Computer and Video Game Theory for Independent Developers
Computer and Video Game Theory for Independent Developers, available at $19.99, has an average rating of 4.1, with 68 lectures, 8 quizzes, based on 12 reviews, and has 51 subscribers.
You will learn about A clearer idea of the direction you need to go, in order to make a game. Important things to research when designing your games. Some of the pitfalls to avoid when making a game. An idea of the mindset you need to make your game work the way you want it to. This course is ideal for individuals who are Anyone interested in learning to create video games, from beginners to those already in the business. It is particularly useful for Anyone interested in learning to create video games, from beginners to those already in the business.
Enroll now: Computer and Video Game Theory for Independent Developers
Summary
Title: Computer and Video Game Theory for Independent Developers
Price: $19.99
Average Rating: 4.1
Number of Lectures: 68
Number of Quizzes: 8
Number of Published Lectures: 68
Number of Published Quizzes: 8
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- A clearer idea of the direction you need to go, in order to make a game.
- Important things to research when designing your games.
- Some of the pitfalls to avoid when making a game.
- An idea of the mindset you need to make your game work the way you want it to.
Who Should Attend
- Anyone interested in learning to create video games, from beginners to those already in the business.
Target Audiences
- Anyone interested in learning to create video games, from beginners to those already in the business.
During this course you will learn all about the skills and mindset needed to develop computer games as an indie or hobbiest game maker. We will cover such topics as:
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Coming up with a good idea for your game.
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Some BIG questions to ask yourself to ensure your game will work how you want it to work.
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Learn a little about the psychology of your gamers so they keep playing.
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Thinking differently so your games run efficiently on the devices they are designed for.
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The hardware your games will run on, taking advantage of their features and avoiding their limitations.
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A little about the importance of maths with examples showing why.
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Everything you need to make your own “Fruit Slice” game, including the pseudo code, mechanics and maths.
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Everything you need to make your own “Mazes” and randomly generated maps/levels, including pseudo code and a simple algorithm.
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Artificial Intelligence in video games, and how to make your own simple Neural Network to improve realism and engage players.
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Finishing and testing your games, and what to do next.
Hopefully you will come away full of ideas and with the ability to plan your games better, whether you are a beginner or already working in the industry.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What's it all about?
Lecture 2: Introduction
Chapter 2: Ideas
Lecture 1: Ideas
Lecture 2: Keep an 'Ideas' log
Chapter 3: Game Concepts
Lecture 1: Game Concepts
Lecture 2: Game Concepts – Remakes
Lecture 3: Game Concepts – Existing Genres
Lecture 4: Game Concepts – New Game Types
Chapter 4: Big Questions
Lecture 1: Big Questions
Lecture 2: Big Questions – Who…?
Lecture 3: Big Questions – What…?
Lecture 4: Big Questions – Why…?
Lecture 5: Big Questions – How…?
Chapter 5: Psychology
Lecture 1: Psychology
Lecture 2: Psychology – The Aim
Lecture 3: Psychology – If You Build It…
Lecture 4: Psychology – Another Golden Goose
Lecture 5: Psychology – Where Will It All End?
Lecture 6: Psychology – Your Mission, Should You Choose To Accept It…
Lecture 7: Psychology – The First Few Minutes
Lecture 8: Psychology – The Human Element
Chapter 6: Thinking Differently
Lecture 1: Think Differently
Lecture 2: Think Differently – Think of a Dishwasher
Lecture 3: Think Differently – Computing Power
Lecture 4: Think Differently – Pick a Card
Lecture 5: Think Differently – Pick a Card, Human
Lecture 6: Think Differently – Pick a Card, Computer
Chapter 7: Interactive Devices
Lecture 1: Interactive Devices
Lecture 2: Interactive Devices – Need Input
Lecture 3: Interactive Devices – Ghost in the Machine
Lecture 4: Interactive Devices – Ghosts
Lecture 5: Interactive Devices – Masks
Lecture 6: Interactive Devices – Ghosts and Masks Fix
Lecture 7: Interactive Devices – Touchy Touchy
Lecture 8: Interactive Devices – Resistive Touchscreens
Lecture 9: Interactive Devices – Capacitive Touchscreens
Lecture 10: Interactive Devices – Optical Touchscreens
Lecture 11: Interactive Devices – Touchscreen Conclusion
Lecture 12: Interactive Devices – The Motion Notion
Lecture 13: Interactive Devices – Virtual Reality
Lecture 14: Interactive Devices – Camera Based Motion
Chapter 8: The Formula
Lecture 1: The Formula
Lecture 2: The Formula – Example 1, Travelling to the 3rd Dimension
Lecture 3: The Formula – Example 2, When Worlds Collide
Lecture 4: The Formula – Conclusion
Chapter 9: Make Your Own: Fruit Slice Game
Lecture 1: Fruit Slice – The Game Concept
Lecture 2: Fruit Slice – Hidden Rules
Lecture 3: Fruit Slice – Flying Gravity Fruit
Lecture 4: Fruit Slice – Slicing With a Finger
Lecture 5: Fruit Slice – Slicing the Fruit
Lecture 6: Fruit Slice – What Next?
Chapter 10: Make Your Own: Mazes
Lecture 1: Mazes – An Introduction to Generated Levels/Maps
Lecture 2: Mazes – What You Will Learn About Amazing Mazes
Lecture 3: Mazes – A World of Walls and Algorithms
Lecture 4: Mazes – The Theory and How It Works
Lecture 5: Mazes – Demo Mazes to Show Our Theory in Action
Lecture 6: Mazes – Important Notes
Lecture 7: Mazes – A Real Game Using These Methods
Chapter 11: Artificial Intelligence
Lecture 1: A.I. – An Introduction
Lecture 2: A.I. – Examples in Games
Lecture 3: A.I. – Data is King
Lecture 4: A.I. – Making a Brain!
Lecture 5: A.I. – A Real Game World Example
Lecture 6: Artificial Intelligence is everywhere – but is that a good thing?
Chapter 12: Got Game?
Lecture 1: Got Game? – You're Not Finished
Lecture 2: Got Game? – Test, Test and Test Some More
Lecture 3: Got Game? – The 'X' Factor
Chapter 13: Recap
Lecture 1: Recap
Instructors
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Neil King
Programmer and digital creator
Rating Distribution
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- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 5 votes
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