Construct 3 – The Complete Game Creation Learning Course
Construct 3 – The Complete Game Creation Learning Course, available at $109.99, has an average rating of 3.7, with 118 lectures, based on 587 reviews, and has 2082 subscribers.
You will learn about Create professional games in Construct 3. This course is ideal for individuals who are Somebody who wants to create games even if he hasn't any knoledge at all in this field It is particularly useful for Somebody who wants to create games even if he hasn't any knoledge at all in this field.
Enroll now: Construct 3 – The Complete Game Creation Learning Course
Summary
Title: Construct 3 – The Complete Game Creation Learning Course
Price: $109.99
Average Rating: 3.7
Number of Lectures: 118
Number of Published Lectures: 118
Number of Curriculum Items: 118
Number of Published Curriculum Objects: 118
Original Price: $124.99
Quality Status: approved
Status: Live
What You Will Learn
- Create professional games in Construct 3.
Who Should Attend
- Somebody who wants to create games even if he hasn't any knoledge at all in this field
Target Audiences
- Somebody who wants to create games even if he hasn't any knoledge at all in this field
This course is aiming to be a complete guide on how to create games with construct 3 program.
I am coding games for more than 10 years and I was using many frameworks and programs but Construct 3 is the best and the fastest way to create games.
Don’t worry if you don’t have any experience with programming and/or game development,I will teach you how to create games from scratch.
When you complete the course you will be able to:
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create a flappy bird clone
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create a fully featured platformer game
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create a match 3 game.
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export construct 3 games to android and iOS
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create special effects, fire, rain, shadows, access camera, geolocation
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create several kind of physics games
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create multiplayer games
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create a pseodo 3d game from scratch
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course overview
Lecture 2: Introduction
Lecture 3: Saving and loading a project from local file
Lecture 4: Other ways to save and load the project
Lecture 5: Understanding Construct 3
Lecture 6: Understanding images
Lecture 7: Other objects
Lecture 8: Understanding event sheets
Lecture 9: Debugging the project
Lecture 10: Object behaviour and instance variables
Lecture 11: Importing from construct2
Chapter 2: Making a Flappy Bird clone
Lecture 1: Creating the game template
Lecture 2: Creating the main menu
Lecture 3: Creating playstate background
Lecture 4: Adding the player
Lecture 5: Adding the info image
Lecture 6: Adding pipes
Lecture 7: Setting the player
Lecture 8: Dying conditions
Lecture 9: Scoring
Lecture 10: Adding sounds
Lecture 11: Gameover
Lecture 12: Bestscore
Chapter 3: Fully featured platformer
Lecture 1: Platformer introduction
Lecture 2: Tilemaps
Lecture 3: Adding a player and doublejump
Lecture 4: Camera follow and alternative controls
Lecture 5: Animations
Lecture 6: Bounding box
Lecture 7: Walljump
Lecture 8: Collecting coins
Lecture 9: User interface
Lecture 10: User interface additions
Lecture 11: Spike enemy
Lecture 12: Patrol enemy
Lecture 13: Vertical patrol
Lecture 14: Shooting enemy
Lecture 15: Power up
Lecture 16: Stomp onto enemies
Lecture 17: Health
Lecture 18: Healthbar
Lecture 19: Player shooting
Lecture 20: Enemy health
Lecture 21: Reloading time
Lecture 22: Reloading bar
Lecture 23: One side platform
Lecture 24: Moving platform
Lecture 25: Slopes
Lecture 26: Save games
Chapter 4: Match 3 game
Lecture 1: Introduction
Lecture 2: Match arranger explained
Lecture 3: Match Arranger code explained
Chapter 5: Exporting the game to mobile/desktop/UWP
Lecture 1: Exporting the game to mobile
Lecture 2: Exporting to desktop
Lecture 3: Exporting to hmlt5 websites
Lecture 4: Exporting to UWP (xbox one)
Lecture 5: Building the ipa file
Lecture 6: Testing the android apk
Chapter 6: Cool features
Lecture 1: Layers and Z order
Lecture 2: Remote debugging
Lecture 3: Particles
Lecture 4: Arrays
Lecture 5: Dictionary
Lecture 6: Other files to be loaded XML CSS
Lecture 7: Webfonts
Lecture 8: Speech recognition
Lecture 9: Speech synthetis
Lecture 10: Camera input
Lecture 11: Camera special effects
Lecture 12: Geolocation
Lecture 13: Recording video
Lecture 14: Playing a video
Lecture 15: 9-patch object
Lecture 16: Blend modes
Lecture 17: Effects
Lecture 18: Special effects fire and rain
Lecture 19: Effects made with particles
Lecture 20: Shadows
Lecture 21: Taking screenshots
Lecture 22: Changing icons
Lecture 23: Families
Lecture 24: Containers
Lecture 25: New find system
Lecture 26: Addon manager
Lecture 27: Breakpoints and special debugger functions
Lecture 28: User interface tools buttons
Lecture 29: File chooser
Lecture 30: Lists
Lecture 31: Progress bar and slider bar
Lecture 32: Twitter
Lecture 33: Facebook
Lecture 34: Converting a plugin from c2 to c3
Lecture 35: Touch Panning
Lecture 36: Touch Rotating
Instructors
-
Mihai Morosanu
Freelance Game Developer * Best Selling Teacher
Rating Distribution
- 1 stars: 29 votes
- 2 stars: 42 votes
- 3 stars: 74 votes
- 4 stars: 63 votes
- 5 stars: 379 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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