Create Your 3D MOBA Game for Mobile Using Godot
Create Your 3D MOBA Game for Mobile Using Godot, available at $89.99, has an average rating of 4.2, with 57 lectures, based on 105 reviews, and has 1215 subscribers.
You will learn about Write a 100% server authoritative game using Godot Learn optimization techniques for 60fps performance on Mobile devices Build advanced movement and combat mechanics across a network Create a Lobby/Room based system for matchmaking (4-8 players) Learn anti-cheating methods and mechanisms Get familiar with advanced network lag compensation methods (Reconciliation, interpolation, clock synchronization) Import and manipulate 3D models and animations from Mixamo to Blender to Godot Build manageable server/client code base that can scale Learn how to use particle systems to create special effects This course is ideal for individuals who are This course is for game developers wishing to make their next multiplayer online game It is particularly useful for This course is for game developers wishing to make their next multiplayer online game.
Enroll now: Create Your 3D MOBA Game for Mobile Using Godot
Summary
Title: Create Your 3D MOBA Game for Mobile Using Godot
Price: $89.99
Average Rating: 4.2
Number of Lectures: 57
Number of Published Lectures: 57
Number of Curriculum Items: 57
Number of Published Curriculum Objects: 57
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Write a 100% server authoritative game using Godot
- Learn optimization techniques for 60fps performance on Mobile devices
- Build advanced movement and combat mechanics across a network
- Create a Lobby/Room based system for matchmaking (4-8 players)
- Learn anti-cheating methods and mechanisms
- Get familiar with advanced network lag compensation methods (Reconciliation, interpolation, clock synchronization)
- Import and manipulate 3D models and animations from Mixamo to Blender to Godot
- Build manageable server/client code base that can scale
- Learn how to use particle systems to create special effects
Who Should Attend
- This course is for game developers wishing to make their next multiplayer online game
Target Audiences
- This course is for game developers wishing to make their next multiplayer online game
This course will help you start your next 3D MOBA (Multiplayer online battle arena) Game using Godot Engine and making sure it works on mobile devices!
The course is currently using Godot 3.x.
The course is carefully divided into 10 sections that contain videos relevant to each section.
You will learn the basics of importing 3D characters from Mixamo to Godot and how to setup a flexible animation Tree for your character. Then we will build the 3D environment by importing 3D assets into Godot and learning how to manipulate them, then we move into optimizing the assets for mobile devices using Lightmap baking in Godot, and we will go through implementing multi resolution and multi touch input features. You will also learn how to use the particle system in Godot to create special effects.
Next I will walk you through creating a Lobby/Room system for your Game. We will then address advanced game networking concepts such as entity interpolation, clock sync, reconciliation, etc.. and learn how to utilize them in your next Game through movement and combat.
By the end of this course, you will have a deep understanding of the concepts behind multiplayer networked games and on how to start creating your next 3D MOBA for mobile using Godot!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Getting the 3D character and animations ready!
Lecture 1: Using Mixamo and downloading animations
Lecture 2: Theory: Mixamo-Godot Pipeline
Lecture 3: [Add-on] Combining Mixamo Animations in Blender
Lecture 4: [New!][Manual] Combining Mixamo Animations in Blender
Lecture 5: Importing the Character into Godot
Lecture 6: Basic animations editing in Godot
Lecture 7: Introducing the AnimationTree node
Lecture 8: AnimationTree node part2
Chapter 3: Preparing the 3d Environment
Lecture 1: Building the 3D stage
Lecture 2: Let the river flow! Intro to visual shader editor
Lecture 3: Adding Lights and Sky to the scene
Lecture 4: Adding Collision shapes to the stage
Lecture 5: Adding collision shapes to the character and making it unshaded
Chapter 4: Getting Ready for Mobile & Optimizations
Lecture 1: Multi-Resolution and Multi-Touch Buttons
Lecture 2: Setup Godot for Android Export
Lecture 3: Creating the Camera
Lecture 4: Fixing common issues with the mobile
Lecture 5: Using Baked Lightmaps
Lecture 6: Performance monitoring
Chapter 5: Programming the Character Controller
Lecture 1: Programming the Joystick
Lecture 2: Character Movement Part 1
Lecture 3: Character Movement Part 2
Lecture 4: Adding the Gravity
Lecture 5: Adding the various animations to the controller
Lecture 6: Code optimizations and fixes
Chapter 6: Adding Special Effects w/Particles
Lecture 1: VFX: Tools and Techniques
Lecture 2: Creating Slash Effects
Lecture 3: Creating a Fireball Attack Part 1
Lecture 4: Creating a Fireball Attack Part 2
Lecture 5: Creating a Ground Smash effect
Chapter 7: Networking Introduction
Lecture 1: Theory: Network Architectures & Cheating
Lecture 2: Theory: Network Architectures and Cheating
Lecture 3: Creating a Server Project
Lecture 4: Host your game on a VPS
Chapter 8: Creating the Lobby System
Lecture 1: Creating the Lobby scenes and Scenes Handling
Lecture 2: Using the SceneHandler
Lecture 3: Coding the Lobby System Part 1
Lecture 4: Coding the Lobby System Part 2
Lecture 5: Coding the Lobby System Part 3
Lecture 6: Coding the Lobby System Part 4
Lecture 7: Coding the Lobby System Part 5
Lecture 8: Coding the Lobby System Part 6
Chapter 9: Networking Concepts for Multiplayer Games
Lecture 1: Copying the Stage and Character to the Server
Lecture 2: Character Spawning and Stage Loading Part 1
Lecture 3: Character Spawning and Stage Loading Part 2
Lecture 4: Clock Synchronization
Lecture 5: Sending input to the Server
Lecture 6: The World State – Syncing Animations and Movement
Lecture 7: What is Interpolation?
Lecture 8: Entity Interpolation
Lecture 9: Server Reconciliation
Lecture 10: Networked Combat Basics
Chapter 10: Server Authentication
Lecture 1: Coming Soon
Lecture 2: Player Authentication using Firebase – Intro & Theory
Lecture 3: Setting up Firebase
Chapter 11: Bonus Lectures
Lecture 1: Adding a weapon to the character
Instructors
-
Anas Khalil
Mechanical Engineer
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 1 votes
- 3 stars: 7 votes
- 4 stars: 24 votes
- 5 stars: 69 votes
Frequently Asked Questions
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