lecture 4: Adding a Background
Lecture 5: Creating a Spaceship
Lecture 6: Rotating the Player
Lecture 7: Smooth Rotation
Lecture 8: Camera Follow
Lecture 9: Asteroid Belt
Lecture 10: Modularizing The Rotation
Chapter 11: Creating Steering Behaviors
Lecture 1: Steering Behaviour Wander
Lecture 2: Steering Behaviour Seek
Lecture 3: Steering Behaviour Arrival
Lecture 4: Steering Behaviour Flee
Lecture 5: Steering Behaviours Pursuit And Evade
Lecture 6: Steering Behaviour Path Following
Lecture 7: Steering Behaviour Path Following (Cont'd)
Lecture 8: Steering Behaviour Follow Leader
Lecture 9: Steering Behaviour Separation
Chapter 12: Finale and Resources
Lecture 1: Destroying the Player
Lecture 2: Explosion Animation
Lecture 3: Interface and Game Flow
Lecture 4: Audio
Lecture 5: Challenge
Lecture 6: Source Files – Mammoth Interactive
Chapter 13: Introduction to Android Studio
Lecture 1: Introduction
Lecture 2: Downloading and Installing Android Studio
Lecture 3: Exploring Android Studio Interface
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 6 votes
- 5 stars: 3 votes
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