Godot 4 Shaders: Write 2D shaders for your game from scratch
Godot 4 Shaders: Write 2D shaders for your game from scratch, available at $54.99, has an average rating of 4.5, with 260 lectures, 1 quizzes, based on 41 reviews, and has 631 subscribers.
You will learn about Gain a deep understanding of Godot 4 's shader language, enabling you to leverage its full potential for game development. Learn the step-by-step process to create canvas_item shaders, laying the foundation for complex visual effects in 2D games. Learn the skills to design and implement captivating visual effects (VFX) using shaders, enhancing the aesthetic appeal of your games. Become familiar with industry-standard best practices for efficient and effective shader programming within the Godot engine. Discover how to integrate shaders with game logic using GDScript and GDShader language, allowing for dynamic and interactive game environments. Through the Zombie project, apply your learning in a practical context, understanding how to use shaders in real game development scenarios. You'll have a strong foundation to build upon. Being able to transfer this knowledge to learn 3D shaders or the more general GLSL shader language. At the end of the course you'll easily gun down and blow up loads of angry zombies using shaders you created on your own This course is ideal for individuals who are Anyone wants to learn how to create and use shaders in godot 4 or The scope of the course does not include 3D shader, that being said, the fundamentals you learn provide an excellent foundation for mastering 3D shaders or Game Developers and Designers interested in enhancing the visual appeal of their 2D games with custom shaders in Godot 4 or Programmers looking to expand their skills in game development by mastering shader programming and visual effects (VFX) or Artists and Animators who want to leverage shaders to bring their art to life in game environments. or Students and Hobbyists in game development seeking a comprehensive guide to utilizing GDShader language for creative expression. or Educators looking for resources to teach advanced game design and programming concepts. or Indie Game Creators aiming to implement high-quality visuals with efficient use of resources in their projects. It is particularly useful for Anyone wants to learn how to create and use shaders in godot 4 or The scope of the course does not include 3D shader, that being said, the fundamentals you learn provide an excellent foundation for mastering 3D shaders or Game Developers and Designers interested in enhancing the visual appeal of their 2D games with custom shaders in Godot 4 or Programmers looking to expand their skills in game development by mastering shader programming and visual effects (VFX) or Artists and Animators who want to leverage shaders to bring their art to life in game environments. or Students and Hobbyists in game development seeking a comprehensive guide to utilizing GDShader language for creative expression. or Educators looking for resources to teach advanced game design and programming concepts. or Indie Game Creators aiming to implement high-quality visuals with efficient use of resources in their projects.
Enroll now: Godot 4 Shaders: Write 2D shaders for your game from scratch
Summary
Title: Godot 4 Shaders: Write 2D shaders for your game from scratch
Price: $54.99
Average Rating: 4.5
Number of Lectures: 260
Number of Quizzes: 1
Number of Published Lectures: 260
Number of Published Quizzes: 1
Number of Curriculum Items: 261
Number of Published Curriculum Objects: 261
Original Price: €24.99
Quality Status: approved
Status: Live
What You Will Learn
- Gain a deep understanding of Godot 4 's shader language, enabling you to leverage its full potential for game development.
- Learn the step-by-step process to create canvas_item shaders, laying the foundation for complex visual effects in 2D games.
- Learn the skills to design and implement captivating visual effects (VFX) using shaders, enhancing the aesthetic appeal of your games.
- Become familiar with industry-standard best practices for efficient and effective shader programming within the Godot engine.
- Discover how to integrate shaders with game logic using GDScript and GDShader language, allowing for dynamic and interactive game environments.
- Through the Zombie project, apply your learning in a practical context, understanding how to use shaders in real game development scenarios.
- You'll have a strong foundation to build upon. Being able to transfer this knowledge to learn 3D shaders or the more general GLSL shader language.
- At the end of the course you'll easily gun down and blow up loads of angry zombies using shaders you created on your own
Who Should Attend
- Anyone wants to learn how to create and use shaders in godot 4
- The scope of the course does not include 3D shader, that being said, the fundamentals you learn provide an excellent foundation for mastering 3D shaders
- Game Developers and Designers interested in enhancing the visual appeal of their 2D games with custom shaders in Godot 4
- Programmers looking to expand their skills in game development by mastering shader programming and visual effects (VFX)
- Artists and Animators who want to leverage shaders to bring their art to life in game environments.
- Students and Hobbyists in game development seeking a comprehensive guide to utilizing GDShader language for creative expression.
- Educators looking for resources to teach advanced game design and programming concepts.
- Indie Game Creators aiming to implement high-quality visuals with efficient use of resources in their projects.
