Game Design Concept Art Intro: Digital Environment Drawing
Game Design Concept Art Intro: Digital Environment Drawing, available at $49.99, has an average rating of 4.35, with 48 lectures, based on 64 reviews, and has 475 subscribers.
You will learn about Project setup and best practices before starting your sketch Photoshop walk through for drawing and painting including, tools, brushes, hotkeys, and other settings Perspective Grids using Sketchup and Blender Informative sketching techniques Design sketching workflows Understanding of space layout and purpose of 3/4 cutout designs Modular designs and breakouts How to refine sketches Basic Perspective overviews of: 1pt, 2pt, and 3pt Setting up Environment Perspective Generating Interior Layout in Perspective This course is ideal for individuals who are Anyone who loves to draw or sketch or Anyone wanting to develop new skills for drawing, sketching, painting, perspective, photoshop, blender, and sketup or Anyone with a passion for learning game development or Anyone who wants the ability to create assets for games or Anyone interested in Environment Art or Competency using a computer It is particularly useful for Anyone who loves to draw or sketch or Anyone wanting to develop new skills for drawing, sketching, painting, perspective, photoshop, blender, and sketup or Anyone with a passion for learning game development or Anyone who wants the ability to create assets for games or Anyone interested in Environment Art or Competency using a computer.
Enroll now: Game Design Concept Art Intro: Digital Environment Drawing
Summary
Title: Game Design Concept Art Intro: Digital Environment Drawing
Price: $49.99
Average Rating: 4.35
Number of Lectures: 48
Number of Published Lectures: 47
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 47
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Project setup and best practices before starting your sketch
- Photoshop walk through for drawing and painting including, tools, brushes, hotkeys, and other settings
- Perspective Grids using Sketchup and Blender
- Informative sketching techniques
- Design sketching workflows
- Understanding of space layout and purpose of 3/4 cutout designs
- Modular designs and breakouts
- How to refine sketches
- Basic Perspective overviews of: 1pt, 2pt, and 3pt
- Setting up Environment Perspective
- Generating Interior Layout in Perspective
Who Should Attend
- Anyone who loves to draw or sketch
- Anyone wanting to develop new skills for drawing, sketching, painting, perspective, photoshop, blender, and sketup
- Anyone with a passion for learning game development
- Anyone who wants the ability to create assets for games
- Anyone interested in Environment Art
- Competency using a computer
Target Audiences
- Anyone who loves to draw or sketch
- Anyone wanting to develop new skills for drawing, sketching, painting, perspective, photoshop, blender, and sketup
- Anyone with a passion for learning game development
- Anyone who wants the ability to create assets for games
- Anyone interested in Environment Art
- Competency using a computer
Hi there!
Welcome, and thanks for choosing Game Design Concept Art Intro: Digital Environment Drawing!
In this foundational course we will be learning the fundamentals of ¾ cutaway concept art. This type of concept art is great for showcasing an interior environment space making it a great design learning opportunity.
The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept.
What students are saying about this game design digital drawing course:
“Incredibly useful and high quality course, providing you with industry standard workflows and techniques. Concise and to the point.” – Daniela Draganova
“Nice workflow. Exactly what I was looking for” – Mark Ojar
We will cover the following core skill sets:
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Philosophies and mindset of a concept artist
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Generating ideas for narrative design
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Reference Studying
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Photoshop Basics
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Design principles
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Design Sketching
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Linear Perspective
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Space layout design including floor plans
Some of these topics could be courses by themselves so we will look at methods concept artists use to “hack” things like perspective. The most important rules for creating entertaining sound designs will be covered but we will not go in depth over all of the design principles. As for PhotoShop, we will go over the basics needed for this course, with the end goal of a layout sketch in mind. Tools and tips will be covered throughout the course and future ones as needed.
***NOTE This course shows the workflow for an artist creating a final asset, there are several ways to reach an end goal, this is simply one of those paths.
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
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Photoshop for the majority of this course, and SketchUp and/or Blender for perspective aids
Why Learn From Class Creatives?
Reide Perigo is an environment concept artist for Sony Interactive Entertainment (SIE) as part of the Visual Arts Service Group. In his time with SIE, Reide has worked on a number of games. Titles that have been released so far include Death Stranding and VR shooter, Firewall:Zero Hour.
Outside of games, Reide has used his creative talents and design first mentality as a concept artist helping pitch and design Family Entertainment Centers all over the world, a graphic designer — for companies such as SalesForce — , and an illustrator for board games and even disc golf stamps.
Who This Course is For:
From beginners interested in learning about concept art and what it takes to make it into the industry, to professional concept artists looking to learn more fundamental design.
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard game design concept art work flows from start to finish.
Please remember, if this is your first time creating concept art, environment art, or digital drawing, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Course Curriculum
Chapter 1: Project Overview
Lecture 1: Purpose of 3/4 Cutaways
Lecture 2: Course Setup | Industry Software
Lecture 3: What Is Concept Art?
Chapter 2: IDEA GENERATION I
Lecture 1: Brief to Design Board
Lecture 2: Mindmap
Chapter 3: IDEA GENERATION II
Lecture 1: Reviewing Your Mindmap
Lecture 2: Using Story Routes for Research
Lecture 3: Refs
Lecture 4: Outro
Chapter 4: PHOTOSHOP WALKTHROUGH
Lecture 1: Overview
Chapter 5: DESIGN RULES
Lecture 1: Design Rules Overview
Lecture 2: 123's of Details
Lecture 3: B, M, S Golden Ratio
Lecture 4: Study Sketching
Lecture 5: Environment Details
Chapter 6: DESIGN SKETCHING
Lecture 1: Design Sketch Intro
Lecture 2: Timelapse
Lecture 3: Platform 1
Lecture 4: Platform 2
Chapter 7: DESIGN SKETCHING METHODS
Lecture 1: Personalize
Lecture 2: Sketching Methods
Lecture 3: Timelapse part 1
Lecture 4: Timelapse part 2
Chapter 8: LINEAR PERSPECTIVE
Lecture 1: Overview
Lecture 2: Point Perspective – 1 VP
Lecture 3: Point Perspective – 2 Vps
Lecture 4: 3 Point Perspective – 3 Vps
Chapter 9: PERSPECTIVE GRID
Lecture 1: Photoshop Hex Method
Lecture 2: 3D Software Grid 1 – Sketchup
Lecture 3: 3D Software Grid 2 – Blender
Chapter 10: LAYOUT SKETCHING
Lecture 1: Overview
Lecture 2: Walkthrough
Lecture 3: Timelapse 1
Lecture 4: Timelapse 2
Lecture 5: Timelapse 3
Chapter 11: FLOOR PLANS
Lecture 1: Intro
Lecture 2: Part 1
Lecture 3: Part 2
Lecture 4: Timelapse 2
Lecture 5: Timelapse 3
Lecture 6: Closing
Chapter 12: LAYOUT EXTRUSION
Lecture 1: Intro
Lecture 2: Skewing In Floor Plan
Lecture 3: Timelapse 1
Lecture 4: Timelapse 2
Lecture 5: Outro
Chapter 13: BONUS LECTURE OUTRO & NEXT STEPS
Lecture 1: BONUS/Additional Courses from Class Creatives
Instructors
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Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 6 votes
- 3 stars: 9 votes
- 4 stars: 17 votes
- 5 stars: 30 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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