Construct 3 Game Development: Build 2D Games Without Coding
Construct 3 Game Development: Build 2D Games Without Coding, available at $54.99, has an average rating of 4.15, with 128 lectures, based on 108 reviews, and has 694 subscribers.
You will learn about Learn all about Construct 3 Develop games without the need of extensive coding Get to know the Construct 3 UI Creating Epic 2D Games and Mechanics And more! No more searching for tutorials online to try to put together what you need to know. This course is ideal for individuals who are Perfect for people who want to be able to show off their own game and amaze everyone. or Anyone who wants to leap into the game development and design field. or People who already have experience and want to learn the new Construct 3 software. It is particularly useful for Perfect for people who want to be able to show off their own game and amaze everyone. or Anyone who wants to leap into the game development and design field. or People who already have experience and want to learn the new Construct 3 software.
Enroll now: Construct 3 Game Development: Build 2D Games Without Coding
Summary
Title: Construct 3 Game Development: Build 2D Games Without Coding
Price: $54.99
Average Rating: 4.15
Number of Lectures: 128
Number of Published Lectures: 128
Number of Curriculum Items: 128
Number of Published Curriculum Objects: 128
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn all about Construct 3
- Develop games without the need of extensive coding
- Get to know the Construct 3 UI
- Creating Epic 2D Games and Mechanics
- And more!
- No more searching for tutorials online to try to put together what you need to know.
Who Should Attend
- Perfect for people who want to be able to show off their own game and amaze everyone.
- Anyone who wants to leap into the game development and design field.
- People who already have experience and want to learn the new Construct 3 software.
Target Audiences
- Perfect for people who want to be able to show off their own game and amaze everyone.
- Anyone who wants to leap into the game development and design field.
- People who already have experience and want to learn the new Construct 3 software.
17 Hours of Game Development in Scirra’s Game Engine
Coding is the hardest part of making a game. What if you could build a game without coding? We are here to show you how to do just that. Enroll now to build your own huge portfolio of simple 2D games. You will learn game development, design and mechanics with no coding.
COURSE BREAKDOWN
Construct 3 Game Development: Build 2D Games Without Coding
LEVEL I: Introducing the Construct 3 Ecosystem
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Learn how to rapid prototype simple games
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Learn the basics of how to use Construct 3
LEVEL II: Make Your Game Work with Cool Features
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Learn to maximize your game efficiency with functions
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Learn about for loops and while loops
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Learn how to add gamepad mechanics to your game
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Learn the philosophy and how to add touch controls
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Learn how to use Geolocation
LEVEL III: Make Your Own Pixel Art in Construct 3 from Scratch
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Learn to master Construct 3’s pixel art engine
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Learn the basics of pixel art
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Learn to make a tile set
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Learn about simple pixel art animations
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Build a pixel art character
LEVEL IV: Add More Details to Games You Make
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Build a game with shadows
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Learn how to add sprite fonts
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Lear how to make games efficiently with tile maps
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Learn how to use particle to your advantage
LEVEL V: Add More Details to Games You Make
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Learn about procedural games
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Build a Roguelike gamele
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Build a procedural shooter game
What Is Construct 3?
Construct 3 is software that lets you make your own computer games. This revolutionary platform makes game making easier, more convenient and fun.
You don’t need to install or set up anything. All you need is a computer with an Internet connection. Once loaded Construct 3 will work even offline. Construct 3 will run on all iOS 11+ AND Android based mobile devices.
We’ll take you through each step on our screen over-the-shoulder style. You’ll get to see how the experts do their work.
THE VIDEO LESSONS
In this series of straight-to-the-point videos, you’ll learn how to:
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Get something no one can take away from you: an education
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Become a technical and creative thinker
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Make games that work well and look good
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After the fundamentals, we’ll get into strategies and specifics, including:
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Avoid common mistakes that cost beginners a fortune
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Solve problems with a smart and fun mindset
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And much more!
