Game Development using Corona SDK in 2016 with ASO & Ads
Game Development using Corona SDK in 2016 with ASO & Ads, available at $34.99, has an average rating of 4.45, with 53 lectures, based on 124 reviews, and has 846 subscribers.
You will learn about Create an Original Mobile Game that will Guarantee Downloads with Corona SDK If you want to start an app business, you'll need to build games that aren't just another Flappy Bird Clone. This course will teach you how to make a game that will make an impact on the app store. This course is ideal for individuals who are This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores. It is particularly useful for This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores.
Enroll now: Game Development using Corona SDK in 2016 with ASO & Ads
Summary
Title: Game Development using Corona SDK in 2016 with ASO & Ads
Price: $34.99
Average Rating: 4.45
Number of Lectures: 53
Number of Published Lectures: 53
Number of Curriculum Items: 53
Number of Published Curriculum Objects: 53
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create an Original Mobile Game that will Guarantee Downloads with Corona SDK
- If you want to start an app business, you'll need to build games that aren't just another Flappy Bird Clone. This course will teach you how to make a game that will make an impact on the app store.
Who Should Attend
- This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores.
Target Audiences
- This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores.
Overview
Have you ever wanted to learn how to build a mobile game? Then this course is for you! Game Development with Corona SDK will skip past the boring 'Hello World' examples and you'll jump right into making a game that will be sure to make an impact in the app stores.
You'll learn to make a game that pits Ninjas against Pirates in a time classic battle. This game features animated characters, an intuitive playing style, an upgrade system, and in-game currency.
Once the game is built, you'll turn your focus on monetization. Generating revenue from your games is something that's overlooked in other courses and this course will make sure monetization is a main focus point. We'll look at paid options as well as in-app advertising options using Corona SDK.
You'll learn how to:
- Develop a fun and interactive mobile game
- Learn the easy way to publish your game on multiple app stores – iTunes, Google Play, Amazon, and more!
- Explore ways to generate revenue from your games
- Learn where to find free game art
- Discover sources for free music
- Get briefed on ASO – app store optimization
If you've ever wanted to build your own mobile game and you don't want another boring course on variables or loops, then this course is for you. Imagine the possibilities of being able to create your own games for customers around the world!
What You'll Need
This course takes advantage of Corona SDK. Corona SDK is a great platform to quickly bring your ideas to life and you'll need to have a basic understanding of Corona SDK along with the latest public build. This course will walk you through some of the basics and where to download Corona SDK, but your focus will be on topics that are beyond variables and your basic if-then statement.
Course Curriculum
Chapter 1: Course Overview
Lecture 1: Introducing the Game – Pirates vs Ninjas
Lecture 2: What You'll Need for this Course
Lecture 3: Course Assets
Lecture 4: A Quick Lua and Corona Refreshment
Lecture 5: Taking a Peek at the Final Product
Chapter 2: Setting Up Our Game
Lecture 1: Build-time Properties – build.settings
Lecture 2: Game Configuration Settings – Config.lua
Lecture 3: Creating the Starting Point – main.lua
Chapter 3: Creating the Main Menu
Lecture 1: Setting Up the Menu and Composer – scene_menu.lua
Lecture 2: Adding Graphics to the Menu
Lecture 3: Adding Buttons to the Menu
Lecture 4: Adding Functionality to Buttons
Lecture 5: Adding Some Animation
Chapter 4: Creating a Place For Player Upgrades
Lecture 1: Setting up the scene – scene_upgrades.lua
Lecture 2: Adding Graphics to the Upgrades Scene
Lecture 3: Buttons! Adding the Upgrade Buttons
Lecture 4: Adding Labels to our Buttons
Lecture 5: Making Our Scene Work
Chapter 5: Creating the Game
Lecture 1: Setting Up the Scene – scene_game.lua
Lecture 2: Adding Physics for Collision Detection
Lecture 3: Setting Up Our Image Sheets
Lecture 4: Setting Up the Game Variables
Lecture 5: Adding Functions
Lecture 6: Adding the User Interface
Lecture 7: Adding Our Ninja
Lecture 8: Allowing Our Ninja to Move
Lecture 9: Release the Shuriken!
Lecture 10: Arrgh! Send the Pirates!
Lecture 11: Collision Detection – Part 1
Lecture 12: Collision Detection – Part 2
Lecture 13: It's Game Over!
Lecture 14: Who Needs a Pause Button Anyways?
Lecture 15: Modifying the Pause Button Function
Lecture 16: Wrapping Up Our Scene
Chapter 6: Adding Polish to Your App
Lecture 1: Adding App Icons
Lecture 2: Launch Images
Lecture 3: Download the Final Version of Pirates vs Ninjas
Chapter 7: Monetization
Lecture 1: Your Monetization Options with Corona SDK
Lecture 2: Free or Paid? The choice is yours.
Lecture 3: Implement RevMob Ads
Lecture 4: Vungle – Short but Sweet Video Ads
Lecture 5: Using AdMob
Chapter 8: Publishing Your App
Lecture 1: Who Knew Publishing Could Be So Easy?
Lecture 2: Conclusion
Chapter 9: Bonus: Getting Graphics and Sounds for Your Games
Lecture 1: Free Graphics
Lecture 2: Sounds
Chapter 10: Bonus: App Store Optimization
Lecture 1: Intro
Lecture 2: What is App Store Optimization?
Lecture 3: The Tools of the Trade
Lecture 4: Apple vs Google vs Amazon Optimization
Lecture 5: App Icons
Lecture 6: Screenshots
Lecture 7: Generating Keywords
Instructors
-
Daniel Williams
Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 14 votes
- 4 stars: 34 votes
- 5 stars: 74 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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