Godot Genesis: Learning Through 6 classic Game Genres
Godot Genesis: Learning Through 6 classic Game Genres, available at $149.99, has an average rating of 3.65, with 79 lectures, 8 quizzes, based on 111 reviews, and has 1478 subscribers.
You will learn about Master Game Development: Learn core principles and processes with a 3-step approach. Skill in Multiple Genres: Gain expertise in 6 game genres through hands-on practice. Complete 2D and 3D Projects: Finish 11 projects for practical experience in game creation. Overcome Development Challenges: Learn solutions to common game design obstacles. Independently Create Games: Gain the skills to design any game in any genre with Godot 4. Proficiency in Godot 4: Master using Godot 4 for both 2D and 3D game development. This course is ideal for individuals who are Suitable for Intermediate to Advanced Aspiring Game Developers It is particularly useful for Suitable for Intermediate to Advanced Aspiring Game Developers.
Enroll now: Godot Genesis: Learning Through 6 classic Game Genres
Summary
Title: Godot Genesis: Learning Through 6 classic Game Genres
Price: $149.99
Average Rating: 3.65
Number of Lectures: 79
Number of Quizzes: 8
Number of Published Lectures: 79
Number of Published Quizzes: 8
Number of Curriculum Items: 98
Number of Published Curriculum Objects: 98
Original Price: $149.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Game Development: Learn core principles and processes with a 3-step approach.
- Skill in Multiple Genres: Gain expertise in 6 game genres through hands-on practice.
- Complete 2D and 3D Projects: Finish 11 projects for practical experience in game creation.
- Overcome Development Challenges: Learn solutions to common game design obstacles.
- Independently Create Games: Gain the skills to design any game in any genre with Godot 4.
- Proficiency in Godot 4: Master using Godot 4 for both 2D and 3D game development.
Who Should Attend
- Suitable for Intermediate to Advanced Aspiring Game Developers
Target Audiences
- Suitable for Intermediate to Advanced Aspiring Game Developers
Learning to create your own games can be very difficult and daunting. Most Courses & Teachers will simply take you through the process of THEMcreating THEIRown game. But as you might know and as I know… This doesn’t help me much… So, I’ve developed a way for you to create your own game and implemented it into this course! The basic idea is that will we learn through a 3-step process, 1. Learning the Concept, 2. Examples, 3. Exercises.
This process allows YOU as the learner to completely understand and digest what we’re actually doing and apply it yourself at a later time. Thus, we will go through this 3-Step process throughout the entire course to learn in a more effective way. To add onto that, we will also be going through 6 DIFFERENTgenres!
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Platformers
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RPG’s
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Shooters
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Tower Defense Games
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Turn-Based Games
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RTS’s
We will be completing 11 different projects/assignments together! 2 assignments from each Section/Genre. One In 2D and one in 3DProviding you with possible solutions to each project!
By the end of this long course, if followed properly, you have my guarantee that you will be able to create ANYcourse of your own in ANYgenre within Godot 4!
