Essential Mathematics for Game Developers
Essential Mathematics for Game Developers, available at $34.99, has an average rating of 3.61, with 48 lectures, based on 9 reviews, and has 127 subscribers.
You will learn about Learn the essential mathematics required for game development Learn how to use mathematical functions present in unity Get a quick refresher on complex mathematics Learn the fundamental of mechanics and game physics in one single course This course is ideal for individuals who are Anyone who wants to build games will find this course very useful It is particularly useful for Anyone who wants to build games will find this course very useful.
Enroll now: Essential Mathematics for Game Developers
Summary
Title: Essential Mathematics for Game Developers
Price: $34.99
Average Rating: 3.61
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the essential mathematics required for game development
- Learn how to use mathematical functions present in unity
- Get a quick refresher on complex mathematics
- Learn the fundamental of mechanics and game physics in one single course
Who Should Attend
- Anyone who wants to build games will find this course very useful
Target Audiences
- Anyone who wants to build games will find this course very useful
We have created one of the best courses to learn mathematics for game development. We have used a practical pedagogy and a comprehensive syllabus which is must learn for any serious game developer.
In this course, you will be learning everything from calculating vectors to rotations. You’ll be learning how to rotate characters based on the direction they are facing without using built-in systems. We’ll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.
So why wait? Let’s get started learning essential math today, so you can create games in a much more effective manner!
Major Topics Covered
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Basic Math Refresher
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Vectors & Points
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Quaternions ad Euler angles
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Trigonometry
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Ray casts & Reflections
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Generating Textures & Terrain Through Noise
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Physics & Mechanics
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Stealth Game
Why should you take this course?
Math is an integral part of game development, while you can scrape by without it, having some math knowledge under your belt can be very useful. You will learn to:
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How to differentiate vectors and points
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Calculating rotation based on a reference object’s position
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How to create a box, sphere, and circle colliders and calculate their size manually based on the dimensions of the object.
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Have an object rotate based on the ground’s rotation below it
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Master game mechanics and physics
Course Curriculum
Chapter 1: Basic Math Refresher
Lecture 1: Section Overview
Lecture 2: Math with Unity
Lecture 3: Math Operators
Lecture 4: Math with the Vector Class
Lecture 5: BODMAS
Lecture 6: Unity Built-in Math Functions
Chapter 2: Vectors and Points
Lecture 1: Section Overview
Lecture 2: What is a vector?
Lecture 3: Getting a vector’s length or magnitude
Lecture 4: Manually creating a vector class
Lecture 5: Moving an Object Along a Vector
Lecture 6: Getting distances between two objects
Chapter 3: Quaternions and Euler Angles
Lecture 1: Section Overview
Lecture 2: What are Quaternions and Euler Angles?
Lecture 3: Converting from Quaternions to Euler angles and vice versa
Lecture 4: Manually Lerping rotations
Lecture 5: Using Atan to Calculate Radians and convert them to Quaternions
Lecture 6: Difference between Atan and atan2
Chapter 4: Trigonometry
Lecture 1: Section Overview
Lecture 2: What is Trigonometry and Pythagorean theorem
Lecture 3: Getting the angle of an object through a vector
Lecture 4: Getting a vector direction through the angle
Lecture 5: Calculating an angle of a triangle given 2 angles
Lecture 6: Making an object look at another through trigonometry
Chapter 5: Ray casts and Reflections
Lecture 1: Section Overview
Lecture 2: Ray cast: how to cast and visualize a ray
Lecture 3: Return an angle based on the angle the ray
Lecture 4: Calculating a deflection based off a ray's impact angle
Lecture 5: The math of Light reflections
Lecture 6: Creating a laser minigame with ray casts
Chapter 6: Generating Textures and Terrain Through Noise
Lecture 1: Section Overview
Lecture 2: Generating Noise Through Code
Lecture 3: The Difference Between Certain Types of Noise
Lecture 4: The Math Behind Perlin Noise
Lecture 5: Generating a texture with Perlin Noise
Lecture 6: Generating a Mesh with Perlin Noise
Chapter 7: Physics and Mechanics
Lecture 1: Section Overview
Lecture 2: Introduction to Physics
Lecture 3: RigidBodies
Lecture 4: Colliders and Triggers
Lecture 5: Physics Materials
Lecture 6: Basic physics based game demo
Chapter 8: Stealth Game
Lecture 1: Section Overview
Lecture 2: Basic Character with Controls and Camera Follow
Lecture 3: Make a guard that patrols and rotates based on facing direction
Lecture 4: Change color of guard's spotlight when detected
Lecture 5: Lerping the color change and giving a small time gap before being detected
Lecture 6: Adding a win and lose screen
Instructors
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Eduonix Learning Solutions
1+ Million Students Worldwide | 200+ Courses
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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