Creating a Modular Kitbash in Blender
Creating a Modular Kitbash in Blender, available at $59.99, has an average rating of 4.35, with 173 lectures, based on 147 reviews, and has 2094 subscribers.
You will learn about • Following through a complete guide on creating a Medieval Castle Kitbash • Using Blender 2.9 (the newest software version) and understanding its interface and shortcuts • Creating 65 stunning medieval castle assets enabling you to build a castle, town or city, unique to every student • Learning an industry-standard 3D modelling professional workflow within Blender 2.9 • Effective problem-solving in Blender 2.9 • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs. • Discovering vertex painting • Learning how to use HDRIs as backgrounds to feature your 3D models in • Maintaining and optimising medieval Europe aesthetics for a full castle scene • Marking Seams, Sharps, and fixing Normals • Smoothing and preparing meshes for texturing • Adding materials using Blender 2.9’s node system • Learning the basics of shaders • Creating a water shader procedural material in Blender 2.9 • Mesh deforming and using Booleans • Learning how to make loop cuts in Blender 2.9 • Fixing Ngons within Blender 2.9 • Complete guide on marking seams & texture resolutions • Complete UV Mapping Guide: UV mapping and UV unwrapping your model • Creating Collections of Objects and Meshes using a Hierarchy System • Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender 2.9 Cycles and Eevee • Rendering a medieval castle kitbash scene to a high level. This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build a medieval castle modular kitbash or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks or • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval castle, town or city It is particularly useful for • Beginner 3D modellers eager to learn how to build a medieval castle modular kitbash or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks or • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval castle, town or city.
Enroll now: Creating a Modular Kitbash in Blender
Summary
Title: Creating a Modular Kitbash in Blender
Price: $59.99
Average Rating: 4.35
Number of Lectures: 173
Number of Published Lectures: 173
Number of Curriculum Items: 173
Number of Published Curriculum Objects: 173
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- • Following through a complete guide on creating a Medieval Castle Kitbash
- • Using Blender 2.9 (the newest software version) and understanding its interface and shortcuts
- • Creating 65 stunning medieval castle assets enabling you to build a castle, town or city, unique to every student
- • Learning an industry-standard 3D modelling professional workflow within Blender 2.9
- • Effective problem-solving in Blender 2.9
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
- • Discovering vertex painting
- • Learning how to use HDRIs as backgrounds to feature your 3D models in
- • Maintaining and optimising medieval Europe aesthetics for a full castle scene
- • Marking Seams, Sharps, and fixing Normals
- • Smoothing and preparing meshes for texturing
- • Adding materials using Blender 2.9’s node system
- • Learning the basics of shaders
- • Creating a water shader procedural material in Blender 2.9
- • Mesh deforming and using Booleans
- • Learning how to make loop cuts in Blender 2.9
- • Fixing Ngons within Blender 2.9
- • Complete guide on marking seams & texture resolutions
- • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- • Creating Collections of Objects and Meshes using a Hierarchy System
- • Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender 2.9 Cycles and Eevee
- • Rendering a medieval castle kitbash scene to a high level.
Who Should Attend
- • Beginner 3D modellers eager to learn how to build a medieval castle modular kitbash
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
- • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval castle, town or city
Target Audiences
- • Beginner 3D modellers eager to learn how to build a medieval castle modular kitbash
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
- • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval castle, town or city
Course Description
Would you like to learn how to model an entire medieval castle?
Now, what if I told you I have a course to do just that on Udemy?
‘Blender 2.9 Creating a Medieval Kitbash’will see you creating a super varied group of interlinkable assets.
The biggest set of variations are available for roofs, castle towers, and related fixings.
There’s nothing like this course on Udemy.
‘Blender 2.9 Creating a Medieval Castle Kitbash’ will give you access to 24 full hours of 3D asset creation. It willteach you the very basics of Blender 2.9, moving on to professional techniques in a short time of accelerated learning.
And that’s not all. The course will be even longer than that because we still have to build the castle. As a result, this will certainly be my biggest course yet, scoring at over 30 hours of learning.
Through reading this course description you will find out:
– What you want to learn about 3D modeling;
– What you are going to get through ‘Blender 2.9 Creating a Medieval Kitbash’, and;
– What are you going to lose if you don’t enrol in this course.
Modeling
Join the craziest Blender course on Udemy to complete a kitbash with you infinite possibilities. By completing the course, you will be able to 3D model vast cities, towns, and castles.
We go on a journey through 65 medieval castle kitbash parts.
Through ‘Blender 2.9 Creating a Medieval Castle Kitbash’, you will be creating a series of exciting variations of castle walls, including walls with or without slits for bowmen (let’s imagine there’s an impending battle, right?!).
You will also be creating white walls like the ones we built in my ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’ course. As part of building these props, you will learn how to create and apply Tudor era wall materials; the iconic wood, wattle and daub (i.e., wooden strips covered with clay).