Course Curriculum
Chapter 1: Course Overview & Introduction
Lecture 1: Course Structure
Lecture 2: Asset Links
Lecture 3: IMPORTANT – Understanding Game Development
Chapter 2: 1. Platformers
Lecture 1: Platformer Section Overview
Lecture 2: Programming Lesson 1: Variables & If Statements
Lecture 3: Programming Lesson 2: Functions
Lecture 4: Programming Lesson 3: Loops
Lecture 5: Lecture 1 – Positions
Lecture 6: Lecture 2 – Moving Positions
Lecture 7: Lecture 2.1 – Velocity
Lecture 8: lecture 3 – Jumping & Gravity
Lecture 9: Platformer Example Project 1
Lecture 10: A1 Solution – Obstacles
Lecture 11: A1 Solution – player + bg
Chapter 3: 2. 2D RPG's Section
Lecture 1: Top-Down Movement in 2D Spaces (1. 2D Spaces in RPG's)
Lecture 2: Top-Down Movement in 2D Spaces (2. Input In Godot)
Lecture 3: Top-Down Movement in 2D Spaces (3. Documentation)
Lecture 4: Animation (1. AnimationPlayer Setup with AnimatedSprite2D + Sprite2D)
Lecture 5: Animation (2. AnimationTree)
Lecture 6: Animation (3. AnimationTree + AnimationPlayer Code)
Lecture 7: AI Logic (1. AI Logic Overview)
Lecture 8: AI Logic (2. Utilizing Area2D For AI Behavior)
Lecture 9: State Machines (1. Finite StateMachines Explained)
Lecture 10: State Machines (2. StateMachines in Godot – Example)
Lecture 11: Other Relevant Topics (Auto Tilemap)
Lecture 12: Other Relevant Topics (CanvasLayer + Panel)
Lecture 13: Other Relevant Topics (Global Scripts)
Lecture 14: Other Relevant Topics (Tweening)
Lecture 15: 1. 8 Dir Movement + Animation Setup – SOLUTION
Lecture 16: 2. Attacking With Animation – SOLUTION
Lecture 17: 3. AI Slime Solution – SOLUTION
Chapter 4: 2. 3D RPG Section
Lecture 1: 3D Spaces Explained
Lecture 2: 2. 3D Environment
Lecture 3: 3. 3D animation
Lecture 4: 4. Area3D for AI Logic
Lecture 5: 5. MeshInstance + GridMap
Lecture 6: 6. camera Rotation
Chapter 5: 3. 2D Shooter Game Section
Lecture 1: Light2D + Shadow Occlusion
Lecture 2: Particles Effects
Lecture 3: Camera/Screen Shake
Lecture 4: Moving Camera Offset With Mouse on Corners
Lecture 5: Programming Lesson 4: Arrays
Lecture 6: Programming Lesson 5: Dictionaries
Lecture 7: Programming Lesson 6: Object-Oriented Programming (OOP)
Lecture 8: Programming Lesson 7: Resources
Lecture 9: Game design(immersiveness) – Sound & Audio
Lecture 10: Game design(immersiveness) – Glow & Shaders
Lecture 11: Game design(immersiveness) – Dynamic and Responsive Environments
Lecture 12: Game design(immersiveness) – Compelling StoryTelling
Lecture 13: Navigation/Pathfinding
Lecture 14: 1.1-1.2 Player Movement + Shooting Mechanism – SOLUTION
Lecture 15: 1.4 Camera – SOLUTION
Lecture 16: 1.5 Guns & Ammo – SOLUTION
Lecture 17: 2.1 Interface – SOLUTION
Lecture 18: 3.1-3.2 Enemy AI- SOLUTION
Lecture 19: 4.1-4.2 Game Environment- SOLUTION
Chapter 6: 3. 3D FPS Game Section
Lecture 1: Light2D + Shadow Occlusion
Lecture 2: Particle3D (Flash Effect)
Lecture 3: Camera3D
Lecture 4: Maximo & Resources
Lecture 5: 1.1 + 1.2 – SOLUTION
Lecture 6: 1.3 + 1.4 – SOLUTION
Lecture 7: 2.1 + 2.2 – SOLUTION
Lecture 8: 3. Game Environment
Chapter 7: 4. 2D Tower Defense Games
Lecture 1: Path2D
Lecture 2: Drag And Drop Control Nodes
Lecture 3: Containers And Mouse Filter
Lecture 4: Tilemap Collision + Layers + Tiles
Lecture 5: 1.1 + 2.1 Tower Placement & GUI – SOLUTION
Lecture 6: 1.1 Tower Upgrades- SOLUTION
Lecture 7: 1.2 + 1.3 – SOLUTION
Lecture 8: 2.2 – SOLUTION
Chapter 8: 4. 3D Tower Defense Games
Lecture 1: 2D Objects in 3D Space
Lecture 2: Drag & Drop In 3D
Chapter 9: 5. 2D Turn-Based Game
Lecture 1: Pokemon Movement
Lecture 2: Files => Saving & Loading
Lecture 3: Camera2D Properties
Instructors
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Omar Zaki
Coding Quests || Helping You Escape Tutorial Hell.
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 7 votes
- 3 stars: 14 votes
- 4 stars: 21 votes
- 5 stars: 63 votes
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