Game Development Masterclass: Make Educational Apps & Games
Game Development Masterclass: Make Educational Apps & Games, available at $44.99, has an average rating of 3.9, with 168 lectures, based on 44 reviews, and has 568 subscribers.
You will learn about Learn to apps on Unity Create education programs in Flutter Make art assets in Adobe Illustrator Learn the fundamentals of coding Build multiple apps And more! This course is ideal for individuals who are Stay-at-Home Parents or People who wish to make educational Apps for kids It is particularly useful for Stay-at-Home Parents or People who wish to make educational Apps for kids.
Enroll now: Game Development Masterclass: Make Educational Apps & Games
Summary
Title: Game Development Masterclass: Make Educational Apps & Games
Price: $44.99
Average Rating: 3.9
Number of Lectures: 168
Number of Published Lectures: 168
Number of Curriculum Items: 168
Number of Published Curriculum Objects: 168
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to apps on Unity
- Create education programs in Flutter
- Make art assets in Adobe Illustrator
- Learn the fundamentals of coding
- Build multiple apps
- And more!
Who Should Attend
- Stay-at-Home Parents
- People who wish to make educational Apps for kids
Target Audiences
- Stay-at-Home Parents
- People who wish to make educational Apps for kids
This course was funded through a massively successful Kickstarter campaign.
The mobile app market will be worth $188.9 billion in 2020. The market is just begging for you to make an app. Not a lot of developers make education apps, so there is less supply.
If you build an education app that helps a group of people, the chances of big success are higher than a regular app’s. Everyone in that group will share your app and provide an audience.
The Best Coding Course: Make Your First Education App
Build education games with coding & artificial intelligence. Learn to program step by step in this academy of tutorials for beginners.
We at Mammoth Interactive take anyone with no experience and show you step by step how to finish a project.
We teach you the functional (coding) and design (art) sides of the process, so you are a well-rounded app and game developer. We’ve been making online courses since 2011, with over 700,000 students in 186 countries.
COURSE GOALS
If you child is succeeding at school, you can get them to learn ahead. You can make an app that challenges them. If your child has a learning disability you can make apps to help them.
COURSE BREAKDOWN
Game Development Masterclass: Make Educational Apps & Games
SECTION 1: WHY YOU SHOULD LEARN TO CODE
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Learn why you should build apps for your kids or kids you know or for some need.
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Learn about passive income and how you can maximize your spare time by learning a new in demand skill, helping your child, helping other kids, and making some money on the side.
SECTION 2: BUILD AN EDUCATION GAME IN CONSTRUCT 3
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Learn how Construct 3 works.
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Understand why Construct 3 is the best place for beginner game developers to start.
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Learn how C3 differs from the rest of the topics in this course bundle.
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Make a beginner game from zero to hero.
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Add artificial intelligence (AI) to improve learning.
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Learn how to implement art and assets.
SECTION 3: BUILD A GAME IN UNITY
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Learn how to build a simple education game in Unity.
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Learn the ins and outs of coding and Unity’s workflow.
SECTION 4: BUILD A SIMPLE EDUCATION APP IN FLUTTER.IO
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Learn an easy way to make cross-platform apps.
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Learn all about creating apps with code in more detail than any YouTube tutorial.
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Understand the differences between games and apps. Each serves a different purpose, down to the design and usability aspects of your project.
LEVEL V: ART ASSETS IN ADOBE ILLUSTRATOR
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Learn how to make minimalist and clean designs for your apps and games.
John and Dyslexia: Inspired to Make Games
Our CEO John Bura had dyslexia growing up, and if there was an app out there that could help him succeed more in school, he’d have been grateful. Now it’s your turn to make the next app to help the world.
ABOUT MAMMOTH INTERACTIVE
Mammoth interactive is the only company that decides that art creation is as important as code creation. Because if you are making an app by yourself, it’s easier for you to make the art for the app than to outsource it or have a friend do it. Your app will be in the store and hands of customers much quicker if you learn these basic steps.
We at Mammoth Interactive take anyone with no experience and show you step by step how to finish a project.
We teach you the functional (coding) and design (art) sides of the process, so you are a well-rounded app and game developer. We’ve been making online courses since 2011, with over 600,000 students in 186 countries.