Other awesome props will include hatch doors and windows, wooden walls, a hay roof, stone roofs, a moat bridge, and castle towers with round winding steps.
There will be a huge series of props and individual components for these towers, including extensions and decorative details.
Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
Kitbash item variations will help you diversify your castle and make it unique from any other student’s. With a touch of innovative thinking, which I know you all have, you will be able to create something that stands out.
Be creative! Make your castles bigger and grander. Expand your castle keep land or beautify the upper level of the castle to make it stand out more and increase the social class divide with the other people living there.
Engage in roleplay thinking as you build your castle and create something that breathes life!
Texturing and Materials
One of the new things we cover in this course is vertex painting. We will be painting on vertices, which gives us the ability to create layered texturing. The more vertices you have, the more detailed you can make a texture. In a few words, we will be painting onto the mesh.
As part of creating our medieval castle walls, you will learn how to get your bricks to be seamless when they line up. Using this technical know-how, you will learn how to improve how realistic your medieval castle wall design looks.
This course will also teach you the basics of shaders and how to create your own water shader which you will be able to use in any other builds. But that is not the only unique feature of this course.
We will also be using a grass texture to represent the flourishing grass around our castle gate, and we will adorn the scene using solid rocks.
Lighting
Lighting is one of the most fundamental parts of this course and we take a deep dive into not only HDRI real-world lighting. For a full introduction into lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.
Rendering
We render the kitbash every time we finish a section to make sure everything is going together correctly. To give you full control over the rendering process, you will learn how to render out your scene in both Eevee and cycles and you will know what their differences are.
Course Resources & Freebies
The course reference pack includes 125 texture maps, including alphas, albedo, AO, roughness, metallic, normal, height, and displacement. Our course reference schematics will also show you all the little parts of what you will be creating and they include height information for each asset.
The best course navigation tool for ‘Blender 2.9 Creating a Medieval Castle Kitbash’ will also be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Something like this is essential to courses as long as this one, and 3D Tudor is the first to consistently include this with all the newest courses.
‘Blender 2.9 Creating a Medieval Castle Kitbash’, is perhaps the most detailed course on Udemy. We will go through every single part of the creation process. Nothing’s left to chance.
Enrol in this course and come be part of a 3D modeling journey of over 30 hours of learning.
Check out the free introduction and I am sure you won’t be able to put this course down.
Still unsure? Then, let me tell you what’s unique about this course:
– a massive course resource pack with 125 free texture maps;
– 65 references of all kitbash items with real-world dimensions;
– animations & key commands throughout the learning process;
– full control over where you render out your scene, using Eevee or cycles;
– learning how to import and put textures together;
– becoming an expert at using the in-built Blender node wrangler add-on;
– accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
Who wouldn’t like to learn how to model a castle, and take their creativity to the next level by scaling it up into an entire medieval city?
Learn how to do it with just 65 pieces. Join now.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction to Course
Lecture 1: Introduction
Chapter 2: Discovering the Course Layout
Lecture 1: Lesson 1 – Course Layout & Blender Basics
Chapter 3: Working with References
Lecture 1: Lesson 2 – Using References to Create Grey Boxes
Chapter 4: Creating the Main Castle Walls
Lecture 1: Lesson 3 – Creating The Block Wall Greybox
Lecture 2: Lesson 4 – Finishing the Castle Wall Block
Lecture 3: Lesson 5 – Learning how to use Array Modifier
Lecture 4: Lesson 6 – Creating the Slit Wall Greybox
Lecture 5: Lesson 7 – Finishing the Castle Wall Grey Boxes
Lecture 6: Lesson 8 – Introduction to Seams & Sharps
Lecture 7: Lesson 9 – Introduction to Materials & Texture Maps
