Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest
Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest, available at $19.99, has an average rating of 4.57, with 62 lectures, based on 139 reviews, and has 692 subscribers.
You will learn about Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc. Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving Game Design: Understand game design and the theory behind making an enjoyable game Best Practices: Master Godot 4's Best Practices that make Game Development Easier Your Games: Gain the Skills to Create Your Own Games from the Ground Up Sharing your Game: Exporting and Publishing your Game to Share with the World This course is ideal for individuals who are Beginner game developers looking to start their career making video games or Existing game developers that want to learn the Godot game engine or Intermediate game developers, looking to improve their Godot workflow It is particularly useful for Beginner game developers looking to start their career making video games or Existing game developers that want to learn the Godot game engine or Intermediate game developers, looking to improve their Godot workflow.
Enroll now: Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest
Summary
Title: Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest
Price: $19.99
Average Rating: 4.57
Number of Lectures: 62
Number of Published Lectures: 62
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 62
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc.
- Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving
- Game Design: Understand game design and the theory behind making an enjoyable game
- Best Practices: Master Godot 4's Best Practices that make Game Development Easier
- Your Games: Gain the Skills to Create Your Own Games from the Ground Up
- Sharing your Game: Exporting and Publishing your Game to Share with the World
Who Should Attend
- Beginner game developers looking to start their career making video games
- Existing game developers that want to learn the Godot game engine
- Intermediate game developers, looking to improve their Godot workflow
Target Audiences
- Beginner game developers looking to start their career making video games
- Existing game developers that want to learn the Godot game engine
- Intermediate game developers, looking to improve their Godot workflow
Introducing a comprehensive Godot 4 course! This course is going to teach you everything you need to know about Godot 4 and get you ready to make your own games.
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Over 60 engaging videos await you, packed with invaluable insights and hands-on tutorials
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Dive into 13 hours of content meticulously crafted to make you a Godot Engine expert
In this course, you’ll embark on a journey to master Godot’s best practices and harness powerful systems that will supercharge your game development:
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Discover the custom-built Global Game State for seamless game management
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Harness the Game Event Management System for organized, event-driven gameplay
Whether you’re a seasoned programmer or new to coding, we’ve got you covered. My explanations are tailored to ensure everyone can learn and succeed.
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Learn the fundamentals of game design
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Master GDScript programming – no prior experience necessary
The centerpiece of this course is a modern twist on the classic Atari 2600 game, SeaQuest, designed by the legendary Steve Cartwright in 1983. Get ready for a “retro remake” like no other! While we draw inspiration from the original, we’ll explore exciting new directions in game design.
The ultimate goal is to liberate you from the confines of “tutorial hell.” We’ve all been there, endlessly watching others create games without reaching that milestone ourselves. It’s time to change your learning strategy.
Following tutorials and courses is just the beginning. We’ll teach you to dissect game mechanics and systems, leveraging online resources to solve problems independently. When you’ve mastered this skill, you’ll have the power to create your own games from scratch.
By the end of this course, you won’t just have a completed game; you’ll have the knowledge and confidence to craft your own video games.
Enroll now and start creating your own games today!
Course Curriculum
Chapter 1: Introduction & Project Setup
Lecture 1: Project Setup
Chapter 2: Developing the Player
Lecture 1: Player Input
Lecture 2: Player Movement
Lecture 3: Changing Player Direction
Lecture 4: Scene Tree Lesson
Lecture 5: Creating the Player Bullet Scene
Lecture 6: Player Bullet Movement
Lecture 7: Player Shooting
Lecture 8: Setting up Reload Delay
Lecture 9: Changing Bullet Direction & Bullet Cleanup
Lecture 10: Bullet Offset & Spread
Chapter 3: Enemies!
Lecture 1: Sharks
Lecture 2: Death to the Sharks
Lecture 3: Scene Organization and Area Fixes
Lecture 4: Enemy Spawning Intro
Lecture 5: Enemy Spawning Direction Fix & Randomness
Lecture 6: Revamped Enemy Spawning System Intro
Lecture 7: Spawning Multiple Enemies with For Loops
Lecture 8: Intro to Arrays
Lecture 9: Finishing Enemy Spawning System
Chapter 4: Rescuing People
Lecture 1: Creating the Person Scene
Lecture 2: Spawning People
Lecture 3: Intro into Singletons
Lecture 4: Creating the Global Singleton
Lecture 5: Person UI Setup
Lecture 6: Setting Up Game Events
Lecture 7: Node Ordering and Z-Index
Chapter 5: Oxygen System
Lecture 1: Oxygen Bar UI
Lecture 2: Player Code Refactor into Functions
Lecture 3: Oxygen Zone Setup
Lecture 4: Switching Player to Oxygen State
Lecture 5: Oxygen Refueling
Lecture 6: Water Background
Lecture 7: Environment Tweaks
Lecture 8: Clamping Player's Position
Lecture 9: Unloading People
Lecture 10: Oxygen Bar Text
Chapter 6: Gameplay Improvements
Lecture 1: Camera System
Lecture 2: Points System
Lecture 3: Fixing Enemy Disappearing Bug
Lecture 4: Game Over Signal Setup
Lecture 5: Game Over Screen
Lecture 6: Restarting the Game
Lecture 7: Resetting Global Variables
Lecture 8: Highscore
Lecture 9: Pausing Enemies
Lecture 10: Pausing Enemy Spawner
Lecture 11: Using Enums for States
Lecture 12: Flashing Textures to Alert the Player
Lecture 13: Shaking the Oxygen Bar
Lecture 14: Flashing Oxygen Bar White
Lecture 15: Sound Manager
Lecture 16: Sounds go brrr
Lecture 17: Adding the Ground Texture
Lecture 18: Creating Object Piece Scene & Animation Player Stuff
Lecture 19: Splitting Enemies & Player into Pieces
Lecture 20: Point Value Popups
Lecture 21: Moving Backwards while Shooting
Lecture 22: Rotating to Player Movement
Lecture 23: Prevent Collecting People with Full Crew
Lecture 24: Kill All Enemies with Full Crew
Chapter 7: Finishing the Course
Lecture 1: Exporting your Game & Sharing it
Instructors
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Parker Anderson
Maker of games, videos, and animations
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 7 votes
- 4 stars: 30 votes
- 5 stars: 100 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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