Create a Driving Game | Unity & C# iOS & Android Game Making
Create a Driving Game | Unity & C# iOS & Android Game Making, available at $54.99, has an average rating of 4.4, with 47 lectures, based on 41 reviews, and has 372 subscribers.
You will learn about Mobile 3D Game Development Android 3D Game Development iOS 3D Game Development How to make 3d Mobile iOS & Android Games with Unity Game Engine Player Mobile Controllers System Racing Car Mobile Controllers System Racing Cars Mobile Breaks & Gear System and much more. This course is ideal for individuals who are Anyone who wants to become a professional 3D Mobile Game Developer or Anyone who wants to learn and build their own 3D Mobile Games It is particularly useful for Anyone who wants to become a professional 3D Mobile Game Developer or Anyone who wants to learn and build their own 3D Mobile Games.
Enroll now: Create a Driving Game | Unity & C# iOS & Android Game Making
Summary
Title: Create a Driving Game | Unity & C# iOS & Android Game Making
Price: $54.99
Average Rating: 4.4
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Mobile 3D Game Development
- Android 3D Game Development
- iOS 3D Game Development
- How to make 3d Mobile iOS & Android Games with Unity Game Engine
- Player Mobile Controllers System
- Racing Car Mobile Controllers System
- Racing Cars Mobile Breaks & Gear System
- and much more.
Who Should Attend
- Anyone who wants to become a professional 3D Mobile Game Developer
- Anyone who wants to learn and build their own 3D Mobile Games
Target Audiences
- Anyone who wants to become a professional 3D Mobile Game Developer
- Anyone who wants to learn and build their own 3D Mobile Games
In this course you will learn how to develop 3d mobile games using unity game engine. In this course you will learn and develop 3d car racing game using unity 3d game engine for mobile phones.
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The first use case is that Unity makes iOS, Android app development quicker and easier in many situations. For example, Unity lets you use C# rather than Java or Kotlin. While C# isn’t to everyone’s tastes, it is generally considered a little simpler to get to grips with versus Java. You can simultaneously and effortlessly build for iOS and Android (and other platforms) in the cloud. And since Cloud Build is integrated with Collaborate, it works seamlessly for your entire team. Unity is a multi-platform environment and works great for creating cross-platform AR/VR applications, mobile games, console games, due to the possibility to create 3D graphics with a relatively small amount of work in a very easy way without extensive programming knowledge needed.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Game Assets
Lecture 1: Game Assets
Chapter 3: Create & Setup New Game Project for Mobile [iOS | Android Devices]
Lecture 1: Creating Unity Project and Setting it up for android devices
Lecture 2: Adding Game Assets
Chapter 4: Implement Player Vehicle Controller System [Racing Cars]
Lecture 1: Adding Player Vehicle
Lecture 2: Aligning the car body
Lecture 3: Make camera follow car
Lecture 4: Adding suspension to car
Lecture 5: Adding car movement
Lecture 6: Adding car steering system
Lecture 7: Animating wheels
Lecture 8: Adding breaking system
Chapter 5: Implement the Racing Cars WayPoint System
Lecture 1: Setting Waypoint system
Lecture 2: Creating waypoint editor window
Lecture 3: Creating Waypoint AI system
Lecture 4: Waypoint visibility
Lecture 5: Showing waypoint width
Lecture 6: Linking Waypoint
Chapter 6: Program the Opponent Cars AI System
Lecture 1: Adding opponent car AI
Lecture 2: Adding destination to car
Lecture 3: Rotating car wheels
Lecture 4: Adding different opponent cars Part 1
Lecture 5: Adding Opponents car Part 2
Lecture 6: Rotating wheels of all opponents cars
Chapter 7: Mobile Game UI
Lecture 1: Start Timer UI
Lecture 2: Start Timer Script
Lecture 3: Adding Finish UI
Lecture 4: Finish UI Script Part 1
Lecture 5: Finish UI Script Part 2
Chapter 8: Add & Implement 3D Car Garage System
Lecture 1: Player Cars Selection
Lecture 2: Setting up Garage scene
Lecture 3: Changing cars using buttons
Lecture 4: Adding restriction to changing buttons
Lecture 5: Selecting car
Lecture 6: Playing game on the selected car
Lecture 7: Camera Animation
Lecture 8: Skip button
Chapter 9: Program Mobile Inputs System
Lecture 1: Adding Device Simulator for Mobile App Testing
Lecture 2: Adding steering and movement controls
Lecture 3: Adding Breaking control
Lecture 4: Pause Menu
Lecture 5: Pause Menu Script
Chapter 10: Game Sounds System
Lecture 1: Audio Files
Lecture 2: Garage cars sounds
Lecture 3: Car Sounds
Chapter 11: Congratulations – Course Finished
Lecture 1: Where to Go From Here
Lecture 2: Thank you
Instructors
-
WITS Gaming
Game Development Company
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 10 votes
- 5 stars: 23 votes
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