From zero to hero Unity course: Make a Marlo game!
From zero to hero Unity course: Make a Marlo game!, available at $19.99, has an average rating of 4.31, with 121 lectures, based on 8 reviews, and has 118 subscribers.
You will learn about Build a Classic 2D Marlo Bros game in Unity® Learn the fundamentals of game design. Create game art in Photoshop. Code in C#. Add sound effects to a game. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: From zero to hero Unity course: Make a Marlo game!
Summary
Title: From zero to hero Unity course: Make a Marlo game!
Price: $19.99
Average Rating: 4.31
Number of Lectures: 121
Number of Published Lectures: 121
Number of Curriculum Items: 121
Number of Published Curriculum Objects: 121
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a Classic 2D Marlo Bros game in Unity®
- Learn the fundamentals of game design.
- Create game art in Photoshop.
- Code in C#.
- Add sound effects to a game.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
“Great course really well explained.”
This course was funded by a wildly successful Kickstarter.
If you’re as nostalgic for the classic Super Mario as we are, join us in this course! Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing.
Glauco Pires from Mammoth Interactive teaches you how to build a Super MARLO Runner game with Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
Beginner’s Guide for Aspiring Game Developers
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Furthermore, Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
All source code and art assets are included with your purchase. Enroll today to join the Mammoth community!
Course Curriculum
Lecture 1: Course Trailer
Chapter 1: Introduction to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Assets Store
Chapter 2: Introduction to Coding in Unity
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Introduction to Inputs in Unity
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Camera
Chapter 4: Introduction to Prefabs in Unity
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosion Effect
Lecture 7: Adding Explosion Effects
Chapter 5: Starting the Project in Unity
Lecture 1: Organizing the Project
Lecture 2: Preparing the Player
Lecture 3: Walking and Jumping
Lecture 4: Raycasting
Lecture 5: Raycast Precision
Lecture 6: Making the Camera Follow
Lecture 7: Coins
Lecture 8: User Interface
Lecture 9: Events
Lecture 10: Simple Enemy
Lecture 11: Enemy Walking Paths
Lecture 12: Jumping over Enemies
Lecture 13: Making a Shell Enemy
Lecture 14: Shell Bouncing
Lecture 15: Pipe Enemy
Lecture 16: Blocks
Lecture 17: Making Powerups
Lecture 18: Powerup Feedback
Lecture 19: Setting up a Win and Lose
Chapter 6: Introduction to Photoshop
Lecture 1: Build a New File
Lecture 2: Navigational Controls
Lecture 3: Basic Tools Rundown
Lecture 4: Basic Tools Usages
Lecture 5: Basic Secondary Tools
Lecture 6: Basic Layers
Lecture 7: Painting Sample
Lecture 8: Adjustment Layers (Part 1)
Lecture 9: Adjustment Layers (Part 2)
Lecture 10: Adjustment Layers (Part 3)
Lecture 11: Transform Tool
Lecture 12: Transforms Tool (cont'd)
Lecture 13: Colour Range Select
Lecture 14: Image Settings
Lecture 15: Image Adjustment
Lecture 16: Photoshop Fun
Lecture 17: Photoshop Fun Continued
Lecture 18: Ruler Usage
Chapter 7: Art Asset Creation (Photoshop Projects)
Lecture 1: Old and New Project Interface
Lecture 2: Project Set Up
Lecture 3: Brick Block Asset
Lecture 4: Coin Block Asset
Lecture 5: Pipe Asset
Lecture 6: Background Objects
Lecture 7: Checkpoint Flag
Lecture 8: End House
Lecture 9: Castle
Lecture 10: Power Block
Lecture 11: Foundation Block
Lecture 12: Shell Enemy
Lecture 13: Shroom Enemy
Lecture 14: Powerup Shroom
Lecture 15: Plant Enemy
Lecture 16: Marlo
Chapter 8: Art Asset Animation (Photoshop Projects)
Lecture 1: Animation Setup
Lecture 2: Shroom Animation
Lecture 3: Shell Enemy Animation
Lecture 4: Marlo Idle
Lecture 5: Marlo Running Animation
Lecture 6: Marlo Running Animation Continued
Chapter 9: Finishing the Game in Unity (Project)
Lecture 1: Importing Art
Lecture 2: Background Setup
Lecture 3: Infinite Background
Lecture 4: Game Element
Lecture 5: Integrating Blocks
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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