Create your first video game from scratch without coding
Create your first video game from scratch without coding, available at Free, has an average rating of 4.4, with 54 lectures, 3 quizzes, based on 365 reviews, and has 13283 subscribers.
You will learn about Create your own video games for web, desktop and mobile devices You will learn all the skills required to design, create and sell your video games This course is ideal for individuals who are Beginners who want to create their own video games or Experienced game-developers and designers who want to learn how to create rapid prototypes and complete games or Teachers who need to quickly learn the relevant skills required to teach their students It is particularly useful for Beginners who want to create their own video games or Experienced game-developers and designers who want to learn how to create rapid prototypes and complete games or Teachers who need to quickly learn the relevant skills required to teach their students.
Enroll now: Create your first video game from scratch without coding
Summary
Title: Create your first video game from scratch without coding
Price: Free
Average Rating: 4.4
Number of Lectures: 54
Number of Quizzes: 3
Number of Published Lectures: 54
Number of Published Quizzes: 3
Number of Curriculum Items: 57
Number of Published Curriculum Objects: 57
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Create your own video games for web, desktop and mobile devices
- You will learn all the skills required to design, create and sell your video games
Who Should Attend
- Beginners who want to create their own video games
- Experienced game-developers and designers who want to learn how to create rapid prototypes and complete games
- Teachers who need to quickly learn the relevant skills required to teach their students
Target Audiences
- Beginners who want to create their own video games
- Experienced game-developers and designers who want to learn how to create rapid prototypes and complete games
- Teachers who need to quickly learn the relevant skills required to teach their students
Update November 2020: Please note that this course is no-longer being updated, and some of the features in Stencyl have changed since the course was last updated. New students have advised that this course is still useful to them, because many of the concepts and features presented are still valid. For this reason, I am leaving the course open, so everyone can enjoy the content indefinitely. I am unable to answer your questions directly, but please do make use of the student features to assist each other, and also join the official Stencyl forums… there are many people there who will be willing to assist you.
Learn game development with a qualified ICT Teacher, experienced IT Trainer and author of Learning Stencyl 3.x Game Development: Beginner’s Guide (Packt Publishing, May 2013).
This course is for anyone who wants to learn how to create video games for fun or profit. No knowledge of game development or computer programming is required to start this course.
No artistic skills are required – you’ll learn where to legally obtain free, top-quality graphics and music to use in your games.
During the course, you will learn how to use free game development tools for Windows, Linux or Mac OS X, to create video games – starting with a blank screen, and working through to a completed product that can be sold or shared on Flash game portals. You can sell your games or implement advertising to earn money every time someone plays your game!
Your first video game will have:
-
Visual effects (explosions!)
-
Animation
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Sound effects
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Introduction screen
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Game-over screen
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Scoring
You will be creating Flash games during the course because it’s incredibly fast to build and test the games, but the skills you will learn can be used to develop games for iPhone and iPad (you’ll need a Mac to test or publish to Apple mobile devices), so you will be able to sell your games on the Apple iTunes Store.
When you have completed your first video game, you will then learn how to build the framework for a platform game with an animated player, accurate collision-detection and a horizontal scrolling screen.
Course Requirements
All the tools required to complete this course are completely free-of-charge – if you have a Windows or Linux PC, or an Apple Mac, you’re ready to start this course right now!
If you can turn on a computer and use a mouse, then you have all the skills you need to begin creating your first video game.
All video training materials have been recorded in High-Definition using professional-quality audio equipment for an enjoyable learning experience. (Be sure to select HD in the video player!)
Your instructor
Innes Borkwood, is a qualified IT teacher, experienced trainer, and published author of the game development book Learning Stencyl 3.x Game Development: Beginner’s Guide (Packt Publishing, May 2013), who has taught many students, young and old, to create their own video games for fun or profit.
Join Innes now, and start creating your first video game today.
