Design Patterns in C# and .NET
Design Patterns in C# and .NET, available at $99.99, has an average rating of 4.54, with 173 lectures, 23 quizzes, based on 12366 reviews, and has 87487 subscribers.
You will learn about Recognize and apply design patterns Refactor existing designs to use design patterns Reason about applicability and usability of design patterns This course is ideal for individuals who are Beginner and experienced developers or Anyone interested in design patterns It is particularly useful for Beginner and experienced developers or Anyone interested in design patterns.
Enroll now: Design Patterns in C# and .NET
Summary
Title: Design Patterns in C# and .NET
Price: $99.99
Average Rating: 4.54
Number of Lectures: 173
Number of Quizzes: 23
Number of Published Lectures: 173
Number of Published Quizzes: 23
Number of Curriculum Items: 196
Number of Published Curriculum Objects: 196
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Recognize and apply design patterns
- Refactor existing designs to use design patterns
- Reason about applicability and usability of design patterns
Who Should Attend
- Beginner and experienced developers
- Anyone interested in design patterns
Target Audiences
- Beginner and experienced developers
- Anyone interested in design patterns
Course Overview
This course provides a comprehensive overview of Design Patterns in C# and .NET from a practical perspective. This course in particular covers patterns with the use of:
- The latest versions of C# and the .NET framework
- Use of modern programming approaches: dependency injection, reactive programming and more
- Use of modern developer tools such as ReSharper
- Discussions of pattern variations and alternative approaches
This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.
What are Design Patterns?
Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Softwareby Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm(who are commonly known as a Gang of Four, hence the GoF acronym).
The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: C#, Java, PHP and even programming languages that aren’t strictly object-oriented, such as JavaScript.
The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don’t realize they are there.
What Patterns Does This Course Cover?
This course covers all the GoF design patterns. In fact, here’s the full list of what is covered:
- SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle
- Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton
- Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
- Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor
Who Is the Course For?
This course is for .NET/C# developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way. For example, the introduction of the DLR allows us to use an ImpromptuObject, so that our DynamicObject exposes any interface we desire. This allows for dynamic programming, and many design patterns are presented in terms of their static and DLR-based variations.
Presentation Style
This course is presented as a (very large) series of live demonstrations being done in Microsoft Visual Studio. Most demos are single-file, so you can download the file attached to the lesson and run it in Visual Studio, Visual Studio Code, Rider or another IDE of your choice.
This course does not use UML class diagrams; all of demos are live coding. I use Visual Studio, various NuGet packages, R# unit test runner and even dotMemoryUnit.
Course Curriculum
Lecture 1: Introduction
Chapter 1: The SOLID Design Principles
Lecture 1: Overview
Lecture 2: Single Responsibility Principle
Lecture 3: Open-Closed Principle
Lecture 4: Liskov Substitution Principle
Lecture 5: Interface Segregation Principle
Lecture 6: Dependency Inversion Principle
Lecture 7: Summary
Chapter 2: Builder
Lecture 1: Gamma Categorization
Lecture 2: Overview
Lecture 3: Life Without Builder
Lecture 4: Builder
Lecture 5: Fluent Builder
Lecture 6: Fluent Builder Inheritance with Recursive Generics
Lecture 7: Stepwise Builder
Lecture 8: Functional Builder
Lecture 9: Faceted Builder
Lecture 10: Summary
Chapter 3: Factories
Lecture 1: Overview
Lecture 2: Point Example
Lecture 3: Factory Method
Lecture 4: Asynchronous Factory Method
Lecture 5: Factory
Lecture 6: Object Tracking and Bulk Replacement
Lecture 7: Inner Factory
Lecture 8: Abstract Factory
Lecture 9: Abstract Factory and OCP
Lecture 10: Summary
Chapter 4: Prototype
Lecture 1: Overview
Lecture 2: ICloneable is Bad
Lecture 3: Copy Constructors
Lecture 4: Explicit Deep Copy Interface
Lecture 5: Prototype Inheritance
Lecture 6: Copy Through Serialization
Lecture 7: Summary
Chapter 5: Singleton
Lecture 1: Overview
Lecture 2: Singleton Implementation
Lecture 3: Testability Issues
Lecture 4: Singleton in Dependency Injection
Lecture 5: Monostate
Lecture 6: Per-Thread Singleton
Lecture 7: Ambient Context
Lecture 8: Summary
Chapter 6: Adapter
Lecture 1: Overview
Lecture 2: Vector/Raster Demo
Lecture 3: Adapter Caching
Lecture 4: Generic Value Adapter
Lecture 5: Adapter in Dependency Injection
Lecture 6: Summary
Chapter 7: Bridge
Lecture 1: Overview
Lecture 2: Bridge
Lecture 3: Summary
Chapter 8: Composite
Lecture 1: Overview
Lecture 2: Geometric Shapes
Lecture 3: Neural Networks
Lecture 4: Composite Specification
Lecture 5: Summary
Chapter 9: Decorator
Lecture 1: Overview
Lecture 2: Custom String Builder
Lecture 3: Adapter-Decorator
Lecture 4: Multiple Inheritance with Interfaces
Lecture 5: Multiple Inheritance with Default Interface Members
Lecture 6: Dynamic Decorator Composition
Lecture 7: Detecting Decorator Cycles
Lecture 8: Static Decorator Composition
Lecture 9: Decorator in Dependency Injection
Lecture 10: Summary
Chapter 10: Façade
Lecture 1: Overview
Lecture 2: Façade
Lecture 3: Summary
Chapter 11: Flyweight
Lecture 1: Overview
Lecture 2: Repeating User Names
Lecture 3: Text Formatting
Lecture 4: Summary
Chapter 12: Proxy
Lecture 1: Overview
Lecture 2: Protection Proxy
Lecture 3: Property Proxy
Lecture 4: Value Proxy
Instructors
-
Dmitri Nesteruk
Software/Hardware Engineering • Quant Finance • Algotrading
Rating Distribution
- 1 stars: 201 votes
- 2 stars: 242 votes
- 3 stars: 1232 votes
- 4 stars: 4101 votes
- 5 stars: 6588 votes
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