Game Jams & Rapid Prototyping in Unity
Game Jams & Rapid Prototyping in Unity, available at $49.99, has an average rating of 4.3, with 15 lectures, based on 25 reviews, and has 268 subscribers.
You will learn about Rapidly prototype a game idea, and create a library of boilerplate code, and take part in Game Jams. This course is ideal for individuals who are Anyone who wants to make small prototypes, or participate in Game Jams. It is particularly useful for Anyone who wants to make small prototypes, or participate in Game Jams.
Enroll now: Game Jams & Rapid Prototyping in Unity
Summary
Title: Game Jams & Rapid Prototyping in Unity
Price: $49.99
Average Rating: 4.3
Number of Lectures: 15
Number of Published Lectures: 14
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 14
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Rapidly prototype a game idea, and create a library of boilerplate code, and take part in Game Jams.
Who Should Attend
- Anyone who wants to make small prototypes, or participate in Game Jams.
Target Audiences
- Anyone who wants to make small prototypes, or participate in Game Jams.
Ever wanted to take part in a game jam but don’t know where to start?
Maybe you’ve got an idea that you want to get up and running quickly?
In Game Jams & Rapid Prototyping in Unity,we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.
- Get prepped for creating your own prototypes at 48 hour game jams.
- Learn the pros, and pitfalls of creating a game with a heavy time constraint!
- How to form teams, and manage the idea generation process.
- Filling in art and audio when you’re just a coder
We also cover making a full game jam prototype in just 3 hoursof fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :
- Scoring
- Timing
- UI
- Gameflow
- And Audio
This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.
Course Curriculum
Chapter 1: Introduction
Lecture 1: About this Course
Lecture 2: What We'll Cover
Chapter 2: Preperation
Lecture 1: Preparation & Your Team
Lecture 2: Ideas, Scope & Other Advice
Chapter 3: Jam Session 01 : Creating basic game logic
Lecture 1: Making the Player Logic
Lecture 2: Creating a Custom Camera
Chapter 4: Jam Session 02 : Triggers, Timers & Scoring
Lecture 1: Creating & Reacting to Simple Triggers
Lecture 2: Let's make a reusable Score Manager
Lecture 3: Making a reusable Time Manager
Chapter 5: Jam Session 03 : Levels, UI & Gameflow
Lecture 1: Simple UI & Gameflow in Unity
Lecture 2: Simple Grey Boxing in Unity with Primitives and Prefabs
Chapter 6: Jam Session 04 : Finishing Up & Polish
Lecture 1: Implementing Audio quickly with an Audio Manager
Lecture 2: Simple Visual Polish & Tidying Up
Lecture 3: Final Game Flow, Level Management & Packaging Up
Instructors
-
Oliver Carson
Game Designer and Lead Programmer at Sizeable Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 11 votes
- 5 stars: 11 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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