Game Development Essentials with Unreal Engine 4 Blueprints
Game Development Essentials with Unreal Engine 4 Blueprints, available at $54.99, has an average rating of 4.7, with 41 lectures, based on 24 reviews, and has 305 subscribers.
You will learn about Game Development using Blueprinting in Unreal Engine 4 Game Design using an industry standard methods 3D Design Using Maya Create your first game during this course This course is ideal for individuals who are Inspiring Game Developers and Designers Looking for a starting point or Beginner Game Developers and Designers Who wants to create their first game or Beginner designers looking to get started with 3D Design for game development It is particularly useful for Inspiring Game Developers and Designers Looking for a starting point or Beginner Game Developers and Designers Who wants to create their first game or Beginner designers looking to get started with 3D Design for game development.
Enroll now: Game Development Essentials with Unreal Engine 4 Blueprints
Summary
Title: Game Development Essentials with Unreal Engine 4 Blueprints
Price: $54.99
Average Rating: 4.7
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 42
Number of Published Curriculum Objects: 42
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Game Development using Blueprinting in Unreal Engine 4
- Game Design using an industry standard methods
- 3D Design Using Maya
- Create your first game during this course
Who Should Attend
- Inspiring Game Developers and Designers Looking for a starting point
- Beginner Game Developers and Designers Who wants to create their first game
- Beginner designers looking to get started with 3D Design for game development
Target Audiences
- Inspiring Game Developers and Designers Looking for a starting point
- Beginner Game Developers and Designers Who wants to create their first game
- Beginner designers looking to get started with 3D Design for game development
This is a beginners course meant to help you get started as an indie game developer. This course is focused on using Unreal Engine 4 and coding with blueprints (Programming without code) but we also explain and explore some basics of designing and modeling in Maya. This course is a complete beginners guide and after this course you will be able to make your own game or sell your own assets. During this course you will develop your own platformer game and at the end I will also teach you how to upload your game on popular game platforms for feedback.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Outline
Lecture 2: Introduction
Lecture 3: Software
Chapter 2: 3D Design
Lecture 1: Getting started with Maya
Lecture 2: Making our first model
Lecture 3: Texturing
Lecture 4: UV Mapping
Lecture 5: Exporting as an FBX for UE4
Lecture 6: Advanced Model
Lecture 7: Creating the Player Character
Lecture 8: Rigging the Player Character
Lecture 9: Using Mixamo for animating
Chapter 3: Game Design
Lecture 1: Assets needed if you skipped the Maya section
Lecture 2: Project setup and UI
Lecture 3: Blueprints Explained
Lecture 4: Player Character and Gamemode
Lecture 5: Adding the player model and Materials
Lecture 6: Adding Player Animations
Lecture 7: Health and Stamina Pickups
Lecture 8: Adding Speed boost and High jump abilities
Lecture 9: Adding Ragdoll Death Animation
Lecture 10: Adding Slowmo Upgrade
Lecture 11: Adding the HUD
Lecture 12: Making a death screen
Lecture 13: Creating an obstacle that can deal damage
Lecture 14: Changing Sam's Eye color on Low Health
Lecture 15: Creating Sparks that stuns the player
Lecture 16: Creating Fire that damages the player
Lecture 17: Adding Interactive Obstacles
Lecture 18: Adding animated Platform and Obstacle
Lecture 19: Creating A win condition
Lecture 20: Creating the Enemy character
Lecture 21: Starting our first Level
Lecture 22: Finishing the Background
Lecture 23: Adding obstacles to our level
Lecture 24: Checkpoints and Respawns
Lecture 25: Creating the Main Menu
Lecture 26: Creating Sound and Music
Lecture 27: Polishing our game
Chapter 4: Publishing
Lecture 1: Saving, compiling and building our game
Lecture 2: Lets get our game published on Itch
Instructors
-
Marius Cornelius
Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 7 votes
- 5 stars: 16 votes
Frequently Asked Questions
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