From start to Finish: Qt & QML Online Multiplayer Game
From start to Finish: Qt & QML Online Multiplayer Game, available at $49.99, has an average rating of 4.45, with 34 lectures, based on 27 reviews, and has 238 subscribers.
You will learn about Create UI Mockups using Figma Create an Online Multiplayer Game with a Qt/C++ backend and QML front end Identify various build issues and how to go about debugging/fixing them Deploy server application to cloud and have a desktop client application to communicate with server This course is ideal for individuals who are This is an Intermediate to Advanced Qt/QML course so some beginner knowledge would help It is particularly useful for This is an Intermediate to Advanced Qt/QML course so some beginner knowledge would help.
Enroll now: From start to Finish: Qt & QML Online Multiplayer Game
Summary
Title: From start to Finish: Qt & QML Online Multiplayer Game
Price: $49.99
Average Rating: 4.45
Number of Lectures: 34
Number of Published Lectures: 34
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Create UI Mockups using Figma
- Create an Online Multiplayer Game with a Qt/C++ backend and QML front end
- Identify various build issues and how to go about debugging/fixing them
- Deploy server application to cloud and have a desktop client application to communicate with server
Who Should Attend
- This is an Intermediate to Advanced Qt/QML course so some beginner knowledge would help
Target Audiences
- This is an Intermediate to Advanced Qt/QML course so some beginner knowledge would help
In this course, we’ll go over step by step how to implement an entire Online Multiplayer game using Qt from idea conception, ui mockups, to a fully functioning game application!
The application will consist of two parts that we’ll develop in parallel, a Qt Console server application, and a Qt Quick client application that has a QML front end. The server can handle multiple concurrent games with multiple clients per game. The Client application has a Canvas component that players can use to draw doodles and send as part of the game. The lobby also consists of a chat feature that players in a game can use to communicate with one another prior to the start of the game. The lobbies themselves segregate data so that even with multiple games running at once, all of the chats, users, and images are only seen within a particular lobby! All communication between the server and client applications are done via QWebSocketServer and QWebSocket. We’ll also go over some Qt Creator tips and tricks, as well as how to combine multiple projects into a single Qt Project. As we run into bugs along the way, we’ll see how we can also use some debugging to track down and fix common mistakes and issues.
Thank you for your interest and if you have any questions, comments, or concerns, please feel free to reach out to me!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Complete Demo
Lecture 2: Introduction, Premise, and Figma UI Mockups
Lecture 3: Server Side Web Socket
Lecture 4: Client Side Web Socket
Lecture 5: Merge Server and Client Projects
Lecture 6: Connecting the Server and Client Applications
Lecture 7: Implementing our MainMenuScreen.qml Client UI
Lecture 8: Implementing our GameSelectScreen.qml
Lecture 9: Creating Unique ID's for Socket Clients
Lecture 10: Server: Game Lobby Handler and Message Processing
Lecture 11: Client: Message Processor and Registering Unique ID from Server
Lecture 12: Server: Creating a Game Lobby
Lecture 13: Server: Join Game Lobby Code
Lecture 14: Client: Creating and Joining Game Lobby's
Lecture 15: Client side GameManager/Logic Controller
Lecture 16: Finishing up Refactoring of our Client Side Game Manager
Lecture 17: Implementing GameLobbyScreen.qml Client UI
Lecture 18: Implementing Creating Lobby from Client; C++ and QML
Lecture 19: Implementing JoinLobbyScreen.qml
Lecture 20: Implementing Client Join Lobby C++ and QML
Lecture 21: Implementing and Debugging Lobby Chat Feature
Lecture 22: Implementing Lobby Ready Up Feature
Lecture 23: Game Lobby Handler: All Clients Ready
Lecture 24: Implementing DoodleScreen.qml Drawing on a Canvas in QML
Lecture 25: Saving and Packetizing Our Doodles
Lecture 26: Server Handling Doodles Part 1
Lecture 27: Server Handling Doodles Part 2
Lecture 28: Client Receiving Other Player Doodles
Lecture 29: Implement DrawingInstructionScreen.qml
Lecture 30: Send Server Drawings and All Drawings Complete Server Logic
Lecture 31: Client Receiving All User Drawings
Lecture 32: Implementing our VoteScreen.qml
Lecture 33: Casting Vote, Counting Votes, Choosing a Winner!
Lecture 34: Implementing WinnerScreen.qml and finishing up!
Instructors
-
Hai Pham
Senior Software Engineer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 8 votes
- 5 stars: 16 votes
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