Develop a working AI for your Games in Unity ® & Blender!
Develop a working AI for your Games in Unity ® & Blender!, available at $44.99, has an average rating of 4.25, with 398 lectures, based on 2 reviews, and has 77 subscribers.
You will learn about Learn to code for game development in Unity ® C# Build professional 3D models for video games and more Make a path-finding algorithm Develop a creative and technical eye Use the A* algorithm to make a 2D game in Unity ® Find art references and make blueprints in Adobe Photoshop Learn cutting-edge tools to stand out in the field And More! This course is ideal for individuals who are Anyone who wants to be a game developer with unique skills. or Game developers who want to build game art. or Anyone who wants to make games with smart automated features. or Anyone who wants to make 3D models. or Anyone who wants to learn the technology that is shaping how we interact with the world around us or Beginners who want to learn how to use Blender. or Anyone who wants to learn Programming and Game Development in Unity® It is particularly useful for Anyone who wants to be a game developer with unique skills. or Game developers who want to build game art. or Anyone who wants to make games with smart automated features. or Anyone who wants to make 3D models. or Anyone who wants to learn the technology that is shaping how we interact with the world around us or Beginners who want to learn how to use Blender. or Anyone who wants to learn Programming and Game Development in Unity®.
Enroll now: Develop a working AI for your Games in Unity ® & Blender!
Summary
Title: Develop a working AI for your Games in Unity ® & Blender!
Price: $44.99
Average Rating: 4.25
Number of Lectures: 398
Number of Published Lectures: 398
Number of Curriculum Items: 398
Number of Published Curriculum Objects: 398
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to code for game development in Unity ® C#
- Build professional 3D models for video games and more
- Make a path-finding algorithm
- Develop a creative and technical eye
- Use the A* algorithm to make a 2D game in Unity ®
- Find art references and make blueprints in Adobe Photoshop
- Learn cutting-edge tools to stand out in the field
- And More!
Who Should Attend
- Anyone who wants to be a game developer with unique skills.
- Game developers who want to build game art.
- Anyone who wants to make games with smart automated features.
- Anyone who wants to make 3D models.
- Anyone who wants to learn the technology that is shaping how we interact with the world around us
- Beginners who want to learn how to use Blender.
- Anyone who wants to learn Programming and Game Development in Unity®
Target Audiences
- Anyone who wants to be a game developer with unique skills.
- Game developers who want to build game art.
- Anyone who wants to make games with smart automated features.
- Anyone who wants to make 3D models.
- Anyone who wants to learn the technology that is shaping how we interact with the world around us
- Beginners who want to learn how to use Blender.
- Anyone who wants to learn Programming and Game Development in Unity®
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.
The best coding program online. Beginner’s guide for aspiring game developers. Learn C# and programming fundamentals.
This course is the result of a very successful KickStarter!
Learning Unity AI you will created some great Games such as:
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A Super Tank on a maze that will find the best way to go to a point you click. The tank will collect objects along its path.
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A colorful 2D space dodger game where you play as a simple spaceship gliding around a level.
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A good pathfinding system to find the best path for the player to navigate to wherever you click
And many others!
The possibilities are endless.
Your instructor Glauco Pires has a decade’s experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript.
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straightforward coding skills
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clean development techniques
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thoughtful developer advice
With Glauco you will learn to make games in the most efficient and cleanest way possible.
With artificial intelligence, you can make your games more…
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complex
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random
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interesting
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valuable
…without putting in more effort thanks to algorithms.
These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Create a professional 3D model for video games and more! No prior knowledge required. Learn to use Blender and Photoshop
Design low-poly models for games. Developed for highly efficient learning.
Learn with digital artist Kevin Liao from Mammoth Interactive how to use Blender to make low-poly art. You draw 5 3D models of characters for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you’re not an artist, you can make basic art models.
With Blender you can make for FREE high quality art to export anywhere you could want: a game engine like Unity, animations in short films, ads, TV series, feature films, and your 3D printer. You name it.
By the end of the course You’ll have a fully formed model of a sleek jet. You’ll be hungry to learn more and astonished at the power at your fingertips.
You’ll learn how to produce as efficiently as I do. Learn how to develop a creative and technical eye.
Why choose Mammoth Interactive?
We prioritize learning by doing. We blend theory with practical projects to ensure you get a hands-on experience by building projects alongside your instructor. Our experienced instructors know how to explain topics clearly at a logical pace. Check out our huge catalog of courses for more content.
Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!
We really hope you decide to purchase this course and take your knowledge to the next level. Let’s get started.
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Intro to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Intro to Coding
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Intro to Inputs
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Intro to Prefabs
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: Random Angles
Lecture 4: Explosion Effects
Lecture 5: Adding Explosion Effects
Chapter 5: Intro to VR
Lecture 1: Introduction
Lecture 2: Activating VR
Lecture 3: Building a Castle
Lecture 4: Lowering the Door
Lecture 5: Triggering
Lecture 6: Interface
Lecture 7: UPDATE – Using the Unity Package with Unity 5.6
Chapter 6: (Project) Pathfinding Algorithm Game
Lecture 1: Gameplay
Lecture 2: Introduction
Lecture 3: Motivation
Lecture 4: Project Setup
Lecture 5: Node
Lecture 6: String Map
Lecture 7: A-Star Setup
Lecture 8: A-Star Loop
Lecture 9: Auxiliary Methods
Lecture 10: Finishing the Algorithm
Lecture 11: Importing 2D Assets
Chapter 7: Building a Level
Lecture 1: Building a Level
Lecture 2: From console to Visual
Lecture 3: Adding Tanks
Lecture 4: Identifying Nodes
Chapter 8: Creating Movement
Lecture 1: Moving the Tank
Lecture 2: Visually Moving the tank
Lecture 3: Smooth Movement
Lecture 4: Smooth Rotation
Lecture 5: Ordering the Tank to move
Lecture 6: Speeding the Player up
Lecture 7: Spawning Logic
Lecture 8: Crate Visuals
Lecture 9: Adding Crates to Valid Positions
Lecture 10: Collecting Crates
Chapter 9: Game Interface
Lecture 1: Score Counting
Lecture 2: User Interface
Lecture 3: Starting the Game
Lecture 4: Game Over Screen
Lecture 5: Highscore
Chapter 10: Finale and Resources
Lecture 1: Sounds
Lecture 2: Challenge
Lecture 3: Source and Assets – Mammoth Interactive
Chapter 11: 3D NavMesh Game – Setup
Lecture 1: Gameplay
Lecture 2: Introduction
Lecture 3: Project Setup
Lecture 4: Building an Environment
Lecture 5: Camera Follow
Lecture 6: Raycasts
Chapter 12: Navmesh and Agents
Lecture 1: Navmeshes
Lecture 2: Navmesh Agent
Lecture 3: Adjusting Agent Types
Lecture 4: Agent Steering
Lecture 5: Slopes
Lecture 6: Minerals
Lecture 7: Mining Ore
Chapter 13: 3D NavMesh Game – Finale
Lecture 1: Transparency
Lecture 2: Interface and Tutorial
Lecture 3: Integrating Sounds
Lecture 4: Challenge
Lecture 5: Source Code and Art Assets – Mammoth Interactive
Chapter 14: Unity Machine Learning with Python
Lecture 1: Game 1 – Gameplay
Lecture 2: Introduction
Lecture 3: Environment Setup
Lecture 4: Generating a Build for Learning
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 0 votes
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