Fundamentals of Programming
Fundamentals of Programming, available at $39.99, has an average rating of 3.9, with 43 lectures, based on 464 reviews, and has 12659 subscribers.
You will learn about Learn the fundamentals of programming learn control flow statement practice exercises swift langage, and c# for Unity 3D learn about variables objects object oriented programming classes, inheritance, abstraction, This course is ideal for individuals who are cool kids or nerds and geeks or Mark Zuckerberg fans or Ironman fans It is particularly useful for cool kids or nerds and geeks or Mark Zuckerberg fans or Ironman fans.
Enroll now: Fundamentals of Programming
Summary
Title: Fundamentals of Programming
Price: $39.99
Average Rating: 3.9
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the fundamentals of programming
- learn control flow statement
- practice exercises
- swift langage, and c# for Unity 3D
- learn about variables
- objects
- object oriented programming
- classes, inheritance, abstraction,
Who Should Attend
- cool kids
- nerds and geeks
- Mark Zuckerberg fans
- Ironman fans
Target Audiences
- cool kids
- nerds and geeks
- Mark Zuckerberg fans
- Ironman fans
Do you want to make cool video games and apps?
Do you feel uncomfortable with programming?
You should, because programming is not always easy.
Sometimes, making one mistake in the code can bring software bugs
Some bugs can be devastating such as this bug in the PACMAN game where the letters appears on top of the level, making the level unplayable.
To write good code, you need solid foundation.
This is what this course is all about.
This course teaches you the fundamentals of programming, just like you would learn in an American University, but in a fun way with real-life example that everyone understands.
Join this course now, your future self will thank you for it.
SPOILER ALERT:
Nobody grew up thinking when I grow up I want to be a programmer, NOP!
We want to be superheroes, police officers, firemen, astronauts and make cool video games and apps.
Now as soon as you try to make video games and apps, yo do a little research, next thing you know you need to learn how to program. You read a little bit about programming and then you’re TURNED OFF. You know it’s going to be a pain but you also know it’s worth it because you’re going to make awesome things with programming, right?!!!
Well that’s what this course is all about. You get a solid knowledge of the fundamentals of programming, just like you would learn in an American University, but not as boring. The instructor tries to keep it an entertaining as possible and to give you as many real-life example so that you’re never lost.
Programming is a main activity of computers. It is a skill for creation. Once you can do it, the sky’s the limit over what you can make computers do. A program is just a plan of action a machine can follow. Become a master and have your computer do everything you ask it to do.
Learn the fundamentals now. Your future self will thank you for taking this course.
Course Curriculum
Chapter 1: Fundamentals of Programming
Lecture 1: Get to know your instructor
Lecture 2: Intro to Programming
Lecture 3: Basic Concepts
Lecture 4: Data Types
Lecture 5: Operators
Lecture 6: Conditional Statements
Lecture 7: Control Flow Statements
Lecture 8: Functions
Lecture 9: Collections
Lecture 10: Classes and Objects
Lecture 11: Advanced Classes & Objects
Lecture 12: Congratulations!
Chapter 2: Exercises in Swift
Lecture 1: How to take the most out off this section
Lecture 2: Quickly create a Apple Watch App project in XCode using Swift
Lecture 3: Fundamental exercise 1
Lecture 4: Fundamental exercise 1 solution
Lecture 5: Fundamental exercise 2
Lecture 6: Fundamental exercise 2 solution
Lecture 7: Fundamental exercise 3
Lecture 8: Fundamental exercise 3 solution
Lecture 9: Fundamental exercise 4
Lecture 10: Fundamental exercise 4 solution
Lecture 11: Fundamental exercise 5
Lecture 12: Fundamental exercise 5 solution
Lecture 13: Fundamental exercise 6
Lecture 14: Fundamental exercise 6 solution
Lecture 15: Fundamental exercise 7
Lecture 16: Fundamental exercise 7 solution
Lecture 17: Fundamental exercise 8
Lecture 18: Fundamental exercise 8 solution A
Lecture 19: Fundamental exercise 8 solution B
Lecture 20: Fundamental exercise 9
Lecture 21: Fundamental exercise 9 solution A
Lecture 22: Fundamental exercise 9 solution B
Lecture 23: Fundamental exercise 10
Lecture 24: Fundamental exercise 10 solution
Lecture 25: Fundamental exercise 11
Lecture 26: Fundamental exercise 11 solution
Lecture 27: Fundamental exercise 12
Lecture 28: Fundamental exercise 12 solution
Lecture 29: Fundamental exercise 13
Lecture 30: Fundamental exercise 13 solution
Chapter 3: Bonus Files
Lecture 1: Bonus Exercise files
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 13 votes
- 3 stars: 70 votes
- 4 stars: 178 votes
- 5 stars: 200 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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