Full Guide To Unity 3D & C#: Learn To Code Making 3D Games
Full Guide To Unity 3D & C#: Learn To Code Making 3D Games, available at $59.99, has an average rating of 4.45, with 41 lectures, based on 46 reviews, and has 1000 subscribers.
You will learn about Learn the fundamentals of C#. Variables, "if" statements, Arrays and creating an object oriented structure. No prior programming experience necessary. Create a Rocket Ship in 3D with sounds effects, flying abilities, adjustable rotation speed, and particle effects like flames and explosions to conquer the Space Bound around it Develop NINJA like skills in Unity 3D by Implementing sound effects (SFX), animations, scene lighting, and Cinemachine. And creating levels with 3D game objects Become a professional programmer by learning "Version Control" a tool used by expert engineers. Not only in game development but in all programming based projects. Build a solid foundation of Game design and Level design by understanding what player experience means and how to create enjoyable and fun levels for anyone looking to play your game Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to research and find solutions for each. Build Transferable coding skills from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and any other object oriented language Flex your "Game Developer" muscles by completing challenges presented to you every video. Enhancing your learning experience and adding your own flavor into the project. This course is ideal for individuals who are Aspiring Game Developers that don't know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own 3D games using Unity's very simple engine or Anyone who's looking to create a 3D Rockets and doesn't know how to do it easily and efficiently or Game developers that have a solid foundation in Unity but feel they lack enough depth to create a game from A to Z It is particularly useful for Aspiring Game Developers that don't know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own 3D games using Unity's very simple engine or Anyone who's looking to create a 3D Rockets and doesn't know how to do it easily and efficiently or Game developers that have a solid foundation in Unity but feel they lack enough depth to create a game from A to Z.
Enroll now: Full Guide To Unity 3D & C#: Learn To Code Making 3D Games
Summary
Title: Full Guide To Unity 3D & C#: Learn To Code Making 3D Games
Price: $59.99
Average Rating: 4.45
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the fundamentals of C#. Variables, "if" statements, Arrays and creating an object oriented structure. No prior programming experience necessary.
- Create a Rocket Ship in 3D with sounds effects, flying abilities, adjustable rotation speed, and particle effects like flames and explosions to conquer the Space Bound around it
- Develop NINJA like skills in Unity 3D by Implementing sound effects (SFX), animations, scene lighting, and Cinemachine. And creating levels with 3D game objects
- Become a professional programmer by learning "Version Control" a tool used by expert engineers. Not only in game development but in all programming based projects.
- Build a solid foundation of Game design and Level design by understanding what player experience means and how to create enjoyable and fun levels for anyone looking to play your game
- Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to research and find solutions for each.
- Build Transferable coding skills from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and any other object oriented language
- Flex your "Game Developer" muscles by completing challenges presented to you every video. Enhancing your learning experience and adding your own flavor into the project.
Who Should Attend
- Aspiring Game Developers that don't know where to start when it comes to creating games
- Young programmers who want to learn the basics of coding in a really fun way by creating their own 3D games using Unity's very simple engine
- Anyone who's looking to create a 3D Rockets and doesn't know how to do it easily and efficiently
- Game developers that have a solid foundation in Unity but feel they lack enough depth to create a game from A to Z
Target Audiences
- Aspiring Game Developers that don't know where to start when it comes to creating games
- Young programmers who want to learn the basics of coding in a really fun way by creating their own 3D games using Unity's very simple engine
- Anyone who's looking to create a 3D Rockets and doesn't know how to do it easily and efficiently
- Game developers that have a solid foundation in Unity but feel they lack enough depth to create a game from A to Z
This course is made with the latest content and newest technics used in modern Game Development (Unity 2024)
The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional.
The main project of this course if the Space Bound Rocket Ship 3Dand It’s the prefect project for students from any level. As it has a ton of options to play around with a discover the ins and outs of Unity Engine, at the same time providing opportunities at every turn to use basic C# coding and advanced C# coding.
Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.