Target Audiences
- Anyone wants to learn how to create and use shaders in godot 4
- The scope of the course does not include 3D shader, that being said, the fundamentals you learn provide an excellent foundation for mastering 3D shaders
- Game Developers and Designers interested in enhancing the visual appeal of their 2D games with custom shaders in Godot 4
- Programmers looking to expand their skills in game development by mastering shader programming and visual effects (VFX)
- Artists and Animators who want to leverage shaders to bring their art to life in game environments.
- Students and Hobbyists in game development seeking a comprehensive guide to utilizing GDShader language for creative expression.
- Educators looking for resources to teach advanced game design and programming concepts.
- Indie Game Creators aiming to implement high-quality visuals with efficient use of resources in their projects.
Welcome to the “Godot 4.x Canvas item Shaders” course on Udemy! This course will guide you through the fascinating world of 2D shaders, where you’ll learn everything from the essentials to advanced techniques.
That being said, the series is split up between a beginner and an intermediate course. You are now looking at the first part of the series. It will take you from a beginner to intermediate in a matters of hours.
What makes this series unique is that it covers everything there is to know about 2D shaders in Godot 4. it’s the most complete 2D shader series to date. It starts by teaching you the syntax and formatting rules following the community standards. Then you learn each concept with theoretical and practical examples, slowly building up from simple shaders to more advanced examples. It’s also packed with “try by yourself” challenges to not just copy and paste the code but really learn how to do it on your own. The goal of this course is to teach you how to create any 2D shader you envision from scratch.
The content of the course is fully compatible with Godot 4.3!
In this part of the series we’ll start by exploring canvas item shaders, Godot’s unique shading language, and look into essential data types like floats, integers, arrays, vectors, matrices, etc. You’ll learn concepts like:
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Color channels
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Texture mapping
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Uniforms
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Wrapping modes
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Formatting
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Built-in functions
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Hints
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UV Coordinate system
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Fragment & vertex functions
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Render pipeline
And more advanced topics like:
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Pre-processing shaders
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Debugging-shaders & -techniques
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Interaction with GDScript
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Randomness
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Animation Graphs (CurveTexture)
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Interpolation
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Vector operations
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Branch divergence
And the list goes on and on. We will explore these topics through a blend of theory and practical coding exercises.
The course is structured to provide a comprehensive understanding of shader language. It exists out of two project, a project where we mostly focus on the theory and create random shaders that fit the subject, and we’ll have a actual game project, our “Zombie project“, this is where we learn to apply our knowledge to create visual effects (VFX) for your 2D games. We’ll take a detailed look at every built-in shader function that we’ll be using in our code, explaining every single line. Every time a new functionality is introduced, We’ll have a full explanation using coding examples, slides and follow up questions. Plus, it’s important to know that the course follows community best practices.
By the end of this course, you’ll not only have a solid foundation in shader programming in Godotbut also a fun, interactive project to showcase your new skills.
Enroll now to start our journey into the colourful world of shaders!
Im happy to welcome you to the course!
Kind regards,
Sam
As a final note:
At this point in time the second part of the series is still under development. I will be working on both this course to make sure it’s up to date and the new course. This way you will be able to advance from intermediate to advance level once the second part is finished.
Topics that will NOT be discussedin this course, but will be included in the upcoming part 2 are:
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Applying matrices on vertices
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Screen space shaders
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Canvas space shaders
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Screen texture
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Post-processing shaders
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Advanced vector operations
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Global uniforms
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Coordinate space transformations using transform matrices (world to screen space, etc)
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Back buffer copy
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Advanced UV mapping
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Light function
And other advanced topics. Those will be discussed in the upcoming course.
Contact
I will be available for questions after working hours 8:00 – 17:00 (GMT+1 / EST-5) from Monday to Friday, varying times in the weekends. Always try to respond within 12 hours or less!
Note:
Below I update my change log for working on this course. Although my focus lies on working on part 2 of the series, i’ll keep taking notes of incoming feedback and i’ll deal with important issues if they may arise. As soon as the second part is live i’ll invest my time more evenly between the courses. Just want to let you know that I’m working hard on it almost every day to make your experience as good as possible, let’s create awesome shaders together!
Current Juli 2024
– Adding text banners to challenges of what to do exactly (highly requested)
– Episode 3 section 3
Updates / Change log:
Summary – June 2024
– Updated bonus section!
