Create & Polish a Hyper Casual Mobile Game in Unity with me
Create & Polish a Hyper Casual Mobile Game in Unity with me, available at $79.99, has an average rating of 4.59, with 82 lectures, based on 58 reviews, and has 457 subscribers.
You will learn about Learn how to write Clean Code Learn the Mobile Game Creation Process Learn how to Polish a 2D Game Learn how to Code Independent Reusable Systems This course is ideal for individuals who are Anyone who wants to Start Making Mobile Games or Avid Developers eager to Learn how to Polish their Game or Hyper Casual / Hybrid Casual Game Developers or Mobile Game Devs in General It is particularly useful for Anyone who wants to Start Making Mobile Games or Avid Developers eager to Learn how to Polish their Game or Hyper Casual / Hybrid Casual Game Developers or Mobile Game Devs in General.
Enroll now: Create & Polish a Hyper Casual Mobile Game in Unity with me
Summary
Title: Create & Polish a Hyper Casual Mobile Game in Unity with me
Price: $79.99
Average Rating: 4.59
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to write Clean Code
- Learn the Mobile Game Creation Process
- Learn how to Polish a 2D Game
- Learn how to Code Independent Reusable Systems
Who Should Attend
- Anyone who wants to Start Making Mobile Games
- Avid Developers eager to Learn how to Polish their Game
- Hyper Casual / Hybrid Casual Game Developers
- Mobile Game Devs in General
Target Audiences
- Anyone who wants to Start Making Mobile Games
- Avid Developers eager to Learn how to Polish their Game
- Hyper Casual / Hybrid Casual Game Developers
- Mobile Game Devs in General
Hey there !
If you’re watching this video, it means that you are interested in the Interactive part of the course, and want to be part of it.
If not, you can still take the course & Learn by being a spectator.
And that’s okay ! Because you and me, are going to make an Amazing Game.
We are first going to create the Suika Game, also know as the Watermelon Game.
It’s basically a Merge Game, similar to 2048, but with Kawaiifruits !
This is not your usual type of course. I wanted this one to be kind of like a LiveStream, so that you can “Enter in my head” and Learn about the thought processof an Professional Game Developer.
This means that you will learn how to Organize your ideas, create an MVP(Most Viable Product) of your game, and Improve on it.
It also means that we will have Bugs! And I’ll show you how to Track These Down.
You will learn about Good OOP Practices(Object Oriented Programming), how, and when to use them.
We will also tackle a very important part of Game Dev, POLISH.
I’ll show you how you can turn a simple 2D Game into an Addictive, Highly Satisfying Hyper Casual Game.
Wait, I did not talk about the interactive part of the course yet, did I ?
Well, anytime you have an idea to improve the game, you can Leave a Reviewwith the feature you want, and I’ll try and Implement it!
It can be anything reasonably possible of course, from Expanding the game map, Adding more fruits, Adding themes, More effectsor whatever you can imagine.
So if you feel like this is something for you, Enroll Now, and Let’s Do This!
Course Curriculum
Chapter 1: Main Gameplay
Lecture 1: Project Setup
Lecture 2: The Game Plan
Lecture 3: Spawning the First Fruits
Lecture 4: The Spawn Line
Lecture 5: The Falling Fruit Line
Lecture 6: Better Fruit Spawning
Lecture 7: Adding a Spawn Delay
Chapter 2: Advanced Steps
Lecture 1: The First Animation
Lecture 2: Adding More Fruits
Chapter 3: The Merge Mechanic
Lecture 1: Detecting Collisions
Lecture 2: Better Collision Detection
Lecture 3: Merging Fruits
Lecture 4: Improvements & Bug Fixes
Lecture 5: Adding More Fruits
Lecture 6: Controlled Fruit Spawning
Lecture 7: Next Fruit Hint
Chapter 4: Making Art
Lecture 1: Drawing the First Fruit
Lecture 2: Drawing More Fruits
Lecture 3: Even More Fruits
Chapter 5: More Features
Lecture 1: Configuring the New Fruits
Lecture 2: Next Fruit Hint (Image Version)
Lecture 3: A Good Coding Practice
Lecture 4: Detecting Gameover
Lecture 5: Gameover Timer
Chapter 6: The Core Loop
Lecture 1: UI & Buttons
Lecture 2: The UI & Game Manager
Lecture 3: Our First Singleton
Lecture 4: Adding a Merge Delay
Lecture 5: Closing the Core Loop
Chapter 7: Improvements
Lecture 1: Merge Particles
Lecture 2: Fruit Prefab Variants
Lecture 3: Score UI
Lecture 4: Score Manager
Lecture 5: Adding a Best Score
Lecture 6: Merge Push Effect
Lecture 7: Adding Sounds
Chapter 8: The Settings Panel
Lecture 1: The Settings Panel / Popup
Lecture 2: Open & Close the Settings Panel
Lecture 3: Reset Progress Setting
Lecture 4: Push Force Setting
Lecture 5: SFX Toggle Setting
Lecture 6: Project Files
Chapter 9: More Improvements
Lecture 1: Fixing the Walls
Lecture 2: Hiding the Deadline (Part 1)
Lecture 3: Hiding the Deadline (Part 2)
Chapter 10: The Skin Shop
Lecture 1: The Plan
Lecture 2: Using Scriptable Objects for Skin Data
Lecture 3: Adding a Skin
Lecture 4: Drawing The Shop Layout
Lecture 5: Building the Shop in Unity
Lecture 6: The Skin Button Prefab
Lecture 7: Procedural Skin Buttons
Lecture 8: Selecting a Skin
Lecture 9: Purchase Button Visibility
Lecture 10: Switching Skins
Lecture 11: Unlocking Skins
Lecture 12: Saving our Data
Lecture 13: The Skin Label
Lecture 14: Open / Close the Shop
Lecture 15: Planning the Next Steps
Chapter 11: Coins – Cash – Money
Lecture 1: The Coin Manager
Lecture 2: Adding Coin Texts
Lecture 3: Earning Coins
Chapter 12: Students Ideas
Lecture 1: Adding Multiple Merge Sounds
Lecture 2: Blast Powerup (Part 1)
Lecture 3: Blast Powerup (Part 2)
Lecture 4: Animating the Eyes
Chapter 13: The Level Map
Lecture 1: Planning & Art
Lecture 2: Creating the Map
Lecture 3: Adding the Level Buttons
Lecture 4: Creating Some Levels
Lecture 5: Dynamic Level Buttons
Lecture 6: Spawning the Level
Chapter 14: The Leaderboard
Lecture 1: Authenticate the Player
Lecture 2: Creating the Leaderboard
Lecture 3: Sending Score to Leaderboard
Lecture 4: Fetching Scores
Lecture 5: Changing Player Name
Lecture 6: Leaderboard Member Container UI
Lecture 7: Leaderboard Management
Lecture 8: Graphics Improvement
Chapter 15: Bonus Section
Lecture 1: Bonus Lecture
Instructors
-
Tabsil Makes Games
Unity Mobile Game Developer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 2 votes
- 4 stars: 12 votes
- 5 stars: 39 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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