Create a 3D multi-player game using THREE.js and Socket.IO
Create a 3D multi-player game using THREE.js and Socket.IO, available at $69.99, has an average rating of 4.45, with 41 lectures, 3 quizzes, based on 424 reviews, and has 3273 subscribers.
You will learn about You’ll learn how to use THREE js to show great 3D content in a modern browser, including on mobile devices. Learn to use a NODE js server. Learn how to get great 3D assets from online providers including animation assets. Learn to use Socket io to create a simple chat app. Put all your new skills together to create a 3D game that has remote players that you can interact with. This course is ideal for individuals who are If you are interested in creating multiplayer games then this is the course for you. or If you want to learn to use Socket IO then this is the course for you. It is particularly useful for If you are interested in creating multiplayer games then this is the course for you. or If you want to learn to use Socket IO then this is the course for you.
Enroll now: Create a 3D multi-player game using THREE.js and Socket.IO
Summary
Title: Create a 3D multi-player game using THREE.js and Socket.IO
Price: $69.99
Average Rating: 4.45
Number of Lectures: 41
Number of Quizzes: 3
Number of Published Lectures: 40
Number of Published Quizzes: 3
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 43
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- You’ll learn how to use THREE js to show great 3D content in a modern browser, including on mobile devices.
- Learn to use a NODE js server.
- Learn how to get great 3D assets from online providers including animation assets.
- Learn to use Socket io to create a simple chat app.
- Put all your new skills together to create a 3D game that has remote players that you can interact with.
Who Should Attend
- If you are interested in creating multiplayer games then this is the course for you.
- If you want to learn to use Socket IO then this is the course for you.
Target Audiences
- If you are interested in creating multiplayer games then this is the course for you.
- If you want to learn to use Socket IO then this is the course for you.
With Socket IO it is very easy to create a game where multiple remote players can share data. In this course we start by installing NODE.js, a prerequisite of Socket IO. NODE.js is an open source server environment. We make sure NODE.js is working correctly and that you understand how to run it by running through a few very simple examples.
In section 3 we move on to building a simple chat app using Socket IO and I show you how to use the rooms capability of Socket IO to limit inter-Socket communication to groups of sockets that share a room.
Section 4 introduces the WebGL library, THREE.js, and shows how to display assets using this library.
.Section 5 looks at accessing online 3D resources both models and animations and shows how you can use Blender to edit these assets.
Section 6 covers in more detail using THREE.js for games.
Section 7 brings 3D and Socket IO together to create a framework for a game where we see remote players moving.
Section 8 shows how we can chat to remote players by sending a private chat message, socket to socket.
Section 9 shows how to take your game to a live server.
The final section gives some important tips when using NODE.js and Socket IO with the THREE.js library in an online game.
Having completed the course you will have all the skills necessary to create 3D multi-player games of your own. With the 30 day money back guarantee you can start the course today with complete confidence.
Here is are some reviews of the course:
”Nik’s tutorials are brilliant”
”The instructor really explained the whole concept of the process of setting up a complete 3D multi-user chat app using the latest and hottest technologies in a nutshell; I’d like to say he demystified it.”
“This course helped me a lot to finish my running project. I loved this course very much. It is probably the only course which shows the use of THREE.js to create a 3d game. It’s socket io implementation is amazing. I would surely recommend to enroll in this course.”
… and what students on my other THREE.js courses have to say:
”Easy to Understand and detailed”
”This course is really awesome! I enjoyed every second of this learning experience.”
“Really good course, highly recommend. … The last time I tried to learn the source code was 20,000 lines of C#. Without the helper classes, this author achieves an awesome 3D Car game in less than 400 lines. In the past I have had a lot of issues with getting FBX from Blender into a THREE.js scene but here it is easily explained and worked effortlessly. Huge thanks to Nik for this fantastic course.”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the course
Lecture 2: JavaScript in 12 Easy Lessons – e-book
Lecture 3: The Three.JS Primer
Lecture 4: Introduction
Chapter 2: NODE.js
Lecture 1: What is NODE.js
Lecture 2: Resources
Lecture 3: Your first NODE.js app
Chapter 3: Socket.IO
Lecture 1: What is Socket.Io?
Lecture 2: Your first Socket.IO app
Lecture 3: Connecting a socket to a server
Lecture 4: Create a simple chat app
Lecture 5: Overview of the rooms version of the chat app
Lecture 6: Coding the rooms version of the chat app
Chapter 4: THREE.js
Lecture 1: The THREE.js website
Lecture 2: 3D basics
Lecture 3: Your first THREE.js web page
Lecture 4: Using FBXLoader
Lecture 5: Trying things out on CodePen
Chapter 5: 3D assets
Lecture 1: Sourcing 3D assets online
Lecture 2: Using Mixamo
Lecture 3: Editing assets with Blender
Chapter 6: Blockland
Lecture 1: Loading assets
Lecture 2: Setting up cameras
Lecture 3: Moving your character
Lecture 4: Constraining to the environment
Chapter 7: Multi-player
Lecture 1: Running the game from the resources
Lecture 2: The Socket.IO app
Lecture 3: A overview of socket events
Lecture 4: Handling the local player
Lecture 5: Handling the NPCs
Chapter 8: Chat
Lecture 1: Convert text into an image
Lecture 2: Make remote players selectable
Lecture 3: Add chat feature to game
Chapter 9: Taking it live
Lecture 1: How to map a URL to a specific port address
Lecture 2: How to ensure the node app stays running
Chapter 10: Path Finding
Lecture 1: Creating a NavMesh
Lecture 2: Using a NavMesh
Chapter 11: Conclusion
Lecture 1: Top tips
Lecture 2: Three.JS with NPM and Vite
Lecture 3: Bonus Lecture
Instructors
-
Nicholas Lever
Game developer
Rating Distribution
- 1 stars: 21 votes
- 2 stars: 29 votes
- 3 stars: 65 votes
- 4 stars: 116 votes
- 5 stars: 193 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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