Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps
Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps, available at $49.99, has an average rating of 3.25, with 63 lectures, based on 34 reviews, and has 418 subscribers.
You will learn about Flutter AR Apps Development Create Augmented Reality Apps that Run on iPhones Build AR Apps for your Business or Organisation Build Simple, Interactive Mobile Applications with Augmented Reality Functions Integrate and Program ARKit with Flutter SDK Create your own Augmented Reality Apps This course is ideal for individuals who are Basic Programming Knowledge or Basic XCode IDE Knowledge It is particularly useful for Basic Programming Knowledge or Basic XCode IDE Knowledge.
Enroll now: Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps
Summary
Title: Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps
Price: $49.99
Average Rating: 3.25
Number of Lectures: 63
Number of Published Lectures: 63
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Flutter AR Apps Development
- Create Augmented Reality Apps that Run on iPhones
- Build AR Apps for your Business or Organisation
- Build Simple, Interactive Mobile Applications with Augmented Reality Functions
- Integrate and Program ARKit with Flutter SDK
- Create your own Augmented Reality Apps
Who Should Attend
- Basic Programming Knowledge
- Basic XCode IDE Knowledge
Target Audiences
- Basic Programming Knowledge
- Basic XCode IDE Knowledge
In this course you will learn how to make mobile augmented reality apps using flutter sdk and flutter dart programming language with Apple ARKit for developing iOS apps.
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.
Augmented reality (AR) is a technology that lets people superimpose digital content (images, sounds, text) over real-life scenes. AR got a lot of attention in 2016 when the game Pokémon Go made it possible to interact with Pokémon superimposed on the world via a smartphone screen. Augmented Reality Apps are software applications which merge the digital visual (audio and other types also) content into the user’s real-world environment. … Some other popular examples of AR apps include AcrossAir, Google Sky Map, Layar, Lookator, SpotCrime, PokemonGo etc.
We will use ArKit. ARKit combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience. You can create many kinds of AR experiences with these technologies using the front or rear camera of an iOS device. Build unparalleled augmented reality experiences for hundreds of millions of users on iOS and iPadOS, the biggest AR platforms in the world. With powerful frameworks like ARKit and RealityKit, and creative tools like Reality Composer and Reality Converter, it’s never been easier to bring your ideas to life in AR. ARKit introduces a brand-new Depth API, creating a new way to access the detailed depth information gathered by the LiDAR Scanner on iPhone 12 Pro, iPhone 12 Pro Max, and iPad Pro.Location Anchoring leverages the higher-resolution data in Apple Maps to place AR experiences at a specific point in the world in your iPhone and iPad apps.* And face tracking is now supported on all devices with the Apple Neural Engine and a front-facing camera, so even more users can experience the joy of AR in photos and videos.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Requirements and Tools
Lecture 2: Introduction
Chapter 2: Flutter SDK Setup on Mac OS
Lecture 1: Flutter SDK Complete Step by Step Setup
Chapter 3: AR Hello World App
Lecture 1: Setup new Project and ARKit Flutter Pluggin Setup
Lecture 2: App Name and Pod Setup
Lecture 3: How to do AR App Testing on iPhone
Lecture 4: Create HelloWorld Screen and Import AR Packages
Lecture 5: Create AR Kit Scene View
Lecture 6: Create AR Text
Lecture 7: Completing App and Testing the App
Chapter 4: AR Geometric Plane App
Lecture 1: Setting up Flutter AR Project
Lecture 2: Add Plane Screen
Lecture 3: Import AR Packages
Lecture 4: Create ARKit Scene View
Lecture 5: Implementing the Create Plane Function
Lecture 6: Navigate user to Plane Screen
Lecture 7: Set App Name and Bundle Identifier
Lecture 8: Finishing App and Testing the App
Chapter 5: AR Geometric Shapes App
Lecture 1: Setup a new AR Flutter Project
Lecture 2: Add Geometric Shapes Screen
Lecture 3: Import AR Packages
Lecture 4: Create AR Kit Scene View
Lecture 5: Implement all Geometric Shapes in our App
Lecture 6: App Name and Pod Setup
Lecture 7: Testing the App
Chapter 6: AR Animated Dancing Character App
Lecture 1: Setup a new Flutter Project with ARKit Pluggin
Lecture 2: Create Animated Character Screen
Lecture 3: Import AR Packages
Lecture 4: Implement ARKit View
Lecture 5: Add Plane for Animated Fixed Character
Lecture 6: idleFixed .dae (DAE File is a 3D Interchange File) Character
Lecture 7: Dance Fixed .dae (.dae dancing character) – [DAE File is a 3D Interchange File]
Lecture 8: Set Home Screen for App
Lecture 9: Pod Setup and Setup the App Name
Lecture 10: Completing App and Testing App
Chapter 7: AR Earth Map App
Lecture 1: Setting up a New Flutter Project
Lecture 2: Add Earth Rotating Screen
Lecture 3: import AR Packages
Lecture 4: Create AR Scene View
Lecture 5: Add Earth Map Material and Make it Sphere
Lecture 6: Add Earth Map Sphere to ARKit Node
Lecture 7: Set Rotation for Earth Map Sphere
Lecture 8: Pod Setup and Setup App Name
Lecture 9: Completing App and Testing the App
Chapter 8: AR Bird App
Lecture 1: Create and Setup a new Project
Lecture 2: Create Custom Bird Object Screen
Lecture 3: Import AR Packages
Lecture 4: Create ARKit Scene View
Lecture 5: Add Custom Bird 3D Object to ARKit Reference Node
Lecture 6: Setting up Pods and App Name
Lecture 7: Testing the App
Chapter 9: AR Panorama App
Lecture 1: Setup a new Flutter Project
Lecture 2: Add 360 3D Image to AR Scene View
Lecture 3: Finishing and Testing the App
Chapter 10: AR Measurement App
Lecture 1: Setup a new Flutter Project
Lecture 2: Implementing Add AR Points Node & Add Sphere Functions
Lecture 3: Implementing Calculate Distance & Draw Line Between Points Functions
Lecture 4: Create ArKit Scene View
Lecture 5: Finishing & Testing the App
Chapter 11: Where to go from here
Lecture 1: Where to go from here
Lecture 2: Please Rate our Course
Chapter 12: ARKit Flutter Pluggin .zip File
Lecture 1: ARKit Flutter Pluggin .zip file
Lecture 2: Thank you
Instructors
-
Coding Cafe
Web and Mobile Applications Development
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 2 votes
- 4 stars: 7 votes
- 5 stars: 16 votes
Frequently Asked Questions
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