Course Curriculum
Chapter 1: Introduction
Lecture 1: An introduction to the course
Lecture 2: Installing the free development tools
Lecture 3: A demonstration of the game we're creating
Chapter 2: Create a game and add a player with controls
Lecture 1: Create the main scene and add a player
Lecture 2: Controlling the player and adding animation
Lecture 3: Prevent the player leaving the screen
Chapter 3: Creating obstacles and enemies
Lecture 1: Creating an obstacle to avoid
Lecture 2: Making obstacles move on their own
Lecture 3: Making the obstacles spin
Lecture 4: Solution – position asteroids at a random location
Lecture 5: Understanding collision sensors
Lecture 6: Quickly creating additional enemy types
Lecture 7: Temporarily disabling enemies during development
Chapter 4: Create objects on-the-fly
Lecture 1: Creating a laser for the player to fire
Lecture 2: Controlling the movement of lasers
Chapter 5: Understanding keyboard controls
Lecture 1: Understanding keyboard controls
Chapter 6: Implementing collision detection
Lecture 1: Managing collisions between lasers and enemies
Lecture 2: Solution – Collisions between player and enemies
Lecture 3: Modifying collision shapes for accurate detection
Lecture 4: Challenge – Create accurate collision shapes for the player
Lecture 5: Solution – suggested collision shapes for player
Lecture 6: Setting the player's collision shapes as sensors
Lecture 7: Understanding debug drawing
Lecture 8: Creating custom damage (HP) points for the enemy
Chapter 7: Using a custom triggered event
Lecture 1: Applying damage using a custom events (triggers)
Chapter 8: Understanding the Debug Console
Lecture 1: Displaying debug messages
Chapter 9: Visual special effects
Lecture 1: Making an obstacle fade away when destroyed
Chapter 10: Progress review
Lecture 1: A review of our achievements
Chapter 11: Background scrolling
Lecture 1: Creating a scrolling background
Chapter 12: Using Game Attributes
Lecture 1: Losing a life when hit by an asteroid
Chapter 13: Switching animations
Lecture 1: Display damage on the player's ship
Chapter 14: Bug fixing ideas
Lecture 1: Hints and tips for fixing bugs
Chapter 15: Displaying information using custom fonts
Lecture 1: Displaying the player's lives on-screen
Lecture 2: Importing and using custom fonts
Lecture 3: Displaying the scoring information
Lecture 4: Adding to the score when a laser hits an enemy
Chapter 16: Impressive visual special effects
Lecture 1: Displaying an explosion when an asteroid is destroyed
Chapter 17: Introductory and Game Over screens
Lecture 1: Creating a 'Game Over' routine
Lecture 2: Adding an 'Introduction' screen to the game
Chapter 18: Implementing sounds
Lecture 1: Importing sound effects
Lecture 2: Creating a sound management routine
Lecture 3: Implementing the final sound effects
Lecture 4: Playing a soundtrack
Lecture 5: Implementing a 'mute' feature
Chapter 19: Adding a 'pause' feature
Lecture 1: Pause the game on a key-press
Chapter 20: Ideas for improvements to the game
Lecture 1: Challenges for improving the game
Chapter 21: Creating a platform framework
Lecture 1: Import a tileset and create the platforms
Lecture 2: Import a player and set the animations and keyboard controls
Lecture 3: Editing tileset collision shapes for accurate platforms
Lecture 4: Add camera movement to scroll the screen
Chapter 22: Game Development Resources
Lecture 1: Free game development tools and resources
Chapter 23: Working with Waypoints (paths_
Lecture 1: Using the Waypoint behavior on Stencylforge
Lecture 2: Advanced use of the Waypoint Follower behavior
Lecture 3: A detailed walk-through of the code in the Waypoint Follower behavior
Instructors
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Innes Borkwood
IT Trainer, Author
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 14 votes
- 3 stars: 32 votes
- 4 stars: 109 votes
- 5 stars: 204 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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