REVIEWS OF MAMMOTH INTERACTIVE
“Captivating voice, easy to follow at a rapid pace, get some paper and fasten your seat-belts. I’m enjoying every second of this. Literally, I bought this course for specific lectures of the Python + Tensorflow aspects, and after 2 hours I already know way more than after 10 hours of the Zero-to-Deep-Learning.” – Philip Murray
“This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course.” – Derek Hass
“Incredible course. Looking forward for more content like this. Thank you and good job.” – Joniel Gallo
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Welcome to Contstruct 3
Chapter 2: What to Expect from the Course
Lecture 1: Installing Construct 3
Lecture 2: Expectations from the course
Chapter 3: Learn the Basics of Construct 3
Lecture 1: Introduction to Construct 3
Lecture 2: Sprites
Lecture 3: Events
Lecture 4: On Start of Layout Every Tick
Lecture 5: Variables
Chapter 4: Rapid Prototyping
Lecture 1: An Essential Skill to have!
Chapter 5: Functions
Lecture 1: Introduction to Functions
Chapter 6: For Loops
Lecture 1: Introduction to For Loops
Lecture 2: Adding in For Loops
Lecture 3: Using the Loop Index
Chapter 7: GamePad Controls
Lecture 1: Introduction
Lecture 2: Adding in functions
Lecture 3: Game Axis
Chapter 8: Touch Controls
Lecture 1: Learn about Touch Controls
Lecture 2: Introduction to Touch Controls
Lecture 3: Adding Specific Controls
Chapter 9: Geo Location
Lecture 1: Add Geo Location
Chapter 10: Make Your Own Pixel Art in Construct 3 from Scratch
Lecture 1: Learn to Master Construct 3's Pixel Art Engine
Lecture 2: Learn to Make a TileSet
Lecture 3: Create 8×8 Characters
Lecture 4: Make 16×16 Characters
Lecture 5: Make 32×32 Characters
Lecture 6: Learn About Simple Pixel Art Animations
Chapter 11: TileMaps
Lecture 1: TileMaps
Lecture 2: Introduction
Lecture 3: Shading
Lecture 4: Adding Spikes
Lecture 5: Adding Variety
Chapter 12: Particles
Lecture 1: Introduction
Lecture 2: Making Different Kinds of Particles
Chapter 13: Fonts
Lecture 1: Introduction to Fonts
Lecture 2: Implementing Fonts
Chapter 14: Shadows
Lecture 1: Shadows
Chapter 15: Procedural Games
Lecture 1: Procedural Games
Chapter 16: Make a Procedural Shooter Rougelike Game
Lecture 1: Introduction
Lecture 2: Starting the Project
Lecture 3: Continuing the Logic
Lecture 4: Finalizing the Code
Lecture 5: Code Cleanup
Chapter 17: Add Simple AI to Your Game (Project)
Lecture 1: Introduction
Lecture 2: Adding the Boss
Lecture 3: Adding in the Fade-in Logic
Lecture 4: Adding Projectiles
Lecture 5: Adding in Bounce Logic
Lecture 6: Finalizing the AI
Chapter 18: Build a Couch Co-Op Game
Lecture 1: Couch Co-Op Introduction
Lecture 2: Setting up the Gamepad
Lecture 3: Finishing the Game
Chapter 19: Learn about Project Management
Lecture 1: Essential Skills
Lecture 2: Personnel
Lecture 3: Get in the Habit of Releasing
Lecture 4: Learn to Abandon Project Quickly
Chapter 20: Learn to Polish your Game
Lecture 1: Learn About Finesse
Lecture 2: Polish does not mean Complex
Lecture 3: Polish your Game by Reverse Engineering
Lecture 4: Tips and Shortcuts
Chapter 21: Simple Space Shooter (Project)
Lecture 1: Starting The Game
Lecture 2: Polishing the Game
Lecture 3: Vertical Space Shooter – Source Files
Chapter 22: Crate Moving Game (Project)
Lecture 1: Starting the Project
Lecture 2: Adding The Sprites
Lecture 3: Adding in the Beginning Logic
Lecture 4: Making A Player
Lecture 5: Adding in a GUI
Lecture 6: Setting up Random Events
Lecture 7: Adding Collisions
Lecture 8: Adding a Heads Up Display
Lecture 9: Randomizing the Blocks
Lecture 10: Optimizing the Game
Lecture 11: Finishing Touches
Lecture 12: Crate Game – Source Files
Chapter 23: Make a Survival Shooter (Project)
Lecture 1: Starting the Project
Lecture 2: Creating the Projectile
Lecture 3: Adding in Functionality
Instructors
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John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students -
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 7 votes
- 3 stars: 12 votes
- 4 stars: 31 votes
- 5 stars: 50 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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