Game Development 2020 : Build an Archery Game with Unity
Game Development 2020 : Build an Archery Game with Unity, available at $54.99, has an average rating of 3.9, with 20 lectures, based on 33 reviews, and has 220 subscribers.
You will learn about Ceate a full game and share it with the world Learn and Master C# programming by following this interactive project-based course Implement sound effects, background music, and particle effects Know how games are made and experience the process of making a full commercial quality game Detect collisions, receive user input, and create player movements This course is ideal for individuals who are People interested in developing commercial quality 2D and 3D games either professionally or as a hobby. or someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course. or Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems. It is particularly useful for People interested in developing commercial quality 2D and 3D games either professionally or as a hobby. or someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course. or Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems.
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Summary
Title: Game Development 2020 : Build an Archery Game with Unity
Price: $54.99
Average Rating: 3.9
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Ceate a full game and share it with the world
- Learn and Master C# programming by following this interactive project-based course
- Implement sound effects, background music, and particle effects
- Know how games are made and experience the process of making a full commercial quality game
- Detect collisions, receive user input, and create player movements
Who Should Attend
- People interested in developing commercial quality 2D and 3D games either professionally or as a hobby.
- someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course.
- Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems.
Target Audiences
- People interested in developing commercial quality 2D and 3D games either professionally or as a hobby.
- someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course.
- Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems.
Making a Video game can be a fun but also very challenging Task. It is all about getting familiar with the process.
In this course, we try to breakdown the game development process by building a fun archery game that can be played on both Windows and Mac Os. We will be using the Unity game engine and work with its various subsystems.
In this Unity course, you will:
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Master C# concepts such as variables and if statements
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Detect collisions, receive user input, and create player movements
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Collect and destroy game objects
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Build the Animation Systems
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Control objects influenced by the physics system
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Implement sound effects, background music, and particle effects
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Navigate the Unity Engine and discover unique features such as the Asset Store
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And more!
In this course we will first start with a blank project, then set up the environment for our game and later we’ll dive into the scripting. We will walk step by step through every line of code we write. Though it is essential to be familiar with scripting to get most out of this course, there is still a lot to learn about programming games as we try our best to cover and explain the absolute basics.
Further, we will also learn how to use animated objects with Unity’s physics system and learn concepts like Quaternions to deal with rotations. We will also add collectibles in the game and an Enemy bird AI.
This course will help you build commercial quality games with polished assets and cinematic effects. Get access to the unique artwork provided by this Unity course and add sophisticated features to your games that make you look like you’ve been programming for years.
By the end, we will have a fun game that can be shared with others.
Why Learn Game Development with Unity?
The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method that will allow you to gain a thorough understanding of concepts while you develop your games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games!
Everyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of it’s more advanced systems e.g., navigation and pathfinding, animation state machines, physics, and so on.
Join us on this adventure today! We’ll see you inside the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Installing Unity
Chapter 2: Setting Up The Game
Lecture 1: Unity UI
Lecture 2: Configuring the Project
Lecture 3: Importing the Assets and Setting Up the Environment
Lecture 4: Setting The Camera
Lecture 5: Adding Post Processing Effects
Lecture 6: Finishing Up
Chapter 3: Let's get coding
Lecture 1: Introduction to C# Scripting In Unity
Lecture 2: Scripting the Bow Movement
Lecture 3: Finishing the Bow Movement Script
Lecture 4: Setting up the Bow Animation and Shoot Arrow Script
Chapter 4: Working with Targets
Lecture 1: Spawning the Targets
Lecture 2: Target Collision
Lecture 3: Scripting the Target Movement
Chapter 5: User Interface and Putting the game together
Lecture 1: User Interface features In Unity
Lecture 2: Game Manager | Putting the Game Together
Lecture 3: Final Touch Up
Chapter 6: Polishing the game with Visual and Sound Effects
Lecture 1: Setting Up The Visual Effects
Lecture 2: Music and Sfx
Lecture 3: Audio Mixer – The basics of Audio Mixing
Instructors
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Team AFast
Online Technology School
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 13 votes
- 5 stars: 14 votes
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