Create a Fun Life Simulator Game using playMaker and Unity
Create a Fun Life Simulator Game using playMaker and Unity, available at $34.99, has an average rating of 4.1, with 21 lectures, based on 51 reviews, and has 540 subscribers.
You will learn about Make a life simulator type game in Playmaker and Unity Implement increasingly complex game designs How to break down problems into finite state machines and develop visual solutions This course is ideal for individuals who are Anyone who wishes to learn how to create games or Game Developers who learn better visually or who have struggled learning how to code or Experienced developers who wish to look at game development from a different perspective or Anyone interested in learning Unity3d & PlayMaker by making a fun game or Beginning programmers who wish to experiment with visual programming It is particularly useful for Anyone who wishes to learn how to create games or Game Developers who learn better visually or who have struggled learning how to code or Experienced developers who wish to look at game development from a different perspective or Anyone interested in learning Unity3d & PlayMaker by making a fun game or Beginning programmers who wish to experiment with visual programming.
Enroll now: Create a Fun Life Simulator Game using playMaker and Unity
Summary
Title: Create a Fun Life Simulator Game using playMaker and Unity
Price: $34.99
Average Rating: 4.1
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Make a life simulator type game in Playmaker and Unity
- Implement increasingly complex game designs
- How to break down problems into finite state machines and develop visual solutions
Who Should Attend
- Anyone who wishes to learn how to create games
- Game Developers who learn better visually or who have struggled learning how to code
- Experienced developers who wish to look at game development from a different perspective
- Anyone interested in learning Unity3d & PlayMaker by making a fun game
- Beginning programmers who wish to experiment with visual programming
Target Audiences
- Anyone who wishes to learn how to create games
- Game Developers who learn better visually or who have struggled learning how to code
- Experienced developers who wish to look at game development from a different perspective
- Anyone interested in learning Unity3d & PlayMaker by making a fun game
- Beginning programmers who wish to experiment with visual programming
Important! To following along with this course you must own playMaker. It can be purchased on the Unity Asset Store! It is also one of the best Unity Assets you will find.
This game design was inspired by some of the most popular Life Simulator Games. Specifically, in this course we implement many of the features in Homeless?. It is available on the Google Play Store.
This course is for anyone who wishes to build a Life Simulator Gamein Unity3Dusing a visual development tool called playMaker. With playMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working Life Simulator game without a single line of C# code. The entire project is 100% playMaker visual diagrams.
Learn the power of visual programming:
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Perfect for making your very first video game ever! Requires Unity3D (Free to download) & playMaker
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Start from the very beginning and follow step-by-step. The course is designed for complete beginners
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This course is fast paced and focused on building your game. Although this is for beginners these are not boring lectures with fillers. Each lecture you will be learning to design games and building on your game
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Learn to build a complete game in Unity 3D with no C# programming required for any of the game.
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Focus on incremental development skills will help you create you own games
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Clear, easy to understand lectures that are paced to make it fun and easy to learn Unity3d & PlayMaker
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Created by OdooClass Videos… creator of Idle Business Simulation for C# enjoyed by over 1,000 students
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Great starting off point for those who wish to get into game development or expand their range of skills
Why would an experienced C#, Python, or Javascript programmer be interested in PlayMaker?
There are several reasons why even experienced programmers may wish to experiment with PlayMaker.
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Building games in PlayMaker vs C# allows you to look at game development from a different perspective.
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As a developer myself who has written code in dozens of languages, it is often refreshing to build games in a visual tool like PlayMaker. A break from coding and still making games can be fun.
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How you approach the design and how you build up your game has unique solutions and challenges you will not face when writing typical C# games.
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It is relatively easy for an experienced C# developer to write actions that work with PlayMaker. This allows you to use PlayMaker as a state machine and for managing high level functions of your game design while using C# for more complex calculations and algorithms that can be tedious to code using a visual tool.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Creating the Unity Project and Installing Playmaker
Lecture 3: Create a Basic User Interface for our Game in the Unity Editor
Lecture 4: Setting up your First playMaker State Machine – Define playMaker Variables
Lecture 5: Sending Events to State Machines and Modifying Variables
Lecture 6: Improving our Design by Creating State Machines for Game Items
Lecture 7: Create Prefabs to Make our Game Items More Reusable
Lecture 8: Use the Int Compare Action to Enforce Maximums for Health and Food
Lecture 9: Check for Zero Health and Send a Death Event to the Game Manager FSM
Lecture 10: Display the Death Panel and Add the Ability to Restart the Game
Lecture 11: Adding Graphical Sliders for Health & Food
Lecture 12: Create an Array in playMaker to store Item Requirements
Lecture 13: Checking the Requirements Array for Purchased Items
Lecture 14: Display the Requirements for the Item to the Player
Lecture 15: Improve how the Item Requirements are Displayed
Lecture 16: Using playMaker FSM Templates to Simplify the Item State Machine
Lecture 17: Improve the Design and Layout of our Items
Lecture 18: Checking to Make Sure we Have Enough Money to Purchase the Item
Lecture 19: Manage Items that can Only be Purchased One Time
Lecture 20: Handling Rental Items
Lecture 21: Finishing Up Rental Items and Minor Bug Fixes
Instructors
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Odoo Class Videos
Expert Business Application & Game Development Courses
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 11 votes
- 4 stars: 18 votes
- 5 stars: 21 votes
Frequently Asked Questions
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