Game Character Sculpting For Beginners with Zbrush & Maya
Game Character Sculpting For Beginners with Zbrush & Maya, available at $44.99, has an average rating of 4.35, with 117 lectures, 2 quizzes, based on 182 reviews, and has 1416 subscribers.
You will learn about Modeling Methods of Maya Cloth Modeling Using Marvelous Designer Sculpting Methods in Zbrush Shoes Detailing in Zbrush Many Production Tips and Tricks Through Out The Course A Full Character Model From Start to Finish This course is ideal for individuals who are anyone who wants to learn character sculpting for game. It is particularly useful for anyone who wants to learn character sculpting for game.
Enroll now: Game Character Sculpting For Beginners with Zbrush & Maya
Summary
Title: Game Character Sculpting For Beginners with Zbrush & Maya
Price: $44.99
Average Rating: 4.35
Number of Lectures: 117
Number of Quizzes: 2
Number of Published Lectures: 117
Number of Published Quizzes: 2
Number of Curriculum Items: 119
Number of Published Curriculum Objects: 119
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Modeling Methods of Maya
- Cloth Modeling Using Marvelous Designer
- Sculpting Methods in Zbrush
- Shoes Detailing in Zbrush
- Many Production Tips and Tricks Through Out The Course
- A Full Character Model From Start to Finish
Who Should Attend
- anyone who wants to learn character sculpting for game.
Target Audiences
- anyone who wants to learn character sculpting for game.
Student reviews :
Jibak says : One of the best online teaching courses on Character modeling. The course is superb because of the step by step detailing, completeness and ‘No skips’. It starts with the very basics of Maya/ Zbrush/ MD and ultimately ends up in great detailing. The transition is very smooth and well organised. It improved my modeling skills a lot and also introduced me to new software like Zbrush & MD . Though I have not completed the course yet but it is amazing and worth buying. Thanks to Udemy and Mr. N. K. Jena for providing such a tutorial.
Stevenf says : The instructor explains everything extremely well and detailed. I
recommend this class for anyone interested in learning modeling.
Edwin Gomez says : Great instruction! The material being delivered is top notch. I love the how the instructor takes the time to explain the tools and all of the little intricacies that are associated with that tool set. I am really enjoying his class and would highly recommend this course !
Description :
In this 12.5 hours of course Game artist Nalini Kanta Jena will teach you, how to create game character from scratch using Maya, Zbrush and Marvelous Designer.
He describes every steps he takes, so even if you are a totally beginner, you can easily follow him.This course not only shows you step by step guide but also shows you an up to date production pipeline.
He will start the course with Base mesh creation in Maya. then He will move to Marvelous Designer to model clothes then Zbrush to create sculpting details.
The goal of this course is to teach you the entire process of character sculpting and how different software such as Maya, Zbrush and Marvelous Designer work together to create your model.
The course will cover these topics
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Maya Basics
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Modeling methods in Maya
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Marvelous Designer Basics
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Modeling cloth in Marvelous Designer
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Zbrush Basics
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Character sculpting methods in Zbrush
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Integration between Maya, Marvelous Designer and Zbrush
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Many tips and tricks in every lecture
After completing this course you can model game characters with more confident and with clear knowledge of the pipeline. so if you want to be a Game artist then enroll to this class now and start learning today.
If you are not satisfied with the course then you can refund it. There is a 30 days money back guarantee. So there is no reason to hesitate Enroll to the course and learn production level character sculpting now.
