Create a 3D RPG Game With THREE.js
Create a 3D RPG Game With THREE.js, available at $54.99, has an average rating of 4.2, with 32 lectures, 6 quizzes, based on 347 reviews, and has 2419 subscribers.
You will learn about Create 3D games that will run in a browser Understand how to control a character allowing the user to guide them around a large environment Learn to load complex external 3D assets that contain animations. Apply animations to a skinned mesh. Use simplified geometry to contain the user character within the environment. This course is ideal for individuals who are You want to learn to create 3D games that will run in a modern browser, even on mobile devices. or You want to learn the skills quickly. or You want to focus on a game that has a central in-vision character. or You want to learn to control 3D assets with code. It is particularly useful for You want to learn to create 3D games that will run in a modern browser, even on mobile devices. or You want to learn the skills quickly. or You want to focus on a game that has a central in-vision character. or You want to learn to control 3D assets with code.
Enroll now: Create a 3D RPG Game With THREE.js
Summary
Title: Create a 3D RPG Game With THREE.js
Price: $54.99
Average Rating: 4.2
Number of Lectures: 32
Number of Quizzes: 6
Number of Published Lectures: 31
Number of Published Quizzes: 6
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 37
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D games that will run in a browser
- Understand how to control a character allowing the user to guide them around a large environment
- Learn to load complex external 3D assets that contain animations.
- Apply animations to a skinned mesh.
- Use simplified geometry to contain the user character within the environment.
Who Should Attend
- You want to learn to create 3D games that will run in a modern browser, even on mobile devices.
- You want to learn the skills quickly.
- You want to focus on a game that has a central in-vision character.
- You want to learn to control 3D assets with code.
Target Audiences
- You want to learn to create 3D games that will run in a modern browser, even on mobile devices.
- You want to learn the skills quickly.
- You want to focus on a game that has a central in-vision character.
- You want to learn to control 3D assets with code.
Creating 3D games is fun. In this course you will learn quickly to create a stunning game. The author has won many awards for his 3D browser based games and he will take you through all the skills you need to create games of your own using the amazing THREE.js library.
THREE.js makes creating WebGL games much easier. You will not need to worry about how to write complex shaders. Instead the shaders will load from the assets you create in Blender.
You’ll learn
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To setup your development environment .
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How to export 3D assets from Blender, including animation.
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Where to source great 3D assets that you can use in your own games.
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The basics of setting up a THREE.js camera, scene and renderer.
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Adding a pre-loader.
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Using the FBXLoader class.
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To master the art of blending animations.
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Use a custom onscreen JoyStick class you can easily add to your own games so that desktop and mobile users get the same experience.
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How to smoothly switch camera angles.
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How to use simplified geometry to lock your character to the environment.
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How to add cut-scenes.
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How to add Sound to your games that responds to the current camera location.
It is exciting and fun and in around 2 hours you will have acquired the skills to create your own games.
Student reviews:
“This course is really awesome ! I enjoyed every second of this learning experience. Thanks to Nicholas Lever ( all the respects ) I can’t wait for the next course using cannon.js !”
“This is the most exciting class I’ve taken on Udemy since joining 7 years ago! The instructor gives examples that he made personally, explains all of the coding thoroughly, and shows you vast libraries to source pre-made objects, characters, and worlds… what more could you ask for!?!”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the course
Lecture 2: JavaScript in 12 Easy Lessons – e-book
Lecture 3: What are you going to learn
Lecture 4: Setting up a simple web server
Lecture 5: 3D basics
Lecture 6: Introducing THREE.js
Chapter 2: Creating 3D assets
Lecture 1: Finding environment assets to use in your game
Lecture 2: Using Mixamo characters and animations
Lecture 3: An overview of Blender
Lecture 4: 3D formats
Lecture 5: Editing your assets
Chapter 3: Loading your assets
Lecture 1: Creating a Preloader
Lecture 2: The THREE.js Animation system
Lecture 3: Using the FBXLoader class
Chapter 4: Character Animation
Lecture 1: Creating an onscreen joystick
Lecture 2: Switching animations dynamically
Chapter 5: Moving around your environment
Lecture 1: Changing camera angle
Lecture 2: Using the Raycaster class to avoid walking through the environment
Lecture 3: Loading the environment
Lecture 4: Creating a simplified version of your environment
Chapter 6: Interacting with the environment
Lecture 1: Using proximity testing for custom actions
Lecture 2: Adding cut scenes
Lecture 3: Adding custom animations using a Tween class
Chapter 7: Adding Sound to your game
Lecture 1: The SFX class
Lecture 2: Adjust volume using proximity
Chapter 8: Pathfinding
Lecture 1: Creating a NavMesh
Lecture 2: Using a NavMesh
Chapter 9: Conclusion
Lecture 1: What you've learned
Lecture 2: Three.JS with NPM and Vite
Lecture 3: More ideas for THREE.js games
Lecture 4: Bonus Lecture
Instructors
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Nicholas Lever
Game developer
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 19 votes
- 3 stars: 62 votes
- 4 stars: 92 votes
- 5 stars: 158 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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