REVIEWS OF MAMMOTH INTERACTIVE
“Captivating voice, easy to follow at a rapid pace, get some paper and fasten your seat-belts. I’m enjoying every second of this. Literally, I bought this course for specific lectures of the Python + Tensorflow aspects, and after 2 hours I already know way more than after 10 hours of the Zero-to-Deep-Learning.” – Philip Murray
“This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course.” – Derek Hass
“Incredible course. Looking forward for more content like this. Thank you and good job.” – Joniel Gallo
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Why you should learn to code
Lecture 1: Why Make Education Apps
Lecture 2: Age Ranges
Lecture 3: The Tools you need
Lecture 4: The Difference between a Game and an App
Lecture 5: How to be a good developer
Chapter 2: Build a Simple Flashcard App
Lecture 1: Starting the Project
Lecture 2: Formatting the SVG
Lecture 3: Setting up the Animations
Lecture 4: Picking the Font
Lecture 5: Implementing The font
Lecture 6: Testing the App
Lecture 7: Downloading Audacity
Lecture 8: Adding the Sound
Lecture 9: Completing the Project
Lecture 10: Source
Chapter 3: Unity – Creating a game in Unity – Intro
Lecture 1: Introduction
Chapter 4: Creating a New Project in Unity
Lecture 1: Unity Installation
Lecture 2: Creating a New Project
Lecture 3: Meeting Unity
Chapter 5: Coding with C# in Unity
Lecture 1: Your First Script
Lecture 2: Start and Update
Lecture 3: Strings
Lecture 4: Numbers
Lecture 5: Methods
Lecture 6: Conditions
Chapter 6: Building the User Interface in Unity
Lecture 1: Improving Assets
Lecture 2: Creating a Canvas
Lecture 3: Scaling The Canvas
Lecture 4: Stretching Object
Lecture 5: Image Slicing
Lecture 6: Text Panel
Lecture 7: Input Fields
Lecture 8: Buttons
Lecture 9: Scripting The Welcome Scene
Lecture 10: Scene Switching
Lecture 11: Menu Scene
Lecture 12: Adding New Buttons
Lecture 13: Layout
Chapter 7: Adding Game Operations
Lecture 1: Game Scene
Lecture 2: Quit Button
Lecture 3: Creating Puzzles
Lecture 4: Loading Operation Signs
Lecture 5: Randomly Generated Questions
Lecture 6: Saving Answers on Buttons
Lecture 7: Changing Sprites
Lecture 8: Correct and Wrong Feedback
Lecture 9: Game Flow
Lecture 10: Adding Reinforcement Button
Lecture 11: Reinforcement Setup
Lecture 12: Finishing Reinforcement Mode
Lecture 13: Moving Back to the Welcome Screen
Lecture 14: Sprite Adjustments
Lecture 15: Challenge
Chapter 8: Source Code and Art Assets – Mammoth Interactive
Lecture 1: Assets
Lecture 2: Source
Chapter 9: Build and Education App in Flutter.io
Lecture 1: Intro to Short Flutter Course
Lecture 2: Flutter SDK
Chapter 10: Beginner's Guide to Flutter
Lecture 1: Intro to Flutter
Lecture 2: Installing Android Studio
Lecture 3: Installing the Flutter SDK
Lecture 4: Exploring Android Studio Flutter
Lecture 5: Running First Flutter App
Lecture 6: Exploring your First Flutter App
Lecture 7: Intro to Flutter Slides
Chapter 11: Dart Coding Language Basics for Flutter
Lecture 1: Intro to Dart Language
Lecture 2: Variables
Lecture 3: Variables – Demo
Lecture 4: Variable Operators
Lecture 5: Variables Operators – Demo
Lecture 6: Lists
Lecture 7: Lists – Demo
Lecture 8: Maps
Lecture 9: Maps – Demo
Lecture 10: Functions
Lecture 11: Functions – Demo
Lecture 12: Control Flow
Lecture 13: Control Flow – Demo
Lecture 14: Loops
Lecture 15: Loops – Demo
Lecture 16: Classes and Objects
Lecture 17: Classes and Object – Demo
Lecture 18: Inheritance
Lecture 19: Inheritance – Demo
Lecture 20: Summary of Dart Language
Lecture 21: Dart Language Basics Slides – Short
Chapter 12: Flutter Widgets
Lecture 1: Intro to Flutter Widgets
Lecture 2: Grid Layout with Columns and Rows
Lecture 3: Text Widgets
Instructors
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John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students -
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 15 votes
- 5 stars: 20 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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