Create eLearning Courses with Articulate Storyline 360
Create eLearning Courses with Articulate Storyline 360, available at $89.99, has an average rating of 4.66, with 169 lectures, based on 4417 reviews, and has 17531 subscribers.
You will learn about Ability to create engaging eLearning courses Create instructional eLearning interactions This course is ideal for individuals who are eLearning Developers or Instructional Designers or Course Creators It is particularly useful for eLearning Developers or Instructional Designers or Course Creators.
Enroll now: Create eLearning Courses with Articulate Storyline 360
Summary
Title: Create eLearning Courses with Articulate Storyline 360
Price: $89.99
Average Rating: 4.66
Number of Lectures: 169
Number of Published Lectures: 169
Number of Curriculum Items: 169
Number of Published Curriculum Objects: 169
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Ability to create engaging eLearning courses
- Create instructional eLearning interactions
Who Should Attend
- eLearning Developers
- Instructional Designers
- Course Creators
Target Audiences
- eLearning Developers
- Instructional Designers
- Course Creators
Learn to build highly interactive online and mobile courses with Articulate Storyline 360that can be delivered through any learning management system or website. Itβs simple enough for beginners, but yet powerful enough for experts.
In this course, you will learn to master the skills of creating engaging online training with Articulate Storyline 360. We will cover everything from A-Z…learn how to start a course, create your own content within Storyline, import content from PowerPoint and then make the content interactive and engaging by using variables, triggers, and conditionals, We then learn how to publish to a Learning Management System (LMS), mobile device, or website.
This course also has “Storyline In Action” sections where you focus just on 1 single learning interaction like a drag and drop, game, simulations and more. These in-action sections are designed to have you think through from start to finish everything you need for this single interaction. This includes designing the game logo, laying out the interaction in the most efficient way, adding variables and triggers to make the interaction come to life.
This course already has 12+ hours of content and Jeff is building more. Once more content is created, he will release it to this course at no extra cost.
With Jeff as your Sensei, you will become a certified Ninja of Storyline in no time!
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Course Introduction
Chapter 2: Introduction to Storyline 360
Lecture 1: Module Introduction
Lecture 2: Sample Files
Lecture 3: Quick Start With Storyline
Lecture 4: Saving a New Project
Lecture 5: Overview of Storylines UI
Lecture 6: Exploring Articulate 360
Lecture 7: Adjusting the Storyline Size
Lecture 8: Dock-able Panels
Lecture 9: Story, Scene and Slide View
Chapter 3: Creating Basic Page Layouts
Lecture 1: Module Introduction
Lecture 2: Using Basic Text
Lecture 3: Default Text Size & Bullet Formatting
Lecture 4: Working with Images
Lecture 5: Using Shapes for Design
Lecture 6: Using Basic Shapes
Lecture 7: Grouping Content Together
Lecture 8: Styling Pages with Layers
Lecture 9: Using Storyline Characters
Lecture 10: Working with Object States and Poses
Lecture 11: Exploring Remaining Default Objects
Lecture 12: Module Conclusion
Chapter 4: Working with External Media
Lecture 1: Module Introduction
Lecture 2: Working With Content Library Images
Lecture 3: Using Illustrations, Icons and Video From the Content Library
Lecture 4: Using External Audio
Lecture 5: Adding Audio Cue Points
Lecture 6: Adding Video to Our Project
Lecture 7: Using Captions and Other Accessibility Features
Lecture 8: Module Conclusion
Chapter 5: Animating Your Pages
Lecture 1: Module Introduction
Lecture 2: Transitioning Between Pages
Lecture 3: Using the Timeline to Animate
Lecture 4: Using Entrance & Exit Animations
Lecture 5: Adding Basic Motion Paths
Lecture 6: Exploring Different Types of Motion Paths
Lecture 7: Using Different Triggers for Motion Paths
Lecture 8: Working with Multiple Motion Paths
Lecture 9: Module Conclusion
Chapter 6: Creating Quizzes
Lecture 1: Module Introduction
Lecture 2: Using a True/False Questions
Lecture 3: Adding Multiple Choice Questions
Lecture 4: Using Multiple Response Questions
Lecture 5: Fill the Blank Questions
Lecture 6: Essay Questions
Lecture 7: Creating a Results Page
Lecture 8: Hot Spot Questions
Lecture 9: Freeform Questions
Lecture 10: Freeform Drag & Drop Questions
Lecture 11: Module Conclusion
Chapter 7: Making Your Content Interactive
Lecture 1: Module Introduction
Lecture 2: Adding and Removing Triggers
Lecture 3: Building a Tab Interaction
Lecture 4: Exploring Various Actions
Lecture 5: Diving Deep Into When a Trigger Happens
Lecture 6: Visually Setting Up Drag and Drop
Lecture 7: Drag Over Custom Triggers
Lecture 8: Dropped On Triggers
Lecture 9: Module Conclusion
Chapter 8: Using Conditions and Variables to Enhance Your Interactivity
Lecture 1: Module Introduction
Lecture 2: Introduction to Variables
Lecture 3: Text, Number and True/False Variables
Lecture 4: Adjusting Variable Values
Lecture 5: Using a Conditional
Lecture 6: Using Several Conditions
Lecture 7: Creating a Dial
Lecture 8: Adding a Slider
Lecture 9: Updating Images with the Dial
Lecture 10: Module Conclusion
Chapter 9: Adjusting the Course Player
Lecture 1: Module Introduction
Lecture 2: Adjusting the Player Buttons
Lecture 3: Creating a Custom Player Button
Lecture 4: Adjusting the Seekbar and Page Level Visibility
Lecture 5: Adjusting the Menu
Lecture 6: Changing the Color and Effects of the Player
Lecture 7: Adjusting the Default Labels and Player Settings
Lecture 8: Resources and Glossary Sections
Lecture 9: Translation Workflow
Lecture 10: Module Conclusion
Chapter 10: Publishing Your Course
Lecture 1: Module Introduction
Lecture 2: Articulate Review
Lecture 3: Publishing to SCORM
Lecture 4: Testing Your Course on SCORM Cloud
Lecture 5: Updating Your Project Later
Lecture 6: Publishing to xAPI/cmi5
Lecture 7: Storyline in Action Sections
Lecture 8: Module Conclusion
Chapter 11: Storyline in Action: Drag and Drop
Lecture 1: Exploring the Drag and Drop Interaction
Lecture 2: Exploring the Image Files
Instructors
-
Jeff Batt
Founder at Learning Dojo
Rating Distribution
- 1 stars: 23 votes
- 2 stars: 33 votes
- 3 stars: 354 votes
- 4 stars: 1490 votes
- 5 stars: 2517 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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