Game Development In Unity 3D Tutorial
Game Development In Unity 3D Tutorial, available at $19.99, has an average rating of 3.61, with 65 lectures, based on 9 reviews, and has 1026 subscribers.
You will learn about Take Your Game Development Skills With Unity 3D To The Next Level Learn The Skills To Create Engaging And Realistic Games Learn How Unity 3D Can Shorten The Development Process This course is ideal for individuals who are Game Developers or Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine It is particularly useful for Game Developers or Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine.
Enroll now: Game Development In Unity 3D Tutorial
Summary
Title: Game Development In Unity 3D Tutorial
Price: $19.99
Average Rating: 3.61
Number of Lectures: 65
Number of Published Lectures: 64
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 64
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Take Your Game Development Skills With Unity 3D To The Next Level
- Learn The Skills To Create Engaging And Realistic Games
- Learn How Unity 3D Can Shorten The Development Process
Who Should Attend
- Game Developers
- Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine
Target Audiences
- Game Developers
- Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine
In this Advanced Unity 3D Game Development training course, Infinite Skills teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial.
You start the training with a quick review of the basics of Unity 4. The course then jumps right into advanced, Multi-player Network Gaming. He shows you how to implement not only Internet based Network Gaming, but also LAN based using .NET Sockets. You will create a network chat system, learn how to skin Avatars, synchronize pickups and drops, and then you will move on to the Social API. Robert covers specific iOS Game Center features such as the Leaderboard and Achievements, as well as in-app purchasing. To complete this Unity 3D video tutorial, Robert covers using a batch mode Unity game as a stand alone server, and as an alternative, third party solutions Photon and Smart Fox.
By the time you have completed this advanced Unity 3D tutorial you will have an in-depth understanding of advanced Unity 4 features. You will understand network gaming and how to implement it, as well as how to integrate social gaming and in-app purchasing to your project. This Unity 4 video training includes Working Files, allowing you to follow along with the author throughout the lessons.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Important – Working Files – Download These First
Lecture 2: 0101 Welcome to Unity 4
Lecture 3: 0102 What You Should Expect From The Video
Lecture 4: 0103 What You Need For This Series
Chapter 2: The Basics – Examining Coconut Hut Single Player
Lecture 1: 0201 Windows Versus Tabbed Views
Lecture 2: 0202 Window Extras
Lecture 3: 0203 Unity Pro Views
Lecture 4: 0204 Creating Custom Layouts
Lecture 5: 0205 Rotating
Lecture 6: 0206 Snapping
Lecture 7: 0207 Parenting
Chapter 3: Internet Based Multi-Player Network Gaming
Lecture 1: 0301 Testing On The Unity Master Server
Lecture 2: 0302 Running Your Own Master Server
Lecture 3: 0303 Using PHP To Manage A Master Server
Lecture 4: 0304 Hosting A Game And Registering With Your Master Server – Part 1
Lecture 5: 0305 Hosting A Game And Registering With Your Master Server – Part 2
Lecture 6: 0306 Joining A Hosted Game
Chapter 4: LAN Based Multi-Player Network Gaming
Lecture 1: 0401 .NET Sockets
Lecture 2: 0402 Implementing Master Server Semantics
Lecture 3: 0403 Hosting A Game And Registering With The LAN
Lecture 4: 0404 Joining A LAN-Hosted Game
Lecture 5: 0405 Issues With NAT And Multi-Player Network Gaming
Lecture 6: 0406 Issues With LAN And Multi-Player Network Gaming
Chapter 5: General Multi-Player Network Design Decisions
Lecture 1: 0502 Who Owns The Physics
Lecture 2: 0503 Who Owns The Status
Lecture 3: 0504 How To Deal With Compromises And Imperfections
Chapter 6: Basic Communication Between Players
Lecture 1: 0601 Entering Chat Messages
Lecture 2: 0602 Sending Chat Messages
Lecture 3: 0603 Displaying Chat Messages
Lecture 4: 0604 Aging Off And Fading Out Chat Messages
Lecture 5: 0605 Network Traffic Logging And Debugging
Chapter 7: Main Character Avatar
Lecture 1: 0701 Network Instantiation – Part 1
Lecture 2: 0702 Network Instantiation – Part 2
Lecture 3: 0703 Changing The Avatar Skin – Part 1
Lecture 4: 0704 Changing The Avatar Skin – Part 2
Lecture 5: 0705 Changing The Avatar Skin – Part 3
Lecture 6: 0706 Changing The Avatar Mesh – Part 1
Lecture 7: 0707 Changing The Avatar Mesh – Part 2
Lecture 8: 0708 Synchronizing Animation – Part 1
Lecture 9: 0709 Synchronizing Animation – Part 2
Chapter 8: Pickups And Drops
Lecture 1: 0801 Network Instantiation – Part 1
Lecture 2: 0802 Network Instantiation – Part 2
Lecture 3: 0803 Synchronizing Pickup
Lecture 4: 0804 Synchronizing Drop
Lecture 5: 0805 Synchronizing Explosions – Part 1
Lecture 6: 0806 Synchronizing Explosions – Part 2
Lecture 7: 0807 Synchronizing Health And Scoring – Part 1
Lecture 8: 0808 Synchronizing Health And Scoring – Part 2
Chapter 9: The Social API
Lecture 1: 0901 Profiles – Part 1
Lecture 2: 0902 Profiles – Part 2
Lecture 3: 0903 Achievements
Lecture 4: 0904 Score
Lecture 5: 0905 Leaderboard
Lecture 6: 0906 iOS Game-Center Extras
Chapter 10: 10. Native Code Plug-Ins
Lecture 1: 1001 Plug-In Architecture
Lecture 2: 1002 Desktop And Mobile Plug-In Comparison – Part 1
Lecture 3: 1003 Desktop And Mobile Plug-In Comparison – Part 2
Lecture 4: 1004 In App Purchase – Items Or Credits
Lecture 5: 1005 In App Purchase For iOS
Chapter 11: Server Based Games
Lecture 1: 1101 Using A Unity Instance – Part 1
Lecture 2: 1102 Using A Unity Instance – Part 2
Lecture 3: 1103 Using Photon
Lecture 4: 1104 Using Smart Fox
Chapter 12: Wrap-Up
Lecture 1: 1201 Final Thoughts
Instructors
-
Infinite Skills
High Quality Training
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 2 votes
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