– Code zoom & sound implementations
– Minor edit fixes
Summary – May 2024
– Improved videos
– Code zoom & sound implementations
– Edited and improved matrices section
Summary – April 2024:
– Corrected audio issues, edited captions 1 – 24
– Added notes to highlight and prevent flaws
– Implemented code zoom for section < 7
Roadmap:
June / Juli 2024
– New section: Preloading shaders ( not ready before end aug )
– Improve sound quality from good to great
– Add text with clear challenge description for every challenge, increase wait time when pausing video
– Working on part 2
– Enhance Godot Interface Navigation throughout the videos
Aug 2024
– Attempt to release part 2
Any suggestions / feedback please contact me
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: What is, and what isn't included in part 1
Chapter 2: First Shader: Theory
Lecture 1: Overview of section
Lecture 2: What canvas_item shaders are
Lecture 3: Godot's shading language
Lecture 4: Data-types: Floats, integers & vectors
Lecture 5: Vector 2 & coordinates
Lecture 6: Vector 3 & 4 & color channels
Lecture 7: Textures
Lecture 8: UV Coordinate system
Lecture 9: Normalising textures
Lecture 10: Texture mapping
Lecture 11: Texture space
Lecture 12: Challenge: Quiz & wrap up
Chapter 3: First Shader: Practical
Lecture 1: Overview of section
Lecture 2: Create project
Lecture 3: Setting up shader
Lecture 4: Fragment: RGB colors
Lecture 5: Fragment: Swizzling
Lecture 6: Fragment: Alpha
Lecture 7: Vertex: RGBA
Lecture 8: Fragment: Multiplying & dividing COLOR
Lecture 9: Fragment: UV Variable
Lecture 10: Challenge: Create your own zombie
Lecture 11: Vertex: UV
Lecture 12: Sampler2D: Texture Sampling & Uniforms
Lecture 13: UV Texture mapping
Lecture 14: Vertex: VERTEX Manipulation
Lecture 15: UV mapping vs VERTEX positioning
Lecture 16: Built-in function: Mix
Lecture 17: Challenge: Add a third texture
Chapter 4: Shader Essentials: Rendering pipeline
Lecture 1: Overview of section
Lecture 2: Rendering phase: Vertices
Lecture 3: Rendering phase: Vertex shader
Lecture 4: Rendering phase: Primitives generation
Lecture 5: Rendering phase: Rasterisation
Lecture 6: Rendering phase: Fragment shader
Lecture 7: Rendering phase: Testing blending
Lecture 8: Rendering phase: Framebuffer
Lecture 9: Importance CPU vs GPU
Lecture 10: Light function
Lecture 11: Rendering the end phase
Chapter 5: Shader Essentials: Data-types
Lecture 1: Overview of section
Lecture 2: Project setup
Lecture 3: Data types: Boolean
Lecture 4: Data types: Boolean vectors
Lecture 5: Data types: Integer vectors
Lecture 6: Data types: Unsigned integer
Lecture 7: Data types: Matrices
Lecture 8: Data types: Mat3
Lecture 9: Data types: Sampler2D
Lecture 10: Texels
Lecture 11: Data types: Sampler2D Array
Lecture 12: Outro
Chapter 6: Shader Essentials: GDShader language
Lecture 1: GDShader language: Overview of section
Lecture 2: GDShader language: Arrays
Lecture 3: GDShader language: Arrays challenge
Lecture 4: GDShader language: Array length
Lecture 5: GDShader language: Read & write to arrays
Lecture 6: GDShader language: Global arrays
Lecture 7: GDShader language: For Loops
Lecture 8: GDShader language: While Loops
Lecture 9: GDShader language: Do-While Loops
Lecture 10: GDShader language: Loops challenge
Lecture 11: GDShader language: Custom Functions
Lecture 12: GDShader language: Custom Functions Challenge
Lecture 13: GDShader language: IF statements & Branch divergence
Lecture 14: GDShader language: Step function
Lecture 15: GDShader language: Branchless techniques
Lecture 16: GDShader language: Switch
Lecture 17: GDShader language: Ternary operator
Lecture 18: GDShader language: IF section == over
Chapter 7: Shader Essentials: Debugging
Lecture 1: Debugging: Overview
Lecture 2: Debugging: Visual debugging
Lecture 3: Debugging: Visual debugging challenge
Lecture 4: Debugging: Challenge solution
Lecture 5: Debugging: Debugging textures
Lecture 6: Debugging: Frame rate monitoring
Lecture 7: Debugging: Modular workflow
Lecture 8: Debugging: Clean coding conventions
Lecture 9: Debugging: Line length
Lecture 10: Debugging: Magical numbers
Lecture 11: Debugging: Godot style guide
Lecture 12: Debugging: Preprocessors
Lecture 13: Debugging: Wrapping up
Lecture 14: Style guide godot
Chapter 8: Zombie Project: Intro
Lecture 1: Intro: Overview
Lecture 2: Intro: Scope
Lecture 3: Intro: File structure
Lecture 4: Intro: Project Walk through
Lecture 5: Intro: Add our zombie shader
Instructors
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Sam van Berlo
Professional Software Developer – Indie Game Dev – Godotian
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 12 votes
- 5 stars: 27 votes
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