Section 1 – Introduction:
Is where we set everything up. I will take you step by step through the process of downloading Unity, installing it and integrating it with Visual studio. We also talk about how you can use this course and take full advantage of everything in it
Section 2 – Magic Shapes 3D – Basics of Unity and C#:
Is where we create the foundation of Unity and C#. If you are new to C3 and Unity and have zero experience this is the perfect place to start as we’ll go into everything that we’ll need for our future BIG project. You’ll learn about the basics of C# such as variables, if statements and arrays while building a fun mini game in Unity to help you get started
Section 3 – Creating Our Rocket:
We begin the process of creating our incredible rocket. We start of by shaping our rocket and you’ll create your rocket you can make it whatever your heart desires. We’ll learn to fly our rocket based on players Input. We’ll also learn to add audio to our rocket and all of that while delving deeper into Unities system and understanding various concepts in C#
Section 4 – Level Design:
Is where we start creating our levels. Because every great rocket needs a great Space to fly in. We’ll understand the basics of Game Design and how industries look at the basics before before creating levels. We’ll understand scene management in Unity and C# and have a fully functioning at the end of the section
Section 5 – Advanced Rocket Ship Design:
This is where we take our rocket to the next level. We add a new dimension to our game with a follow cam. We’ll learn about an incredible tool of unlimited creativity called Unity’s particle system to help us create explosion effects and flames from our rocket. We’ll add even more sound effects. And finally add a health bar to our rocket and have extra game mechanics
Section 6 – Advanced Level Design:
With our new rocket we need new spaces for it to fly in. We’ll delve deeper into Unity Engine and learn about lighting our game to make some incredible scenery. We’ll learn about animations and apply them to our obstacles to make them more dynamic. And finally we’ll create a title Menu for our game with interactable buttons to start off our game
What You Will Learn In This Course:
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Download and install Unity and Visual Studio
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Why we need Visual Studio with Unity
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Use Visual Studio with Unity in a simple way
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How to set a good Game Development environment
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Unity Engine are in a simple and comprehensive way
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The Basics of C# in the most fun ways possible by creating a game
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Use player input to control the behavior of our game
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Add different component to game objects
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Add gravity and other forces to game objects
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Make game objects interact with each other in our game
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Create a Flying Rocket Ship from basic 3D Shapes
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Learn physics based rotation
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Learn about Unities Particle System
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Create Explosion effects and flames from our Rocket Ship
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Learn the core of Game Design and what makes levels fun
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Create multiple levels in game and how to move through them
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Understand complex C# coding technics like “Coroutines
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Create Debug Keys that allow you to play test your levels fast
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Use Cinemachine a versatile Unity tool to add Follow Camera
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Add multiple audios to our Game and different ways to do it
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Create a Health Bar that dynamically changes when Rocket is hit
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Shake your camera to create impact forces
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Learn in detail every aspect of lighting in Unity
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Understand how to animate to make them rotate, move and translate objects in levels
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Create an interactable Title Menu with buttons and sliders
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Why You Should Buy This Course
Lecture 2: Download Unity & Visual Studio Step-by-Step
Lecture 3: Unity & Visual Studio 101
Lecture 4: Your First Code
Chapter 2: Magic Shapes 3D – C# and Unity 3D Basics
Lecture 1: Print To Console With Debug.Log()
Lecture 2: Variables 101
Lecture 3: RigidBodies And Colliders
Lecture 4: Prefabs & Basic Input System
Lecture 5: If-Else Statements
Lecture 6: Arrays & Loops
Lecture 7: Creating Chaos
Lecture 8: Public Methods & Return Types
Chapter 3: Space Bound Rocket Ship 3D – Creating Our Rocket Ship
Lecture 1: Introduction To Version Control
Lecture 2: Shaping Our Rocket Ship
Lecture 3: Basic Rocket Inputs
Lecture 4: Flying Our Rocket Ship
Lecture 5: Rotating Our Rocket Ship
Lecture 6: Adding Audio
Lecture 7: Solving Movement Bugs
Lecture 8: Designers Inspector
Chapter 4: Space Bound Rocket Ship 3D – Level Design
Lecture 1: Using Tags On GameObjects
Lecture 2: Level Design 101
Lecture 3: Level Design Tuning
Lecture 4: Making A Second Level
Lecture 5: Prefabs In More Details
Lecture 6: Level Loading & Scene Management
Lecture 7: Using Coroutines
Lecture 8: Level Debug Keys
Lecture 9: Looping Through Levels
Chapter 5: Space Bound Rocket Ship 3D – Advanced Rocket Ship Design
Lecture 1: Adding Multiple SFX
Lecture 2: Particle Effects 101
Lecture 3: Cinemachine Follow Camera
Lecture 4: Adding A HealthBar (part 1)
Lecture 5: Adding A HealthBar (part 2)
Lecture 6: Adding Shaky Cam
Chapter 6: Space Bound Rocket Ship 3D – Advanced Level Design
Lecture 1: Animating Obstacles
Lecture 2: Lighting Our Scenes
Lecture 3: Making Game Moments
Lecture 4: Turning UI On & Off
Lecture 5: Creating Title Menu (part 1)
Lecture 6: Creating Title Menu (part 2)
Instructors
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Michael Murr
Software Engineer :: Game Developer :: Entrepreneur
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 11 votes
- 5 stars: 30 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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