Hacking Unity and WatchKit – Make Games and Apple Watch Apps
Hacking Unity and WatchKit – Make Games and Apple Watch Apps, available at $44.99, has an average rating of 4.5, with 234 lectures, based on 2 reviews, and has 43 subscribers.
You will learn about Make a Double Dragoon game in Unity, and apps for the Apple Watch in Xcode! This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games and watch apps! It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games and watch apps!.
Enroll now: Hacking Unity and WatchKit – Make Games and Apple Watch Apps
Summary
Title: Hacking Unity and WatchKit – Make Games and Apple Watch Apps
Price: $44.99
Average Rating: 4.5
Number of Lectures: 234
Number of Published Lectures: 234
Number of Curriculum Items: 234
Number of Published Curriculum Objects: 234
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Make a Double Dragoon game in Unity, and apps for the Apple Watch in Xcode!
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games and watch apps!
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games and watch apps!
Includes FREE book & webinar! Learn game development fundamentals, game design, watchKit and app development. Go from beginner to paid professional!
A #1 project on Kickstarter funded this course
- build a 2D Double Dragoon sidescroller Beat Em Up game in Unity
- learn 2D game development
- code in C# and Swift 4.0
- create game art in Photoshop
- learn how to add sound effects to a game
- make apps with different interfaces such as buttons, switches, sliders, pickers and images
- add animations and emojis to your apps
- and more!
*By hacking, we mean learning all the ins and outs! Learn to manage the Unity and Xcode interfaces.
How Can I Make a Game?
Game developer Glauco Pires from Mammoth Interactive will teach you how to build a game in Unity. We teach you the fundamentals of designing, coding, and fine-tuning a game.
You will design a game and its functionality in Unity®. You will learn how to code in C#. Don’t worry if you’ve never coded before. We will start simple and add more to the game as the course goes on. We’ll interweave theory with practical examples so that you learn by doing.
Digital artist Kevin Liao will teach you everything you need to know about Photoshop to make game art. This course is project based. You will have an AWESOME game to use in your portfolio. Learn practical and employable skills immediately!
Why Should I Learn Xcode?
In Part 2, you will learn how to make Apple Watch apps with Xcode. Xcode is Apple’s FREEsoftware for app development. Xcode is so convenient to use. We love it, and you will, too!
Swift 4.0 is theprogramming language to learn if you want to make apps for Apple products. We will give you a complete introducing to coding in Swift. Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps.
Get These Bonus Gifts
Normally $25.99, you also get the 713-page eBook “The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps” by Mammoth Interactive!
Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura (normally $200). Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly.
In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast.
Learn what you can do to make yourself stand out in your career!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Hacking Unity and WatchKit – Make Games and Apple Watch Apps
- The Ultimate Unity Games & Python Artificial Intelligence
- Learn to Code in C# by Making a Multiplayer Unity® Game
- The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!
We Get Great Reviews ☆☆☆☆☆
An easily understood course, withdetailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially for someone like me is just now learning how to write code.
I really like the approach the presenter takes – not just the technical details, but also the very human, personal development information and recommendations he provides.
The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday.
Take this course to gain in-demand skills. Enroll today to join the Mammoth community!
Course Curriculum
Chapter 1: Welcome to Unity's Interface
Lecture 1: Already Have Unity Experience? Begin at Section 5!
Lecture 2: Introducing the Platform
Lecture 3: Your Map! Navigate the Unity Editor
Lecture 4: It's Alive! Your First Cube Moves
Lecture 5: Make Materials for Game Objects
Lecture 6: Change the Lights that Affect a Game Scene
Lecture 7: Make a Particle System
Lecture 8: Apply Physics to Objects
Lecture 9: What is the Unity Asset Store?
Chapter 2: Code in Unity
Lecture 1: Introducing How to Code in C#
Lecture 2: What Are Variables?
Lecture 3: What Are Methods?
Lecture 4: What Are If Blocks?
Lecture 5: What Are Loops?
Chapter 3: Process Player Input in Unity
Lecture 1: Introducing Inputs
Lecture 2: Press a Key
Lecture 3: A Child is Born! Move a Player
Lecture 4: I Say Jump, You Say How High
Lecture 5: Move Forward
Lecture 6: Change Camera Viewpoints
Chapter 4: Prefabs in Unity
Lecture 1: What Will I Learn In This Section?
Lecture 2: Introducing Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Introducing Explosion Effects
Lecture 7: Add Explosion Effects
Chapter 5: Project – Let's Build a Unity Game
Lecture 1: What Will I Build In This Section?
Lecture 2: Start a Project
Lecture 3: Rank Players: Player Hierarchy
Lecture 4: Ow! Make a Player Kick
Lecture 5: Identify Kicked Objects
Lecture 6: Gimme! Make a Player Grab Objects
Lecture 7: Make a Player Throw Objects
Chapter 6: Projects – Introducing Photoshop
Lecture 1: Already Have Photoshop Experience? Skip to Section 8!
Lecture 2: Build a New File in Photoshop
Lecture 3: Navigate Photoshop Controls
Lecture 4: Your Cheat Sheet! Fundamental Tools Explained
Lecture 5: How to Use Primary Tools
Lecture 6: How to Use Secondary Tools
Lecture 7: Learn about Basic Layers
Lecture 8: Example – Paint
Lecture 9: Introducing Adjustment Layers
Lecture 10: Adjustment Layers Continued
Lecture 11: Adjustment Layers Finale
Lecture 12: Modify an Image: Transform Tool
Lecture 13: More about the Transform Tool
Lecture 14: Select Color Ranges
Lecture 15: Access Image Settings
Lecture 16: Adjust Images
Lecture 17: Photoshop Fun!
Lecture 18: More Fun in Photoshop
Lecture 19: Use Rulers
Chapter 7: Project – Make Art for a Unity Game
Lecture 1: Set Up a Photoshop Project
Lecture 2: Street (Background)
Lecture 3: Sidewalk (Background)
Lecture 4: Wood Fence (Background)
Lecture 5: Chain Fence (Background)
Lecture 6: Cityscape (Background)
Lecture 7: Cardboard Box
Lecture 8: Trash Can
Lecture 9: Barrels
Lecture 10: Character in Idle Mode
Lecture 11: Character in Punch Mode
Lecture 12: Character in Kick Mode
Lecture 13: Character Holding and Tossing Items
Lecture 14: Character Running
Lecture 15: Enemy Character
Lecture 16: Dragoon Exports
Chapter 8: Project – Finish a Game in Unity
Lecture 1: Integrate Art into Unity
Lecture 2: Animate a Player
Lecture 3: Order in Layer
Lecture 4: Design an Interface
Lecture 5: Player 2
Lecture 6: Decrease Health Points
Lecture 7: Multiple Hits
Lecture 8: Restart a Game
Lecture 9: Audio – Game Sound FX
Lecture 10: Challenge Time!
Chapter 9: Project Source Files
Lecture 1: Source Code and Art Assets
Chapter 10: Introducing Apple Watch App Development
Lecture 1: Already Have Xcode Experience? Skip to Section 17!
Lecture 2: What Will I Learn About Swift?
Lecture 3: How to Get Xcode (FREE)
Lecture 4: Don't Have a Mac Computer?
Lecture 5: How to Download Xcode 9
Lecture 6: Note that Beta is Free
Chapter 11: Variables and Constants (Swift 4 Language Basics)
Lecture 1: What Will I Learn In This Section?
Lecture 2: Introducing Variables and Constants
Lecture 3: Primitive Variable Types
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
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