Create 3D FPS Survival Game in Unity
Create 3D FPS Survival Game in Unity, available at $59.99, has an average rating of 4.2, with 59 lectures, based on 18 reviews, and has 123 subscribers.
You will learn about programing with C# work with unity design in 3D Create a full game This course is ideal for individuals who are Beginners It is particularly useful for Beginners.
Enroll now: Create 3D FPS Survival Game in Unity
Summary
Title: Create 3D FPS Survival Game in Unity
Price: $59.99
Average Rating: 4.2
Number of Lectures: 59
Number of Published Lectures: 59
Number of Curriculum Items: 59
Number of Published Curriculum Objects: 59
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- programing with C#
- work with unity
- design in 3D
- Create a full game
Who Should Attend
- Beginners
Target Audiences
- Beginners
Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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Full 3D Character Movement
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Unity Installation and setup
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physics
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Enemy Pathfinding
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basic artificial intelligent
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camera animation and cutscene
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Animating Characters
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State-based Enemy AI
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Fully-featured Battles
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Complete Health System
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Audio system using Audio Mixer
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Unity’s Cinemachine Camera system
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Player Attack system
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Enemy Attack System
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Camera Look System
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Player Jump
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Scripting, Scripting and Scripting
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Importing Zombie Assets
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Adventure RPG game
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and a tone more
Start learning today and let me help you become a game developer!
Who this course is for:
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Anyone who wants to make their own 3D games.
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People who want to create and publish their own games.
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Complete beginners with an interest in learning game development.
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Developers who want to re-skill across to game development.
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People interested in working in the game design industry.
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Competent and confident with using a computer…
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: New Project
Lecture 3: Project Setup
Lecture 4: Player setup
Lecture 5: Player Script Part 1
Lecture 6: Player Script Part 2 Movement
Lecture 7: Camera Look
Lecture 8: Player Jump
Lecture 9: Weapon Script part 1
Lecture 10: Create Bullet & Weapon Script Part 2
Lecture 11: Bullet polling
Lecture 12: First Enemy
Lecture 13: First Enemy Scripting Part 1
Lecture 14: First Enemy Chase Player
Lecture 15: First Enemy Facing toward Player
Lecture 16: Bullet Script
Lecture 17: Ammo &Health Pickup
Lecture 18: Pickup Script
Lecture 19: Ammo Health Rotation
Lecture 20: Particle System
Lecture 21: Particle System Script
Lecture 22: UI Screen
Lecture 23: UI Manager Script
Lecture 24: Game Manager Script Part 1
Lecture 25: Player Die Function
Lecture 26: Player Footstep
Lecture 27: Reverb Sound
Lecture 28: Dopper Effect
Lecture 29: Music Zone
Lecture 30: Music Zone
Lecture 31: Audio Mixer
Lecture 32: Volum Setting UI
Lecture 33: Music Volum Script
Lecture 34: Bullet Collider Problem Fixed
Lecture 35: Shoot and Pickup Sound
Lecture 36: Second Enemy Type
Lecture 37: Second Enemy Script part 1
Lecture 38: Second Enemy Script Part 2 Damage
Lecture 39: Second enemy Script Part 3 Take Damage
Lecture 40: Second Enemy Animation
Lecture 41: Enemy BLood Effect Track
Lecture 42: Environment
Lecture 43: Pickup Design
Lecture 44: Muzzle Flash
Lecture 45: Handgun
Lecture 46: Handgun Animation
Lecture 47: Blood Hit
Lecture 48: Enemy Chase Distance
Lecture 49: Adding Crosshair
Lecture 50: Take Damage Effect for Player
Lecture 51: Hurt Sound
Lecture 52: Menu Part 1
Lecture 53: Menu Part 2 Rotating SkyBox
Lecture 54: Menu Part 3 Zombies
Lecture 55: Menu Part 4 Menu Font
Lecture 56: Player Portrait
Lecture 57: Opening Door Part 1
Lecture 58: Opening Door Part 2
Lecture 59: New Zombies
Instructors
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Paul Hadizad
Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 11 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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