Create an RPG Game in Unity
Create an RPG Game in Unity, available at $94.99, has an average rating of 4.62, with 243 lectures, based on 465 reviews, and has 6059 subscribers.
You will learn about Create an RPG fantasy game in Unity Upgrade your knowledge of C# coding to an intermediate level Create a dynamic menu system for storing pickup items Create a potion mixing system for creating magic attacks Setting up enemy AI pathfinding navigation This course is ideal for individuals who are This course is for learners who want to develop their coding ability when creating games in Unity or For learners who want to make their own RPG fantasy games It is particularly useful for This course is for learners who want to develop their coding ability when creating games in Unity or For learners who want to make their own RPG fantasy games.
Enroll now: Create an RPG Game in Unity
Summary
Title: Create an RPG Game in Unity
Price: $94.99
Average Rating: 4.62
Number of Lectures: 243
Number of Published Lectures: 243
Number of Curriculum Items: 243
Number of Published Curriculum Objects: 243
Original Price: $149.99
Quality Status: approved
Status: Live
What You Will Learn
- Create an RPG fantasy game in Unity
- Upgrade your knowledge of C# coding to an intermediate level
- Create a dynamic menu system for storing pickup items
- Create a potion mixing system for creating magic attacks
- Setting up enemy AI pathfinding navigation
Who Should Attend
- This course is for learners who want to develop their coding ability when creating games in Unity
- For learners who want to make their own RPG fantasy games
Target Audiences
- This course is for learners who want to develop their coding ability when creating games in Unity
- For learners who want to make their own RPG fantasy games
Do you want to create a great RPG fantasy game in Unity?
In this course I am going to take you through the process step by step:
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Setting up the terrain and level layout
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creating menus and inventory systems
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setting up an onscreen mini map
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creating a shop system to buy ingredients for potions or weapons and armour
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setting up a dynamic inventory menu where you can mix potions to create unique magic attacks
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spawning in enemies and boss characters with combat systems and navigation pathfinding
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setting up player magic attacks and melee combat
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saving and loading player progress
This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding
By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level
You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online
I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.
So, why not enrol today and I look forward to seeing you in my course.
Course Curriculum
Chapter 1: Setup
Lecture 1: Downloading Unity
Lecture 2: Resources
Lecture 3: Install probuilder
Chapter 2: Creating an icon bar
Lecture 1: Creating icon slots
Lecture 2: Create a health meter
Lecture 3: Stamina bar
Lecture 4: Create a background
Lecture 5: Lighting
Lecture 6: Saving out images
Lecture 7: Cutting out images
Lecture 8: Resizing graphics
Lecture 9: Saving images
Lecture 10: Creating the UI bar in Unity
Lecture 11: Saving the canvas
Chapter 3: Modular House Design
Lecture 1: Characters
Lecture 2: Downloading assets
Lecture 3: Modular house design
Lecture 4: Houses you can enter
Lecture 5: Adding props
Lecture 6: Editing props
Lecture 7: Adding food
Lecture 8: Wizard's house
Lecture 9: Changing the sign icon
Lecture 10: The blacksmith's house
Chapter 4: Creating the Map
Lecture 1: Downloading terrain assets
Lecture 2: Sorting assets
Lecture 3: Sculpting the terrain
Lecture 4: Painting the terrain
Lecture 5: More details
Lecture 6: Adding a building
Lecture 7: Adding fencing
Lecture 8: Adding a forest
Lecture 9: Open area
Lecture 10: Painting cliffs
Lecture 11: Adding another fence
Lecture 12: Houses
Lecture 13: Sword master area
Lecture 14: Farmland
Lecture 15: Add another tavern
Lecture 16: Wizard's house
Lecture 17: Mountain pass
Lecture 18: Open space
Lecture 19: Wizard's area
Lecture 20: A village
Lecture 21: Another forest
Lecture 22: The town
Lecture 23: Static batching
Lecture 24: Setting up the lighting
Lecture 25: Baking the lightmaps
Lecture 26: Lightmap results
Lecture 27: Post processing
Chapter 5: Player Movement
Lecture 1: New AI Navigation system in Unity
Lecture 2: Nav Mesh
Lecture 3: Character animations
Lecture 4: Cinemachine
Lecture 5: Camera control script
Lecture 6: Cursors
Lecture 7: Changing cursors
Lecture 8: Setting up characters
Lecture 9: Checking player prefabs
Chapter 6: Player Select Menu
Lecture 1: Scripting arrays
Lecture 2: Player choose scene
Lecture 3: Scripting player choose
Lecture 4: Saving player name
Lecture 5: Spawning in characters
Chapter 7: Inventory Menu
Lecture 1: Setting up the inventory menu
Lecture 2: Opening the inventory menu
Lecture 3: Pickups
Lecture 4: Displaying icons
Lecture 5: Multiple pickups
Lecture 6: Displaying a hint box
Lecture 7: Task review
Lecture 8: Different hint messages
Lecture 9: Hint messages
Lecture 10: Finishing pickups
Lecture 11: Opening chests
Lecture 12: Entering buildings
Lecture 13: Fixing the roof bug
Lecture 14: Nav mesh obstacles
Lecture 15: Baking the final navmesh
Chapter 8: Shop System
Lecture 1: Download NPC characters
Lecture 2: Setup NPC characters
Lecture 3: Speechbox
Lecture 4: Message Text
Lecture 5: Shop menu layout
Lecture 6: Buy script
Lecture 7: Buy for loop
Lecture 8: Check the buying system
Lecture 9: Multiple shops
Lecture 10: Another tavern
Lecture 11: Setting up the Wizard shop UI
Lecture 12: Setup the wizard
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 11 votes
- 2 stars: 16 votes
- 3 stars: 26 votes
- 4 stars: 124 votes
- 5 stars: 288 votes
Frequently Asked Questions
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