Complete Unity® guide: make an action shooter from scratch!
Complete Unity® guide: make an action shooter from scratch!, available at $19.99, has an average rating of 4.43, with 151 lectures, based on 7 reviews, and has 143 subscribers.
You will learn about Build a platform shooter game in Unity®. Learn the fundamentals of game design. Create artwork in MagicaVoxel and Photoshop. Code in C#. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: Complete Unity® guide: make an action shooter from scratch!
Summary
Title: Complete Unity® guide: make an action shooter from scratch!
Price: $19.99
Average Rating: 4.43
Number of Lectures: 151
Number of Published Lectures: 151
Number of Curriculum Items: 151
Number of Published Curriculum Objects: 151
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a platform shooter game in Unity®.
- Learn the fundamentals of game design.
- Create artwork in MagicaVoxel and Photoshop.
- Code in C#.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Complete Beginner’s Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.
This course was funded by a wildly successful Kickstarter.
Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.
You don’t need any prior coding or digital art experience!
Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!
Course Curriculum
Chapter 1: Introduction (UNITY)
Lecture 1: Introduction to the Course
Lecture 2: Intro + Downloading Unity
Lecture 3: 3D Elements
Lecture 4: Building a Player
Lecture 5: Input
Lecture 6: Horizontal Movement
Lecture 7: Jumping
Chapter 2: Shooting (UNITY)
Lecture 1: Game Camera
Lecture 2: Shooting Bullets
Lecture 3: Particle Effects
Lecture 4: Multiple Bullets
Lecture 5: Charging Bullets
Chapter 3: Enemies – Part 1 (UNITY)
Lecture 1: Base Enemy Class
Lecture 2: Hurt Animation
Lecture 3: Killing Effect
Lecture 4: Destroying Particle System
Lecture 5: Walking Enemy
Lecture 6: Knockback Effect
Lecture 7: Physics Materials
Lecture 8: Collision Improvements
Chapter 4: Enemies – Part 2 (UNITY)
Lecture 1: Flamethrower Enemy
Lecture 2: Flames
Lecture 3: Shooter Enemy
Lecture 4: Enemy Bullet
Lecture 5: Spawn Enemy Bullets
Lecture 6: Burst Fire
Lecture 7: Shooter Enemy Adjustment
Lecture 8: Turrets
Chapter 5: Doors and Buttons (UNITY)
Lecture 1: Doors
Lecture 2: Button
Lecture 3: Trigger Elements
Lecture 4: Timed Button
Chapter 6: Platforms and Teleport (UNITY)
Lecture 1: Moving Platforms
Lecture 2: Teleporter
Lecture 3: Teleporter Loop
Lecture 4: Triggering Teleporters
Lecture 5: Triggering Platforms
Chapter 7: Cutscenes and Powerups (UNITY)
Lecture 1: Cutscene Trigger
Lecture 2: Input Lock
Lecture 3: Powerups
Lecture 4: Powerup Routine
Lecture 5: Supercharge Powerup
Lecture 6: Invincibility Powerup
Chapter 8: Interface – Part 1 (UNITY)
Lecture 1: Canvas
Lecture 2: Health and Time Texts
Lecture 3: Designing a Powerup Bar
Lecture 4: Event
Lecture 5: Animating a Powerup Bar
Chapter 9: Interface – Part 2 (UNITY)
Lecture 1: Cutscene Animations
Lecture 2: Pausing the Game
Lecture 3: Scene Navigation
Chapter 10: MagicaVoxel Crash Course
Lecture 1: Introduction
Lecture 2: MagicaVoxel Tools Crash Course
Chapter 11: Assets (MAGICAVOXEL)
Lecture 1: Floor
Lecture 2: Platform
Lecture 3: Rock Block
Lecture 4: Button
Lecture 5: Teleporter
Lecture 6: Gate
Chapter 12: Cityscape (MAGICAVOXEL)
Lecture 1: Background
Lecture 2: Background Painting
Lecture 3: City Layering
Lecture 4: Sky Colouring
Lecture 5: Background Colours
Chapter 13: Asset Colouring (MAGICAVOXEL)
Lecture 1: Floor Paint
Lecture 2: Moving Platform Paint
Lecture 3: Button Paint
Lecture 4: Destructible Cube Paint
Lecture 5: Teleporter Paint
Lecture 6: Gate Paint
Chapter 14: Project Export (MAGICAVOXEL)
Lecture 1: Exporting
Lecture 2: OBJ to FBX
Chapter 15: Introduction to Photoshop
Lecture 1: Opening a New File
Lecture 2: Navigational Controls
Lecture 3: Basic Tools Rundown
Lecture 4: 04. Basic Tools Usages
Lecture 5: 05. Basic Secondary Tools
Lecture 6: 06. Basic Layers
Lecture 7: 07. Painting Sample
Lecture 8: 08. Adjustment Layers (Part 1)
Lecture 9: 09. Adjustment Layers (Part 2)
Lecture 10: 10. Adjustment Layers (Part 3)
Lecture 11: 11. Transform Tool
Lecture 12: 12. Transform Tool Continued
Lecture 13: 13. Color Range Select
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 5 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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