Develop 6 Beginner iPhone Games with Swift and Xcode
Develop 6 Beginner iPhone Games with Swift and Xcode, available at $44.99, has an average rating of 4.5, with 66 lectures, based on 28 reviews, and has 8252 subscribers.
You will learn about Code in Swift 3 Build 6 2D Games with SpriteKit Program And Solve Complicated Problems Using Swift Deal with Collisions and Physics Organize Project And Animate Sprites Master SpriteKit Fundamentals Create Scenes In The Scene Editor This course is ideal for individuals who are Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit It is particularly useful for Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit.
Enroll now: Develop 6 Beginner iPhone Games with Swift and Xcode
Summary
Title: Develop 6 Beginner iPhone Games with Swift and Xcode
Price: $44.99
Average Rating: 4.5
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Code in Swift 3
- Build 6 2D Games with SpriteKit
- Program And Solve Complicated Problems Using Swift
- Deal with Collisions and Physics
- Organize Project And Animate Sprites
- Master SpriteKit Fundamentals
- Create Scenes In The Scene Editor
Who Should Attend
- Complete Beginners
- Anyone Who Wants To Learn iOS Game Development Using SpriteKit
Target Audiences
- Complete Beginners
- Anyone Who Wants To Learn iOS Game Development Using SpriteKit
Learn to build 6 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.
You will build this app from scratch! You don’t have to have any prior experience in game development.
The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Course Curriculum
Chapter 1: Introduction to Swift Programming
Lecture 1: How to get good at anything
Lecture 2: Talking about variables
Lecture 3: Adding variables and talking about converting variables
Lecture 4: Introduction to arrays
Lecture 5: If Statements
Lecture 6: Else if statements
Lecture 7: Functions introduction
Chapter 2: Introduction to SpriteKit
Lecture 1: Introduction to Xcode and SpriteKit
Lecture 2: Adding in a sprite
Lecture 3: Learning about override functions
Lecture 4: Adding in a SKLabel Node
Lecture 5: Talking About SKActions
Lecture 6: Adding in many SKActions
Lecture 7: Adding in a runblock
Lecture 8: Adding in a circle SKShapeNode
Chapter 3: Lab 1 – Avoid Mines Game
Lecture 1: Lab 1 – Avoid Mines Game Preview
Lecture 2: Setting up the game
Lecture 3: Setting up the sprites
Lecture 4: Adding in the labels
Lecture 5: Randomly Generate the mines
Lecture 6: Adding in the player controls
Lecture 7: Setting up the contact information
Lecture 8: Setting up the goal logic
Lecture 9: Setting up the final touches
Lecture 10: Making the art in illustrator
Lecture 11: Setting up the art in the game
Chapter 4: Lab 2 – Whack a Mole Game
Lecture 1: Lab 2 – Whack a Mole Game Preview
Lecture 2: Setting up the game
Lecture 3: Setting up the nodes
Lecture 4: Adding in the timers
Lecture 5: Setting up the controls logic
Lecture 6: Setting up the game over and reset logic
Lecture 7: Making the art
Lecture 8: Adding in the art to Xcode
Chapter 5: Lab 3 – Math Educational Game
Lecture 1: Getting Started
Lecture 2: Adding in the game objects
Lecture 3: Setting up the colors
Lecture 4: Adding in the touches began logic
Chapter 6: Lab 4 – Gravity Flip Game
Lecture 1: Lab 4 – Gravity Flip Game Preview
Lecture 2: Getting started
Lecture 3: Adding in the game objects part 1
Lecture 4: Adding in the game objects part 2
Lecture 5: Setting up the timers and the move block functions
Lecture 6: Setting up physics and restarting the game
Lecture 7: Testing the game
Lecture 8: Changing the gravity
Lecture 9: Testing the floor blocks
Lecture 10: Final touches on the game
Chapter 7: Lab 5 – Move Blocks to goal game
Lecture 1: Staring Lab 5 – Move Blocks to goal game
Lecture 2: Setting up the items for the game
Lecture 3: Setting up the controls
Lecture 4: Setting up the physics didBeginContact
Lecture 5: Adding in the reset logic
Lecture 6: Adding in finishing touches
Chapter 8: Lab 6 – Follow the leader Game
Lecture 1: Lab 6 – Follow the leader Game Preview
Lecture 2: Setting up the game
Lecture 3: Adding in the game objects part 1
Lecture 4: Adding in the game objects part 2
Lecture 5: Setting up the controls
Lecture 6: Setting up the block avoid movement
Lecture 7: Setting up the leader circle path
Lecture 8: Spawning the collectibles
Lecture 9: Setting up the physics
Lecture 10: Setting up the contact and the game over logic
Lecture 11: Making the art in illustrator
Lecture 12: Adding in art
Instructors
-
Online Training Plus
Succinct low-barrier courses for free -
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 7 votes
- 5 stars: 19 votes
Frequently Asked Questions
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