Domain Driven Design
Domain Driven Design, available at $19.99, has an average rating of 3.65, with 42 lectures, 1 quizzes, based on 70 reviews, and has 318 subscribers.
You will learn about DDD elements – Value Objects, Entities, Aggregates Practical examples with Golang and PHP How to define Bounded Context and Ubiquitous language of your domain How to simplify their domain to reduce the technical debt This course is ideal for individuals who are Who is looking for how to simplify their domain to reduce the technical debt or Programmers who is looking for theory but also practical usage of DDD It is particularly useful for Who is looking for how to simplify their domain to reduce the technical debt or Programmers who is looking for theory but also practical usage of DDD.
Enroll now: Domain Driven Design
Summary
Title: Domain Driven Design
Price: $19.99
Average Rating: 3.65
Number of Lectures: 42
Number of Quizzes: 1
Number of Published Lectures: 42
Number of Published Quizzes: 1
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- DDD elements – Value Objects, Entities, Aggregates
- Practical examples with Golang and PHP
- How to define Bounded Context and Ubiquitous language of your domain
- How to simplify their domain to reduce the technical debt
Who Should Attend
- Who is looking for how to simplify their domain to reduce the technical debt
- Programmers who is looking for theory but also practical usage of DDD
Target Audiences
- Who is looking for how to simplify their domain to reduce the technical debt
- Programmers who is looking for theory but also practical usage of DDD
We will first focus the theory of DDD and understand the essentials.
There are many examples to grasp the theory. Those are mostly written by Golang.
Then going to try to create a base for a scalable backend with using PHP. We will separate the app to 3 main parts Application, Domain and Infrastructure. And going to try not to stay tightly coupled to the framework itself but still going to use the all features Symfony is providing us.
Application layer will be a transition between the outside world to our Domain and going to isolate everything domain related inside our DDD.
Also will be taking care of authentication with JWT and going to use Symfony Security bundle to maintain the user access definitions to resources.
Will be writing Unit tests and use a framework for mocking/stubbing the test doubles.
In Infrastructure layer we are going to use Doctrine as ORM and try to not to stay tightly coupled to the library but stay as flexible as possible so we can use the same domain logic easily whenever we want with some other library or even with plain SQL queries.
Since we are going to implement a rest api, we are also going to use an api provider to get the data for our game. To access the api provider we will implement some commands with using Symfony Command component.
Course Curriculum
Chapter 1: DDD Introduction
Lecture 1: How DDD Come To The Stage Of Computer Science and Eric Evan's Book
Chapter 2: Entities, Value Objects, and Aggregates (Golang)
Lecture 1: Entities
Lecture 2: Value Objects
Lecture 3: Aggregates
Chapter 3: Tools for DDD (Golang)
Lecture 1: OpenApi Generator to Build Your Api
Lecture 2: gRPC and Protocol Buffers
Lecture 3: gRPC example with Golang
Chapter 4: DDD in PHP
Lecture 1: Who am I and why you should take this course
Lecture 2: Essential tools should be installed before starting to the course
Lecture 3: Project details and API Provider
Lecture 4: Why do we need to use an ORM and Doctrine setup
Lecture 5: Complete code from the project
Lecture 6: How to reach me out
Lecture 7: Bounded context and ubiquitous language of DDD
Lecture 8: Model Driven Design
Chapter 5: Docker
Lecture 1: Creating Dockerfile to build the Docker image for our app
Lecture 2: Generating docker-compose and container parameters
Lecture 3: Running Docker containers with Makefile
Chapter 6: Preparing development environment
Lecture 1: Domain Driven Architecture and Folder Structure
Lecture 2: Doctrine schema definitions
Chapter 7: Domain Layer and Bounded Context
Lecture 1: Entity definitions
Lecture 2: Running Doctrine schema update and creating some fixtures
Lecture 3: Hexagonal Architecture and some DDD elements
Chapter 8: Security and JWT
Lecture 1: Setup for JWT
Lecture 2: Changing the namespace and installing logger
Lecture 3: Getting the token and authenticating first user
Chapter 9: Application and Infrastructure Layer
Lecture 1: User Registeration
Lecture 2: Fetch Leagues from Rapid API
Lecture 3: More into AWS S3
Lecture 4: Fetch Teams from Rapid API
Lecture 5: Fetch Games Command
Lecture 6: Fetch Scores Command
Chapter 10: More Domain Logic
Lecture 1: Complete the game
Lecture 2: Give points to the player
Lecture 3: List games
Lecture 4: Make a guess
Chapter 11: Unit Testing with PHPUnit and Prophecy
Lecture 1: Unit tests for guess handler
Lecture 2: Prophecy and using test dammies/stubs/mocks
Chapter 12: Deployment and version control
Lecture 1: Github setup and CD/CI with Github actions
Lecture 2: AWS Code Deploy and Github actions scenario
Lecture 3: PHP 8 Constructor Property Promotion and Code Coverage
Lecture 4: Closing and thanks for watching
Instructors
-
Mustafa Özyurt
Web Developer/Architect
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 5 votes
- 3 stars: 17 votes
- 4 stars: 19 votes
- 5 stars: 22 votes
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