Course Curriculum
Chapter 1: Maya Strong Foundation
Lecture 1: Introduction
Lecture 2: Download Resource Files
Lecture 3: User Interface Elements
Lecture 4: Veiwport navigation
Lecture 5: Creating objects
Lecture 6: Selection methods
Lecture 7: Soft Selection and Symetry
Lecture 8: Move tool
Lecture 9: Scale tool
Lecture 10: Rotate tool
Lecture 11: Using Layers
Lecture 12: Hide and Show Objects
Lecture 13: Intro to outliner
Lecture 14: Pivot Point
Lecture 15: Duplicating Objects
Lecture 16: Group objects
Lecture 17: Freez Transformation
Lecture 18: Snaping Tools
Lecture 19: Hotbox
Lecture 20: Marking Menu
Lecture 21: Creating Costume Marking Menu
Chapter 2: Character Base Mesh Modeling In Maya
Lecture 1: Understanding The Concept Art
Lecture 2: Preparing Reference Image For Maya
Lecture 3: Creating Project Folder
Lecture 4: Setting Real World Scale
Lecture 5: Modeling The Torso
Lecture 6: Modeling The Hand
Lecture 7: Modeling Leg Base Mesh
Lecture 8: Modeling The Palm and Fingers
Lecture 9: Modeling The Eye Ball
Lecture 10: ModelingThe Eye Lid
Lecture 11: Modeling The Lip
Lecture 12: Modeling The Cheek
Lecture 13: Modeling The Nose
Lecture 14: Modeling The Skull Area
Lecture 15: Modeling The Neck
Lecture 16: Modeling Ear
Lecture 17: Attaching Head With Body
Lecture 18: Modeling Mouth Inside
Chapter 3: Accessories Base Mesh Modeling in Maya
Lecture 1: Shoe Base Blocking
Lecture 2: Modeling Shoe Lace
Lecture 3: Modeling Shoe Lace Knot
Lecture 4: Modeling Cap Base Mesh
Lecture 5: Modeling Cap Belt
Lecture 6: Modeling The Spec
Lecture 7: Modeling The Locket
Lecture 8: Modeling Sketboard Base
Lecture 9: Modeling Sketboard Wheels
Lecture 10: Modeling Wheel Conecter
Chapter 4: Cloth Modeling in Marvelous Designer
Lecture 1: MD Overview
Lecture 2: Display option of 3d garment window
Lecture 3: Creating Patterns Basics
Lecture 4: Creating T-shirt Pattern
Lecture 5: Creating Sleves for T-shirt
Lecture 6: Creating Patterns for Pant
Lecture 7: 36-Exporting All Objects for Sculpting
Chapter 5: Zbrush Basics
Lecture 1: Zbrush Interface Overview
Lecture 2: Navigating the Canvas
Lecture 3: Sculpting Basics
Lecture 4: Masking for sculpting
Lecture 5: Show and Hide polygons
Chapter 6: Character Body Sculpting in Zbrush
Lecture 1: Importing OBJ Files Into Zbrush
Lecture 2: Head Blocking Sculpting
Lecture 3: Blocking the Nose and Lip
Lecture 4: Refining the Eyes
Lecture 5: Sculpting the Hand
Lecture 6: Refining the Hand Sculpting
Lecture 7: Sculpting the Leg
Lecture 8: Sculpting Ear
Lecture 9: Refining the Face
Lecture 10: More Refining on the Face
Lecture 11: Lip Surface Detailing
Lecture 12: Finger Detailing
Lecture 13: Skin Detailing
Chapter 7: Cloth Sculpting in Zbrush
Lecture 1: Using polygroups to split Meshes
Lecture 2: Using Dynamesh to Close Holes
Lecture 3: Projecting Details back
Lecture 4: Projecting Details Back into Pant
Lecture 5: Refining Folds on T-shirt
Lecture 6: Making Sleave holes
Lecture 7: Masking for Sleves
Lecture 8: Creating Seam line Using Group Loops
Lecture 9: Projecting Details Back to the Mesh
Lecture 10: Pant Basic Forms
Lecture 11: Pant Front Folds
Lecture 12: Extracting Pockets
Lecture 13: Pocket Refining
Lecture 14: Creating Pocket Seam Lines
Lecture 15: Creating Pocket Folds
Lecture 16: Creating Pocket Wrinkles
Lecture 17: Creating Pant Back Folds
Instructors
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Nalini Kanta Jena
3D Character Instructor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 8 votes
- 3 stars: 11 votes
- 4 stars: 56 votes
- 5 stars: 104 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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