Lecture 8: Lesson 10 – Marking Seams & Sharps on our Castle Walls
Lecture 9: Lesson 11 – Faster Workflow for UV Mapping
Lecture 10: Lesson 12 – Fixing UV's & New Ways to Unwrap Meshes
Lecture 11: Lesson 13 – Learning About Collections & Bevels
Lecture 12: Lesson 14 – Adding New Materials to our Castle Walls
Lecture 13: Lesson 15 – Finishing the Castle Walls
Chapter 5: Lighting & Ngons
Lecture 1: Lesson 16 – Learning About Lighting & Ngons
Chapter 6: Tudor White Wall Creation
Lecture 1: Lesson 17 – Learning About Proportional Editing
Lecture 2: Lesson 18 – Introduction to Nodes
Lecture 3: Lesson 19 – Tips & Tricks to Speed up Workflow
Lecture 4: Lesson 20 – Changing Texture Mapping with Mirror
Lecture 5: Lesson 21 – Creating our Door Openings with Boolean
Lecture 6: Lesson 22 – Finishing the Walls & Openings
Chapter 7: Building Small Roofs
Lecture 1: Lesson 23 – Creating our First Roof
Lecture 2: Lesson 24 – Finishing the Small Roof Greybox
Lecture 3: Lesson 25 – Adding Materials to our Small Roof
Lecture 4: Lesson 26 – Working With the Knife Tool
Chapter 8: Large Roofs Creation
Lecture 1: Lesson 27 – Discussing Normals & Large Roof Greybox
Lecture 2: Lesson 28 – Finishing the Large Roof Greybox
Lecture 3: Lesson 29 – Cleaning Up Loose Geometry
Lecture 4: Lesson 30 – Finishing the Large Roof Materials
Chapter 9: Square Tower Top Models
Lecture 1: Lesson 31 – Setting out the Tower Template
Lecture 2: Lesson 32 – Creating the Tower Top Block Greybox
Lecture 3: Lesson 33 – Finishing the Tower Top Block
Lecture 4: Lesson 34 – Finishing the Square Tower Tops
Lecture 5: Lesson 35 – Creating the Wooden Surround
Lecture 6: Lesson 36 – Wooden Surround Materials & Bolts
Lecture 7: Lesson 37 – Finishing the Wooden Surround
Lecture 8: Udemy – Blender 2.9 – Lesson 38 – Creating the Stone Surround Greybox
Lecture 9: Udemy – Blender 2.9 – Lesson 39 – Learning When to Restart a Mesh
Lecture 10: Lesson 40 – Finishing our Square Surrounds
Chapter 10: Building the Square Large Towers
Lecture 1: Lesson 41 – Laying Out our Large Tower Idea
Lecture 2: Lesson 42 – Different Ways to Solve Problems
Lecture 3: Lesson 43 – Adding Materials to the Large Tower
Lecture 4: Lesson 44 – Finishing our Large Tower
Lecture 5: Lesson 45 – Learning About the Mesh Extras Addon
Chapter 11: Creating the Trapdoor & Windows
Lecture 1: Lesson 46 – Different Shading Options
Lecture 2: Lesson 47 – Creating our Wooden Window Greybox
Lecture 3: Lesson 48 – Laying out the Stone Window
Lecture 4: Lesson 49 – Creating Notched Bars with Array
Lecture 5: Lesson 50 – Testing out our Windows
Chapter 12: Simple Housing Creation
Lecture 1: Lesson 51 – Creating our Second Walls
Lecture 2: Lesson 52 – Setting Up our Plank Material
Lecture 3: Lesson 53 – Creating Plank Wall Doors
Chapter 13: Creating the Hay Roofs
Lecture 1: Lesson 54 – Creating our Plank Wall Roof Greybox
Lecture 2: Lesson 55 – Finishing The Wood Part of the Roof
Lecture 3: Lesson 56 – Working with Alphas
Lecture 4: Lesson 57 – Finishing the Hay Roof
Chapter 14: Creating Large Roofs
Lecture 1: Lesson 58 – Creating our First Tower Roof Greybox
Lecture 2: Lesson 59 – Testing Out our Roofs as a Kitbash
Lecture 3: Lesson 60 – Working With Templates
Lecture 4: Lesson 61 – Working on our Small Tower Roofs
Lecture 5: Lesson 62 – Finishing our First Tower Doors
Chapter 15: Creating our Doors
Lecture 1: Lesson 63 – Starting our Three Doors
Lecture 2: Lesson 64 – Creating & Finishing the Wood Doors
Lecture 3: Lesson 65 – Creating our Stone Doorway
Lecture 4: Lesson 66 – Testing Out Our Doors
Chapter 16: Small Steps Modeling
Lecture 1: Lesson 67 – Creating the Castle Wall Steps Greybox
Lecture 2: Lesson 68 – Finalizing our Castle Wall Steps
Chapter 17: Creating the Round Towers
Lecture 1: Lesson 69 – Creating the Rounder Tower Greybox
Lecture 2: Lesson 70 – Finishing the Round Tower Staircase
Lecture 3: Lesson 71 – Creating the Stone Wall Top
Lecture 4: Lesson 72 – Adding Materials to the Round Tower
Lecture 5: Lesson 73 – Finshing the Round Towers
Chapter 18: Round Tower Tops
Lecture 1: Lesson 74 – Creating our Round Top Block Part
Lecture 2: Lesson 75 – Creating our Round Top Stone Part
Lecture 3: Lesson 76 – Creating the Wooden Round Top Greybox
Lecture 4: Lesson 77 – Creative Ways to UV Unwrap
Chapter 19: Creating the Tower Extensions
Lecture 1: Lesson 78 – Starting our Tower Top Extention
Lecture 2: Lesson 79 – FInishing our Tower Tops
Chapter 20: Pyramid Roofs Modeling
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 8 votes
- 4 stars: 34 votes
- 5 stars: 102 votes
Frequently Asked Questions
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