Epic Construct 2 Course: Complete 60 Beginner Games!
Epic Construct 2 Course: Complete 60 Beginner Games!, available at $59.99, has an average rating of 4.4, with 435 lectures, based on 368 reviews, and has 4073 subscribers.
You will learn about Make games from scratch Know how to build game mechanics How to release your own game How to make basic art in Photoshop Use Construct 2 This course is ideal for individuals who are Complete beginners or Not for advanced game developers It is particularly useful for Complete beginners or Not for advanced game developers.
Enroll now: Epic Construct 2 Course: Complete 60 Beginner Games!
Summary
Title: Epic Construct 2 Course: Complete 60 Beginner Games!
Price: $59.99
Average Rating: 4.4
Number of Lectures: 435
Number of Published Lectures: 435
Number of Curriculum Items: 435
Number of Published Curriculum Objects: 435
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Make games from scratch
- Know how to build game mechanics
- How to release your own game
- How to make basic art in Photoshop
- Use Construct 2
Who Should Attend
- Complete beginners
- Not for advanced game developers
Target Audiences
- Complete beginners
- Not for advanced game developers
“I am using this class to teach myself new tricks to teach my own class of high schools students in my game development class. Thanks for all of the new ideas!”
This course was funded through a massively successful Kickstarter campaign.
Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
“Short and precise instructions. I love Mammoth Interactive, one of the best provider of tech courses on Udemy for sure!”
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
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I have released over 40 games and apps that have done very well in the app store.
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I run a company called Mammoth Interactive so I am actively in the field building apps and making money
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I have been teaching since 2002
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I personally love learning online and my life is much better because I have learned online rather than a classroom
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I am one of the top 10 highest grossing Udemy teachers
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I have been a Udemy instructor since 2011.
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I make sure people learn how to make money from their creations.
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I have over 150k students worldwide
Who is this class for?
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People who want to improve their technical skills
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Complete beginners
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People who want to make money. I show people the tools on how to make money through various methods of passive income
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People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
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Learn practical skills
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Learn about how leverage your new skills to greater wealth
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Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
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Motivated me
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Helped my career
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Helped me as a teacher
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Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Enroll now to join the Mammoth community!
“ok so i made a few games with this, i waited a while to leave a rating, it deserves my 5 stars, through and through. id give it 6 even. 7 even.”
Course Curriculum
Chapter 1: Introduction
Lecture 1: 01. Introduction
Lecture 2: 02. Course requirements and how to use this course
Lecture 3: 03. Construct 2 crash course part 1
Lecture 4: 04. Construct 2 crash course part 2
Chapter 2: Make A Simple fun avoid falling blocks game
Lecture 1: 01. Introduction
Lecture 2: 02. Starting the project
Lecture 3: 03. Starting the project
Lecture 4: 04. Adding in the players
Lecture 5: 05. Adding in the player controls
Lecture 6: 06. Adding in the spike logi
Lecture 7: 07. Adding in the score
Lecture 8: 08. Setting up the HUD and the game over logic
Lecture 9: 09. Adding in the home screen
Lecture 10: 10. Making the art
Lecture 11: 11. Adding in the art to the game
Lecture 12: 12. Conclusion and Challenge
Chapter 3: Make a fun simple falling block game
Lecture 1: 01. Introduction
Lecture 2: 02. Starting the project
Lecture 3: 03. Starting the project
Lecture 4: 04. Adding in the players
Lecture 5: 05. Adding in the player controls
Lecture 6: 06. Adding in the spike logi
Lecture 7: 07. Adding in the score
Lecture 8: 08. Setting up the HUD and the game over logic
Lecture 9: 09. Adding in the home screen
Lecture 10: 10. Making the art
Chapter 4: Build a simple Circular shooter
Lecture 1: 01. Introduction
Lecture 2: 02. Game Preview
Lecture 3: 03. Starting the game
Lecture 4: 04. Adding in the controls and the basic game logic
Lecture 5: 05. Adding in the enemy logic
Lecture 6: 06. Adding in the enemyLogic
Lecture 7: 07. Adding in the game over logic
Lecture 8: 08. Adding in the home screen logic
Lecture 9: 16. Conclusion and Challenge
Chapter 5: Build a simple monochrome game
Lecture 1: 01. Introduction
Lecture 2: 02. Game Preview
Lecture 3: 03. Starting the game
Lecture 4: 04. Adding in simulated stars
Lecture 5: 05. Adding in the player timers
Lecture 6: 06. Adding in the collectable logic
Lecture 7: 07. Adding in the gamestate logic
Lecture 8: 08. Adding in some finesse
Lecture 9: 09. Making the art
Lecture 10: 10. Adding in the art and finalizing the game
Lecture 11: 12. Conclusion and Challenge
Chapter 6: Build a simple mobile shooter in HD
Lecture 1: 01. Introduction
Lecture 2: 02. Introduction to the game we will be making
Lecture 3: 03. Starting the file and adding the game sprites
Lecture 4: 04. Setting up the player
Lecture 5: 05. Fixing the mouse issue
Lecture 6: 06. Adding in the enemy logic
Lecture 7: 07. Setting up winning and losing conditions
Lecture 8: 08. Making the items in photoshop
Lecture 9: 09. Making the title screen
Lecture 10: 10. Exporting the art
Lecture 11: 11. Conclusion and Challenge
Chapter 7: .Build an avoid mobile game
Lecture 1: 01. Introduction
Lecture 2: 02. Introduction to the game we will be making
Lecture 3: 03. Starting the project
Lecture 4: 04. Setting up the avoid blocks
Lecture 5: 05. Setting up the block spawning timer
Lecture 6: 06. Setting up the game logic
Lecture 7: 07. Fixing the bound to layout issue
Lecture 8: 08. Adding in the rest of the menus
Lecture 9: 09. A simple way of adding color
Lecture 10: 10. Making the Art
Lecture 11: 11. Implementing the art and testing the game
Lecture 12: 12. Conclusion and Challenge
Chapter 8: Build a simple collection game
Lecture 1: 01. Introduction
Lecture 2: 02. Introduction to the game we will be making
Lecture 3: 03. Starting a project
Lecture 4: 04. Adding in the green block logic
Lecture 5: 05. Adding in timers
Lecture 6: 06. Fixing the spawning problem
Lecture 7: 07. Addin in the score
Lecture 8: 08. Setting up the lose condition
Lecture 9: 09. Adding in particles
Lecture 10: 10. Making the title screen
Lecture 11: 11. Exporting the art
Lecture 12: 12. The importance of housekeeping
Lecture 13: 13. Conclusion and Challenge
Chapter 9: Building a simple fall down game
Lecture 1: 01. Introduction
Lecture 2: 02. Introduction to the game we will be making
Lecture 3: 03. Starting a new project
Lecture 4: 04. Adding the controls
Lecture 5: 05. Adding in the bars
Lecture 6: 06. Setting up the lose logic
Lecture 7: 07. Adding in the game logic
Lecture 8: 08. Making the art
Lecture 9: 09. Wrapping up the game
Instructors
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John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students -
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students
Rating Distribution
- 1 stars: 15 votes
- 2 stars: 15 votes
- 3 stars: 43 votes
- 4 stars: 98 votes
- 5 stars: 197 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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