Create 2D Multiplayer Game with photon in unity
Create 2D Multiplayer Game with photon in unity, available at $54.99, has an average rating of 4.25, with 54 lectures, based on 31 reviews, and has 228 subscribers.
You will learn about Learn C#,a modern Programming Language Understanding the capabilities in 2D development in Unity Gain an understanding of the game developement progress Gain understanding of Multiplayer game function with photon This course is ideal for individuals who are Beginner to advance It is particularly useful for Beginner to advance.
Enroll now: Create 2D Multiplayer Game with photon in unity
Summary
Title: Create 2D Multiplayer Game with photon in unity
Price: $54.99
Average Rating: 4.25
Number of Lectures: 54
Number of Published Lectures: 54
Number of Curriculum Items: 54
Number of Published Curriculum Objects: 54
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#,a modern Programming Language
- Understanding the capabilities in 2D development in Unity
- Gain an understanding of the game developement progress
- Gain understanding of Multiplayer game function with photon
Who Should Attend
- Beginner to advance
Target Audiences
- Beginner to advance
Welcome to the Course!
you will learn how to create player
We are going to be creating a multiplayer RPG inside of Unity, using Photon.
Photon Unity Networking is a popular networking framework for Unity.
We will be creating a player controller, allowing you to move around and attack enemies.
Pickups will grant the player either gold or health.
using coin in shop to increase player stats
Player Selection which players can pick their favorite character
We’ll be making a lobby system, allowing players to find games to connect up with each other.
player stats and level up system which with every level up player become stronger
This will be done using Unity’s UI system.
Let’s have a look at what we learned and made.
We learned how to use Photon inside of Unity We created a player controller which can move, attack, get gold and heal Pickups which can give the player health or gold A lobby system for players to team up together before entering the game This was all done using Unity’s UI system.
this course has been designed to be easy understanding to everyone so whether you are beginner or advance programmer
Let’s get started on the project today level up your skill with this course!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Photon Setup
Lecture 3: New 2D Project Setup
Lecture 4: Network Manager
Chapter 2: Main Menu
Lecture 1: Menu UI Part 1
Lecture 2: Menu UI Part 2
Lecture 3: Menu Script
Lecture 4: Lobby Script
Lecture 5: Lobby browser Script
Chapter 3: Game Setup
Lecture 1: Game Manager
Chapter 4: Player
Lecture 1: Player Controller Varriables
Lecture 2: Player Movement
Lecture 3: Player Animation
Lecture 4: Player movement script
Lecture 5: Player Attack
Lecture 6: Player Take Damage & Hurt & Die Function
Lecture 7: Initialize Players in scene
Chapter 5: Camera
Lecture 1: Camera controller
Chapter 6: Game UI
Lecture 1: Health UI
Lecture 2: Health UI Script
Lecture 3: Game UI Script
Lecture 4: Getiing Gold &Saving Gold & Healing
Lecture 5: Pickup Items
Chapter 7: Enemy
Lecture 1: Enemy Setup
Lecture 2: Enemy Take damage
Lecture 3: Enemy movement
Lecture 4: Enemy spawner
Lecture 5: Fixing all bugs
Chapter 8: Environment
Lecture 1: Importing Environment
Lecture 2: Player name and room
Chapter 9: Player Selection
Lecture 1: Making more players
Lecture 2: Player Selecttion UI
Lecture 3: Player Selection Script
Chapter 10: Shop System
Lecture 1: Upgrade Stats UI
Lecture 2: Detecting Shopkeeper
Lecture 3: Health Upgrade
Lecture 4: Attack & def Upgrade
Lecture 5: Def Upgrade
Chapter 11: New Character Type(Range Charachter)
Lecture 1: Magic ball
Lecture 2: Range Attack
Lecture 3: New Character
Lecture 4: Enemy Death Animaton
Lecture 5: Menu Design
Lecture 6: Character Change Price
Lecture 7: Saving player name
Chapter 12: Mobile Joystick
Lecture 1: Importing mobile Asset
Lecture 2: Changing mobile controller sprites
Chapter 13: Game sound
Lecture 1: Sound Manager
Chapter 14: Level up System
Lecture 1: Levelup Script
Lecture 2: Levelup UI
Lecture 3: Levelup Effect
Lecture 4: Saving Level up and power up
Lecture 5: improving player attacks
Lecture 6: XP Procent
Instructors
-
Paul Hadizad
Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 5 votes
- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 16 votes
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