Game Designer Briefcase: Virtual Reality & Character Sculpt
Game Designer Briefcase: Virtual Reality & Character Sculpt, available at $19.99, has an average rating of 4.1, with 252 lectures, based on 10 reviews, and has 230 subscribers.
You will learn about Build Virtual Reality games in Unity Technologies. Create artwork in Blender. Code in C#. Make 3D models of humans in MakeHuman and import them into Blender and Unity. This course is ideal for individuals who are People who want to make games and 3D digital art. or Complete beginners to intermediates. It is particularly useful for People who want to make games and 3D digital art. or Complete beginners to intermediates.
Enroll now: Game Designer Briefcase: Virtual Reality & Character Sculpt
Summary
Title: Game Designer Briefcase: Virtual Reality & Character Sculpt
Price: $19.99
Average Rating: 4.1
Number of Lectures: 252
Number of Published Lectures: 252
Number of Curriculum Items: 252
Number of Published Curriculum Objects: 252
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build Virtual Reality games in Unity Technologies.
- Create artwork in Blender.
- Code in C#.
- Make 3D models of humans in MakeHuman and import them into Blender and Unity.
Who Should Attend
- People who want to make games and 3D digital art.
- Complete beginners to intermediates.
Target Audiences
- People who want to make games and 3D digital art.
- Complete beginners to intermediates.
Have you ever wanted to make your very own games? Well, you’ve come to the right place!
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. You will make 2D, 3D and VR games.
Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender; the wonderful, free 3D modeling program.
The final section will teach you how to integrate the art you created in Blender to the game in Unity!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Complete your first FPS and game art in Unity® and MakeHuman
- Make 3D characters easily with MakeHuman and Blender3D
- Alter images in Xcode and create 3D characters for games
- Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*
- The Complete VR Course: Build 3D Models and Unity Games
- Master Unity VR: Make 30 Mini Games in 3D!
- 2D Game Development & 3D Rendering in Construct & MakeHuman
- Unreal Engine Game Mechanics Mastery & MakeHuman 3D Modeling
- The Complete Ruby on Rails & 3D Rendering Humans for Games
- Master Game Development – 90 Games in Unity & Construct 2
- Make 30 VR Games in Unity and Learn to Code
- Complete 35 Projects: Unity VR Games with C# & iPhone Apps
- Complete 3D Modeler & C# Unity VR Game Developer Masterclass
You get full lifetime access to this course for a single one-time fee. Your purchase includes an e-book from Mammoth Interactive: “Build a 3D Virtual Reality Whackamole Game.”
This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow.
People who can master technology will rule the future.
Course Curriculum
Lecture 1: Course Trailer
Chapter 1: 30 3D Virtual Reality Unity Games
Lecture 1: 5 Reasons To Learn Virtual Reality
Lecture 2: Unity VR Games Preview
Lecture 3: Download and Install Unity
Chapter 2: Unity Introduction
Lecture 1: Have Unity experience? Jump to Section 7!
Lecture 2: Unity Intro
Lecture 3: Unity Editor
Lecture 4: Moving a Cube
Lecture 5: Materials
Lecture 6: Lights
Lecture 7: Particle Systems
Lecture 8: Game Physics
Lecture 9: Asset Store
Chapter 3: C# Coding – Unity Introduction
Lecture 1: C# Coding Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 4: Inputs – Unity Introduction
Lecture 1: Inputs Introduction
Lecture 2: Handing User Input
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 5: Prefabs – Unity Introduction
Lecture 1: Let's Talk About Prefabs
Lecture 2: Prefabs Introduction
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosions
Lecture 7: Explosion Effects
Chapter 6: Virtual Reality (VR) – Unity Intro
Lecture 1: VR Introduction
Lecture 2: FAQ: How to move?
Lecture 3: Activating VR
Lecture 4: Building a Castle
Lecture 5: Camera Changing Position?
Lecture 6: Lowering Castle Doors
Lecture 7: Triggering Events
Lecture 8: Interface
Chapter 7: SDK Update of June 2017
Lecture 1: Notes about the Update
Lecture 2: Using Unity Package with Unity 5.6+
Chapter 8: (Files) Code & Art – Unity VR
Lecture 1: Source Code & Art Assets – Unity VR
Chapter 9: Whack a Mole
Lecture 1: Whack a Mole (Introduction)
Lecture 2: Whack a Mole (Coding) – Part 1
Lecture 3: GvrViewer.Instance.Triggered Equivalent
Lecture 4: Whack a Mole (Coding) – Part 2
Lecture 5: Whack a Mole (Coding) – Part 3
Chapter 10: Blender Introduction
Lecture 1: Download and Install Blender
Lecture 2: Intro & Customizing Settings
Lecture 3: Controlling Camera
Lecture 4: Emulate Numpad Camera
Lecture 5: Manipulating Objects
Lecture 6: Common Tools
Lecture 7: Mirroring 1 Side of Object
Chapter 11: 3D Game Art – Whack a Mole
Lecture 1: Whack a Mole (Art) – Part 1
Lecture 2: Whack a Mole (Art) – Part 2
Lecture 3: Whack a Mole (Final)
Chapter 12: Hurdles
Lecture 1: Hurdles (Introduction)
Lecture 2: Hurdles (Coding) – Part 1
Lecture 3: Hurdles (Coding) – Part 2
Lecture 4: Hurdles (Coding) – Part 3
Lecture 5: Hurdles (Art)
Lecture 6: Hurdles (Final)
Chapter 13: Cups and Ball
Lecture 1: Cups and Ball (Introduction)
Lecture 2: Cups and Ball (Coding) – Part 1
Lecture 3: Cups and Ball (Coding) – Part 2
Lecture 4: Cups and Ball (Coding) – Part 3
Lecture 5: Cups and Ball (Art)
Lecture 6: Cups and Ball (Final)
Chapter 14: Bowling
Lecture 1: Bowling (Introduction)
Lecture 2: Bowling (Coding) – Part 1
Lecture 3: Bowling (Coding) – Part 2
Lecture 4: Bowling (Coding) – Part 3
Lecture 5: Bowling (Art) – Part 1
Lecture 6: Bowling (Art) – Part 2
Lecture 7: Bowling (Final)
Chapter 15: Ninja Sword
Lecture 1: Ninja Sword (Introduction)
Lecture 2: Ninja Sword (Coding) – Part 1
Lecture 3: Ninja Sword (Coding) – Part 2
Lecture 4: Ninja Sword (Coding) – Part 3
Lecture 5: Ninja Sword (Art) – Part 1
Lecture 6: Ninja Sword (Art) – Part 2
Lecture 7: Ninja Sword (Final)
Chapter 16: Basketball
Lecture 1: Basketball (Introduction)
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 5 votes
Frequently Asked Questions
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