Hands-On Clickteam Fusion 2.5 Mini-Degree
Hands-On Clickteam Fusion 2.5 Mini-Degree, available at $49.99, has an average rating of 4.7, with 44 lectures, based on 17 reviews, and has 84 subscribers.
You will learn about Working with 2D assets Gameplay flow with ClickCode Player and Enemy Combat Item Collection and UI Systems Strategy and Platformer Mechanics This course is ideal for individuals who are This course is for anyone looking to either get into, or further their education in Clickteam Fusion 2.5. Whether you are a complete beginner or even an advanced user, there is something for everyone in this course. It is particularly useful for This course is for anyone looking to either get into, or further their education in Clickteam Fusion 2.5. Whether you are a complete beginner or even an advanced user, there is something for everyone in this course.
Enroll now: Hands-On Clickteam Fusion 2.5 Mini-Degree
Summary
Title: Hands-On Clickteam Fusion 2.5 Mini-Degree
Price: $49.99
Average Rating: 4.7
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Working with 2D assets
- Gameplay flow with ClickCode
- Player and Enemy Combat
- Item Collection and UI Systems
- Strategy and Platformer Mechanics
Who Should Attend
- This course is for anyone looking to either get into, or further their education in Clickteam Fusion 2.5. Whether you are a complete beginner or even an advanced user, there is something for everyone in this course.
Target Audiences
- This course is for anyone looking to either get into, or further their education in Clickteam Fusion 2.5. Whether you are a complete beginner or even an advanced user, there is something for everyone in this course.
If you want to build games with a lightweight engine, look no further than Clickteam Fusion 2.5. Designed to get you to prototype your games quickly and easily. With its custom visual coding, or as I like to call it, Click Codelanguage, Clickteam Fusion 2.5 is both easy to learn for beginners and flexible enough to keep more experienced developers engaged.
The initial lessons can be done by using the free edition of Clickteam Fusion 2.5, but at least the desktop license is recommended once you go onto module 2.
The Hands-on Clickteam Fusion 2.5 Mini-Degreewill give you the skills needed to create cross-platform 2D games. You’ll learn by building real portfolio-ready projects, including 2D platformers, FPS games, RPGs, strategy games, and more – all while mastering in-demand skills that will set you up for success as a game developer.
– Learn how to design a game by working on the game mechanics
– Learn how to put game ideas to the test by making quick and easy prototypes and testing them before moving into full production
– Learn how to use scripting to empower your game with the power of programming
– Learn the best practices of the industry
– Learn the best sources for obtaining and making assets like sounds, music, and animations
Course Curriculum
Chapter 1: Basic Platformer
Lecture 1: Introduction
Lecture 2: Installing Clickteam Fusion 2.5
Lecture 3: Knowing Clickteam Fusion 2.5
Lecture 4: Creating the Player
Lecture 5: Coding the Player – Part 1
Lecture 6: Coding the Player – Part 2
Lecture 7: The Quick Backdrop Object
Lecture 8: Enemy – Part 1
Lecture 9: Enemy – Part 2
Lecture 10: Camera Controller
Lecture 11: Collecting Coins
Lecture 12: Creating the UI – Part 1
Lecture 13: Creating the UI – Part 2
Lecture 14: Playing Audio
Lecture 15: Conclusion
Chapter 2: Create a 2D RPG
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: The Player
Lecture 4: Player Movement – Part 1
Lecture 5: Player Movement – Part 2
Lecture 6: Animating the Player
Lecture 7: Backdrops
Lecture 8: Camera Follow
Lecture 9: Creating the Enemy – Part 1
Lecture 10: Creating the Enemy – Part 2
Lecture 11: Setting up Interactions
Lecture 12: Creating the UI
Lecture 13: Click Coding the UI
Lecture 14: Conclusion
Chapter 3: Advanced Platformer – Platform Movement Object
Lecture 1: Introduction
Lecture 2: Setting up the PMO
Lecture 3: Project Setup
Lecture 4: Setting up a Player Mask
Lecture 5: Setting up the Player Sprites & Animations
Lecture 6: Fixing Some Bugs
Lecture 7: Double Jump & Camera Follow
Lecture 8: Let's Sprint
Lecture 9: Coins & More
Lecture 10: Parallax Scrolling
Lecture 11: Goals
Lecture 12: New Frame + Moving Platforms
Lecture 13: Firing Arrows
Lecture 14: Icons and Building our Application
Lecture 15: Conclusion
Instructors
-
Trenton Kidder
Well-Rounded Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 10 votes
Frequently Asked Questions
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