Game Development/Art – Create a 2D Action Game with Unity/C#
Game Development/Art – Create a 2D Action Game with Unity/C#, available at $79.99, has an average rating of 4.53, with 52 lectures, based on 2671 reviews, and has 13866 subscribers.
You will learn about Learn how to sketch and paint 2D game characters. Create awesome 2D game animations using Unity. Make a player character that can move around an environment and shoot projectiles. Program some cool AI behaviors for various enemy game characters using C#. Code a customizable enemy wave spawner. Make a multi staged boss fight using state machine behaviors. Make multiple weapons and power ups. Learn how to make great main menus and responsive UI. Create epic particle systems and sound effects. Be able to make an entire game from A to Z using Unity, C# and some 2D application like Ps or Gimp. And then publish that finished product on Itch io, Newgrounds or Gamejolt. This course is ideal for individuals who are A beginner/intermediate game developer interested in learning how to create a fun, commercial quality 2D action game from A to Z using Unity and C#. or This course is also for those curious about programming AI using C#. or Someone wanting to learn how to draw and animate 2D game characters using a 2D application like Ps or Gimp and Unity. or This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course. It is particularly useful for A beginner/intermediate game developer interested in learning how to create a fun, commercial quality 2D action game from A to Z using Unity and C#. or This course is also for those curious about programming AI using C#. or Someone wanting to learn how to draw and animate 2D game characters using a 2D application like Ps or Gimp and Unity. or This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course.
Enroll now: Game Development/Art – Create a 2D Action Game with Unity/C#
Summary
Title: Game Development/Art – Create a 2D Action Game with Unity/C#
Price: $79.99
Average Rating: 4.53
Number of Lectures: 52
Number of Published Lectures: 52
Number of Curriculum Items: 52
Number of Published Curriculum Objects: 52
Original Price: €69.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to sketch and paint 2D game characters.
- Create awesome 2D game animations using Unity.
- Make a player character that can move around an environment and shoot projectiles.
- Program some cool AI behaviors for various enemy game characters using C#.
- Code a customizable enemy wave spawner.
- Make a multi staged boss fight using state machine behaviors.
- Make multiple weapons and power ups.
- Learn how to make great main menus and responsive UI.
- Create epic particle systems and sound effects.
- Be able to make an entire game from A to Z using Unity, C# and some 2D application like Ps or Gimp. And then publish that finished product on Itch io, Newgrounds or Gamejolt.
Who Should Attend
- A beginner/intermediate game developer interested in learning how to create a fun, commercial quality 2D action game from A to Z using Unity and C#.
- This course is also for those curious about programming AI using C#.
- Someone wanting to learn how to draw and animate 2D game characters using a 2D application like Ps or Gimp and Unity.
- This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course.
Target Audiences
- A beginner/intermediate game developer interested in learning how to create a fun, commercial quality 2D action game from A to Z using Unity and C#.
- This course is also for those curious about programming AI using C#.
- Someone wanting to learn how to draw and animate 2D game characters using a 2D application like Ps or Gimp and Unity.
- This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course.
In this game development course you’ll learn how to create a commercial quality 2D action game using Unity, C# and a 2D application like Photoshop or Gimp (whatever 2D drawing tool you have installed on your computer).
Here is a list of the key things you will learn by watching this course :
First of all, you’ll have a stronger understanding of what it takes to actually finish a game from A to Z in Unity!
You’ll learn how to sketch and paint 2D game characters, then import those creations inside of Unity, rig them and finally make game animations such as run cycles, attack animations, idle animations, and more!
Learn how to make a player character who can move around an environment and shoot projectiles by programming in C#!
Create various enemy game characters: a melee monster that runs fast towards the player and leaps at him to attack | A spooky necromancer that summons small, vicious skeletons that chase after the player | a dangerous bat that shoots dark fireballs at the game’s hero!
Understand how to use state machine behaviors to create a multi-stage boss fight in Unity!
Make multiple weapons the player can equip and use against the game’s various foes. As well as a health pickup!
Create cool looking effects using Unity’s particle system and 2D sprites!
Create fun sound effects using Audacity and then implement that inside of your game!
You’ll learn how to make a nice main menu with responsive, animated UI!
Create smooth scene transitions using UI panels and animations!
Publish your finished game to Itch io, Newgrounds, or Gamejolt!
Why learn from us?
My brother and I created this course to share our passion for making games and help others bring their unique visions to life!
We’ve been teaching aspiring game developers how to use Unity, code with the C# programming language, and make game art and animations. Our tutorials have been viewed by thousands and are very popular, every day we get dozens of developers thanking us for helping them out on their own game dev journey!
We’ve not only made tons of tutorials but we’ve also created plenty of games using Unity, both 2D, and 3D!
So we know what it’s like to create a complete, polished experience from A to Z, and really want to equip you with the right tools and knowledge so you can do the same!
Course Curriculum
Chapter 1: HOW TO USE THIS COURSE
Lecture 1: Course introduction
Lecture 2: How to Use This Course
Lecture 3: How to Use this Course Links
Lecture 4: Games Made by other Students
Chapter 2: CREATING THE PLAYER GAME CHARACTER
Lecture 1: Section Introduction
Lecture 2: Sketching the Player Character
Lecture 3: Painting the Player Character
Lecture 4: Importing the Character in Unity
Lecture 5: Creating the Character's Rig
Lecture 6: Introduction to Unity's Animation Tools
Lecture 7: Creating the Player's Animations
Lecture 8: Programming the Player's Movement
Lecture 9: Creating the Animation Transitions
Lecture 10: Creating the Player's Weapon
Lecture 11: The Weapon's Rotation
Lecture 12: Shooting Projectiles
Lecture 13: Creating the Projectile's Particle Effect
Lecture 14: Making the Camera Follow Script
Chapter 3: CREATING THE ENEMIES
Lecture 1: Section Introduction
Lecture 2: Drawing and Animating the Melee Enemy
Lecture 3: Setting up the Enemy Class
Lecture 4: Programming the Melee Enemy
Lecture 5: Drawing and Animating the Summoner
Lecture 6: Programming the Summoner
Lecture 7: Drawing and Animating the Ranged Enemy
Lecture 8: Programming the Ranged Enemy
Lecture 9: Making a Wave Spawner
Chapter 4: MORE WEAPONS & HEALTH PICKUPS
Lecture 1: Section Introduction
Lecture 2: Creating More Weapons and Projectiles
Lecture 3: Enemy Drops
Lecture 4: Creating Health UI Part 1
Lecture 5: Creating Health UI Part 2
Lecture 6: Creating Health Pickups
Chapter 5: CREATING THE BOSS CHARACTER
Lecture 1: Section Introduction
Lecture 2: Drawing and Animating the Boss Part 1
Lecture 3: Drawing and Animating the Boss Part 2
Lecture 4: Programming the Boss Part 1
Lecture 5: Programming the Boss Part 2
Lecture 6: The Importance of Playtesting
Chapter 6: ADDING DETAILS AND POLISH TO OUR GAME
Lecture 1: Section Introduction
Lecture 2: Creating Particle Effects
Lecture 3: Adding Screen Shake and a Hurt Panel
Lecture 4: Creating a Cool Custom Cursor
Lecture 5: Creating Sound Effects
Lecture 6: Implementing the Sound Effects
Lecture 7: Creating a Health Bar for the Boss
Chapter 7: MAKING A MAIN MENU & A WIN AND LOSE SCENE
Lecture 1: Section Introduction
Lecture 2: Creating the Main Menu
Lecture 3: Making Scene Transitions
Lecture 4: Creating the Win and Lose Scenes
Chapter 8: FINISHING UP
Lecture 1: Publishing your Game on Itch.Io
Lecture 2: Bonus Lecture : What next ?
Instructors
-
Noa Calice (aka Blackthornprod)
Indie game developer / Educator / Youtuber
Rating Distribution
- 1 stars: 29 votes
- 2 stars: 38 votes
- 3 stars: 171 votes
- 4 stars: 733 votes
- 5 stars: 1700 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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